📄 user.cs
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using System;
using System.Collections.Generic;
using System.Text;
namespace Mine.Model
{
public class user
{
private string _usersName;
private string _gamesLevel;
private string _gamesEndTime;
private string _gamesTime;
private string _sort;
private int _mineNumber;
#region 设置属性
/// <summary>
/// 获取或设置用户名
/// </summary>
public string UsersName
{
get {return _usersName;}
set { _usersName = value; }
}
/// <summary>
/// 获取或设置游戏级别
/// </summary>
public string GamesLevel
{
get {return _gamesLevel;}
set { _gamesLevel = value; }
}
/// <summary>
/// 获取或设置游戏结束时间
/// </summary>
public string GamesEndTime
{
get {return _gamesEndTime;}
set { _gamesEndTime = value; }
}
/// <summary>
/// 获取或设置游戏时间
/// </summary>
public string GamesTime
{
get {return _gamesTime;}
set { _gamesTime = value; }
}
/// <summary>
/// 获取或设置游戏排名
/// </summary>
public string Sort
{
get {return _sort ;}
set { _sort = value; }
}
/// <summary>
/// 获取或设置游戏时的地雷数目
/// </summary>
public int MineNumber
{
get {return _mineNumber ;}
set { _mineNumber = value; }
}
#endregion
public user()
{
_usersName="谢远清";
_gamesLevel = "中级";
_gamesEndTime="00:00:00";
_gamesTime = "00:00:00";
_sort="1";
_mineNumber=40;
}
}
}
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