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📄 mapserver.mak

📁 韩国英雄王座倒闭后流出来部分源代码
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	"$(INTDIR)\Player.obj" \
	"$(INTDIR)\PlayerInfo.obj" \
	"$(INTDIR)\Quest.obj" \
	"$(INTDIR)\QuestEngine.obj" \
	"$(INTDIR)\QuestException.obj" \
	"$(INTDIR)\SafeList.obj" \
	"$(INTDIR)\SafeMap.obj" \
	"$(INTDIR)\SafeVector.obj" \
	"$(INTDIR)\ScriptBase.obj" \
	"$(INTDIR)\ServerMem.obj" \
	"$(INTDIR)\StdAfx.obj" \
	"$(INTDIR)\Trigger.obj" \
	"$(INTDIR)\UniqueManager.obj" \
	"$(INTDIR)\version.obj" \
	"$(INTDIR)\XPtrList.obj" \
	"$(INTDIR)\MapServer.res" \
	"..\..\Lib\17CryptMap.lib"

"$(OUTDIR)\ZemiMap.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "MapServer - Win32 Chinese Debug"

OUTDIR=.\Chinese_Debug
INTDIR=.\Chinese_Debug
# Begin Custom Macros
OutDir=.\Chinese_Debug
# End Custom Macros

ALL : "$(OUTDIR)\ZemiMap.exe" ".\MapServer.tlb" ".\MapServer.h" ".\MapServer_i.c" "$(OUTDIR)\MapServer.bsc"


CLEAN :
	-@erase "$(INTDIR)\ActiveQuest.obj"
	-@erase "$(INTDIR)\ActiveQuest.sbr"
	-@erase "$(INTDIR)\AIMsg.obj"
	-@erase "$(INTDIR)\AIMsg.sbr"
	-@erase "$(INTDIR)\ArchiveMap.obj"
	-@erase "$(INTDIR)\ArchiveMap.sbr"
	-@erase "$(INTDIR)\AuthCode.obj"
	-@erase "$(INTDIR)\AuthCode.sbr"
	-@erase "$(INTDIR)\Azit.obj"
	-@erase "$(INTDIR)\Azit.sbr"
	-@erase "$(INTDIR)\AzitManager.obj"
	-@erase "$(INTDIR)\AzitManager.sbr"
	-@erase "$(INTDIR)\BaseData.obj"
	-@erase "$(INTDIR)\BaseData.sbr"
	-@erase "$(INTDIR)\Being.obj"
	-@erase "$(INTDIR)\Being.sbr"
	-@erase "$(INTDIR)\CFightZone.obj"
	-@erase "$(INTDIR)\CFightZone.sbr"
	-@erase "$(INTDIR)\CGuild.obj"
	-@erase "$(INTDIR)\CGuild.sbr"
	-@erase "$(INTDIR)\CGuildSkill.obj"
	-@erase "$(INTDIR)\CGuildSkill.sbr"
	-@erase "$(INTDIR)\CharMainPlayer.obj"
	-@erase "$(INTDIR)\CharMainPlayer.sbr"
	-@erase "$(INTDIR)\CList.obj"
	-@erase "$(INTDIR)\CList.sbr"
	-@erase "$(INTDIR)\CLog.obj"
	-@erase "$(INTDIR)\CLog.sbr"
	-@erase "$(INTDIR)\Condition.obj"
	-@erase "$(INTDIR)\Condition.sbr"
	-@erase "$(INTDIR)\Crypt.obj"
	-@erase "$(INTDIR)\Crypt.sbr"
	-@erase "$(INTDIR)\CUdpSocket.obj"
	-@erase "$(INTDIR)\CUdpSocket.sbr"
	-@erase "$(INTDIR)\DBSocket.obj"
	-@erase "$(INTDIR)\DBSocket.sbr"
	-@erase "$(INTDIR)\Enchant.obj"
	-@erase "$(INTDIR)\Enchant.sbr"
	-@erase "$(INTDIR)\Execution.obj"
	-@erase "$(INTDIR)\Execution.sbr"
	-@erase "$(INTDIR)\Gamble.obj"
	-@erase "$(INTDIR)\Gamble.sbr"
	-@erase "$(INTDIR)\HitStruct.obj"
	-@erase "$(INTDIR)\HitStruct.sbr"
	-@erase "$(INTDIR)\IfThen.obj"
	-@erase "$(INTDIR)\IfThen.sbr"
	-@erase "$(INTDIR)\Item.obj"
	-@erase "$(INTDIR)\Item.sbr"
	-@erase "$(INTDIR)\Map.obj"
	-@erase "$(INTDIR)\Map.sbr"
	-@erase "$(INTDIR)\MapData.obj"
	-@erase "$(INTDIR)\MapData.sbr"
	-@erase "$(INTDIR)\MapDBAccess.obj"
	-@erase "$(INTDIR)\MapDBAccess.sbr"
	-@erase "$(INTDIR)\MapObjectProp.obj"
	-@erase "$(INTDIR)\MapObjectProp.sbr"
	-@erase "$(INTDIR)\MapServer.obj"
	-@erase "$(INTDIR)\MapServer.pch"
	-@erase "$(INTDIR)\MapServer.res"
	-@erase "$(INTDIR)\MapServer.sbr"
	-@erase "$(INTDIR)\MapServerSocket.obj"
	-@erase "$(INTDIR)\MapServerSocket.sbr"
	-@erase "$(INTDIR)\MapTileProp.obj"
	-@erase "$(INTDIR)\MapTileProp.sbr"
	-@erase "$(INTDIR)\NPC.obj"
	-@erase "$(INTDIR)\NPC.sbr"
	-@erase "$(INTDIR)\Party.obj"
	-@erase "$(INTDIR)\Party.sbr"
	-@erase "$(INTDIR)\Player.obj"
	-@erase "$(INTDIR)\Player.sbr"
	-@erase "$(INTDIR)\PlayerInfo.obj"
	-@erase "$(INTDIR)\PlayerInfo.sbr"
	-@erase "$(INTDIR)\Quest.obj"
	-@erase "$(INTDIR)\Quest.sbr"
	-@erase "$(INTDIR)\QuestEngine.obj"
	-@erase "$(INTDIR)\QuestEngine.sbr"
	-@erase "$(INTDIR)\QuestException.obj"
	-@erase "$(INTDIR)\QuestException.sbr"
	-@erase "$(INTDIR)\SafeList.obj"
	-@erase "$(INTDIR)\SafeList.sbr"
	-@erase "$(INTDIR)\SafeMap.obj"
	-@erase "$(INTDIR)\SafeMap.sbr"
	-@erase "$(INTDIR)\SafeVector.obj"
	-@erase "$(INTDIR)\SafeVector.sbr"
	-@erase "$(INTDIR)\ScriptBase.obj"
	-@erase "$(INTDIR)\ScriptBase.sbr"
	-@erase "$(INTDIR)\ServerMem.obj"
	-@erase "$(INTDIR)\ServerMem.sbr"
	-@erase "$(INTDIR)\StdAfx.obj"
	-@erase "$(INTDIR)\StdAfx.sbr"
	-@erase "$(INTDIR)\Trigger.obj"
	-@erase "$(INTDIR)\Trigger.sbr"
	-@erase "$(INTDIR)\UniqueManager.obj"
	-@erase "$(INTDIR)\UniqueManager.sbr"
	-@erase "$(INTDIR)\vc60.idb"
	-@erase "$(INTDIR)\vc60.pdb"
	-@erase "$(INTDIR)\version.obj"
	-@erase "$(INTDIR)\version.sbr"
	-@erase "$(INTDIR)\XPtrList.obj"
	-@erase "$(INTDIR)\XPtrList.sbr"
	-@erase "$(OUTDIR)\MapServer.bsc"
	-@erase "$(OUTDIR)\ZemiMap.exe"
	-@erase "$(OUTDIR)\ZemiMap.ilk"
	-@erase "$(OUTDIR)\ZemiMap.map"
	-@erase "$(OUTDIR)\ZemiMap.pdb"
	-@erase ".\MapServer.h"
	-@erase ".\MapServer.tlb"
	-@erase ".\MapServer_i.c"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP=cl.exe
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /ZI /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_CHINESE__" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\MapServer.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c 

.c{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.c{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

MTL=midl.exe
MTL_PROJ=
RSC=rc.exe
RSC_PROJ=/l 0x412 /fo"$(INTDIR)\MapServer.res" /d "_DEBUG" 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\MapServer.bsc" 
BSC32_SBRS= \
	"$(INTDIR)\ActiveQuest.sbr" \
	"$(INTDIR)\AIMsg.sbr" \
	"$(INTDIR)\ArchiveMap.sbr" \
	"$(INTDIR)\AuthCode.sbr" \
	"$(INTDIR)\Azit.sbr" \
	"$(INTDIR)\AzitManager.sbr" \
	"$(INTDIR)\BaseData.sbr" \
	"$(INTDIR)\Being.sbr" \
	"$(INTDIR)\CFightZone.sbr" \
	"$(INTDIR)\CGuild.sbr" \
	"$(INTDIR)\CGuildSkill.sbr" \
	"$(INTDIR)\CharMainPlayer.sbr" \
	"$(INTDIR)\CList.sbr" \
	"$(INTDIR)\CLog.sbr" \
	"$(INTDIR)\Condition.sbr" \
	"$(INTDIR)\Crypt.sbr" \
	"$(INTDIR)\CUdpSocket.sbr" \
	"$(INTDIR)\DBSocket.sbr" \
	"$(INTDIR)\Enchant.sbr" \
	"$(INTDIR)\Execution.sbr" \
	"$(INTDIR)\Gamble.sbr" \
	"$(INTDIR)\HitStruct.sbr" \
	"$(INTDIR)\IfThen.sbr" \
	"$(INTDIR)\Item.sbr" \
	"$(INTDIR)\Map.sbr" \
	"$(INTDIR)\MapData.sbr" \
	"$(INTDIR)\MapDBAccess.sbr" \
	"$(INTDIR)\MapObjectProp.sbr" \
	"$(INTDIR)\MapServer.sbr" \
	"$(INTDIR)\MapServerSocket.sbr" \
	"$(INTDIR)\MapTileProp.sbr" \
	"$(INTDIR)\NPC.sbr" \
	"$(INTDIR)\Party.sbr" \
	"$(INTDIR)\Player.sbr" \
	"$(INTDIR)\PlayerInfo.sbr" \
	"$(INTDIR)\Quest.sbr" \
	"$(INTDIR)\QuestEngine.sbr" \
	"$(INTDIR)\QuestException.sbr" \
	"$(INTDIR)\SafeList.sbr" \
	"$(INTDIR)\SafeMap.sbr" \
	"$(INTDIR)\SafeVector.sbr" \
	"$(INTDIR)\ScriptBase.sbr" \
	"$(INTDIR)\ServerMem.sbr" \
	"$(INTDIR)\StdAfx.sbr" \
	"$(INTDIR)\Trigger.sbr" \
	"$(INTDIR)\UniqueManager.sbr" \
	"$(INTDIR)\version.sbr" \
	"$(INTDIR)\XPtrList.sbr"

"$(OUTDIR)\MapServer.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
    $(BSC32) @<<
  $(BSC32_FLAGS) $(BSC32_SBRS)
<<

LINK32=link.exe
LINK32_FLAGS=ws2_32.lib PacketCrypt.lib Winmm.lib StrTok.lib xseed.lib RegCrypt.lib version.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\ZemiMap.pdb" /map:"$(INTDIR)\ZemiMap.map" /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"$(OUTDIR)\ZemiMap.exe" 
LINK32_OBJS= \
	"$(INTDIR)\ActiveQuest.obj" \
	"$(INTDIR)\AIMsg.obj" \
	"$(INTDIR)\ArchiveMap.obj" \
	"$(INTDIR)\AuthCode.obj" \
	"$(INTDIR)\Azit.obj" \
	"$(INTDIR)\AzitManager.obj" \
	"$(INTDIR)\BaseData.obj" \
	"$(INTDIR)\Being.obj" \
	"$(INTDIR)\CFightZone.obj" \
	"$(INTDIR)\CGuild.obj" \
	"$(INTDIR)\CGuildSkill.obj" \
	"$(INTDIR)\CharMainPlayer.obj" \
	"$(INTDIR)\CList.obj" \
	"$(INTDIR)\CLog.obj" \
	"$(INTDIR)\Condition.obj" \
	"$(INTDIR)\Crypt.obj" \
	"$(INTDIR)\CUdpSocket.obj" \
	"$(INTDIR)\DBSocket.obj" \
	"$(INTDIR)\Enchant.obj" \
	"$(INTDIR)\Execution.obj" \
	"$(INTDIR)\Gamble.obj" \
	"$(INTDIR)\HitStruct.obj" \
	"$(INTDIR)\IfThen.obj" \
	"$(INTDIR)\Item.obj" \
	"$(INTDIR)\Map.obj" \
	"$(INTDIR)\MapData.obj" \
	"$(INTDIR)\MapDBAccess.obj" \
	"$(INTDIR)\MapObjectProp.obj" \
	"$(INTDIR)\MapServer.obj" \
	"$(INTDIR)\MapServerSocket.obj" \
	"$(INTDIR)\MapTileProp.obj" \
	"$(INTDIR)\NPC.obj" \
	"$(INTDIR)\Party.obj" \
	"$(INTDIR)\Player.obj" \
	"$(INTDIR)\PlayerInfo.obj" \
	"$(INTDIR)\Quest.obj" \
	"$(INTDIR)\QuestEngine.obj" \
	"$(INTDIR)\QuestException.obj" \
	"$(INTDIR)\SafeList.obj" \
	"$(INTDIR)\SafeMap.obj" \
	"$(INTDIR)\SafeVector.obj" \
	"$(INTDIR)\ScriptBase.obj" \
	"$(INTDIR)\ServerMem.obj" \
	"$(INTDIR)\StdAfx.obj" \
	"$(INTDIR)\Trigger.obj" \
	"$(INTDIR)\UniqueManager.obj" \
	"$(INTDIR)\version.obj" \
	"$(INTDIR)\XPtrList.obj" \
	"$(INTDIR)\MapServer.res" \
	"..\..\Lib\17CryptMap.lib"

"$(OUTDIR)\ZemiMap.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "MapServer - Win32 Chinese Release"

OUTDIR=.\Chinese_Release
INTDIR=.\Chinese_Release
# Begin Custom Macros
OutDir=.\Chinese_Release
# End Custom Macros

ALL : "$(OUTDIR)\ZemiMap.exe" ".\MapServer.tlb" ".\MapServer.h" ".\MapServer_i.c" "$(OUTDIR)\MapServer.bsc"


CLEAN :
	-@erase "$(INTDIR)\ActiveQuest.obj"
	-@erase "$(INTDIR)\ActiveQuest.sbr"
	-@erase "$(INTDIR)\AIMsg.obj"
	-@erase "$(INTDIR)\AIMsg.sbr"
	-@erase "$(INTDIR)\ArchiveMap.obj"
	-@erase "$(INTDIR)\ArchiveMap.sbr"
	-@erase "$(INTDIR)\AuthCode.obj"
	-@erase "$(INTDIR)\AuthCode.sbr"
	-@erase "$(INTDIR)\Azit.obj"
	-@erase "$(INTDIR)\Azit.sbr"
	-@erase "$(INTDIR)\AzitManager.obj"
	-@erase "$(INTDIR)\AzitManager.sbr"
	-@erase "$(INTDIR)\BaseData.obj"
	-@erase "$(INTDIR)\BaseData.sbr"
	-@erase "$(INTDIR)\Being.obj"
	-@erase "$(INTDIR)\Being.sbr"
	-@erase "$(INTDIR)\CFightZone.obj"
	-@erase "$(INTDIR)\CFightZone.sbr"
	-@erase "$(INTDIR)\CGuild.obj"
	-@erase "$(INTDIR)\CGuild.sbr"
	-@erase "$(INTDIR)\CGuildSkill.obj"
	-@erase "$(INTDIR)\CGuildSkill.sbr"
	-@erase "$(INTDIR)\CharMainPlayer.obj"
	-@erase "$(INTDIR)\CharMainPlayer.sbr"
	-@erase "$(INTDIR)\CList.obj"
	-@erase "$(INTDIR)\CList.sbr"
	-@erase "$(INTDIR)\CLog.obj"
	-@erase "$(INTDIR)\CLog.sbr"
	-@erase "$(INTDIR)\Condition.obj"
	-@erase "$(INTDIR)\Condition.sbr"
	-@erase "$(INTDIR)\Crypt.obj"
	-@erase "$(INTDIR)\Crypt.sbr"
	-@erase "$(INTDIR)\CUdpSocket.obj"
	-@erase "$(INTDIR)\CUdpSocket.sbr"
	-@erase "$(INTDIR)\DBSocket.obj"
	-@erase "$(INTDIR)\DBSocket.sbr"
	-@erase "$(INTDIR)\Enchant.obj"
	-@erase "$(INTDIR)\Enchant.sbr"
	-@erase "$(INTDIR)\Execution.obj"
	-@erase "$(INTDIR)\Execution.sbr"
	-@erase "$(INTDIR)\Gamble.obj"
	-@erase "$(INTDIR)\Gamble.sbr"
	-@erase "$(INTDIR)\HitStruct.obj"
	-@erase "$(INTDIR)\HitStruct.sbr"
	-@erase "$(INTDIR)\IfThen.obj"
	-@erase "$(INTDIR)\IfThen.sbr"
	-@erase "$(INTDIR)\Item.obj"
	-@erase "$(INTDIR)\Item.sbr"
	-@erase "$(INTDIR)\Map.obj"
	-@erase "$(INTDIR)\Map.sbr"
	-@erase "$(INTDIR)\MapData.obj"
	-@erase "$(INTDIR)\MapData.sbr"
	-@erase "$(INTDIR)\MapDBAccess.obj"
	-@erase "$(INTDIR)\MapDBAccess.sbr"
	-@erase "$(INTDIR)\MapObjectProp.obj"
	-@erase "$(INTDIR)\MapObjectProp.sbr"
	-@erase "$(INTDIR)\MapServer.obj"
	-@erase "$(INTDIR)\MapServer.pch"
	-@erase "$(INTDIR)\MapServer.res"
	-@erase "$(INTDIR)\MapServer.sbr"
	-@erase "$(INTDIR)\MapServerSocket.obj"
	-@erase "$(INTDIR)\MapServerSocket.sbr"
	-@erase "$(INTDIR)\MapTileProp.obj"
	-@erase "$(INTDIR)\MapTileProp.sbr"
	-@erase "$(INTDIR)\NPC.obj"
	-@erase "$(INTDIR)\NPC.sbr"
	-@erase "$(INTDIR)\Party.obj"
	-@erase "$(INTDIR)\Party.sbr"
	-@erase "$(INTDIR)\Player.obj"
	-@erase "$(INTDIR)\Player.sbr"
	-@erase "$(INTDIR)\PlayerInfo.obj"
	-@erase "$(INTDIR)\PlayerInfo.sbr"
	-@erase "$(INTDIR)\Quest.obj"
	-@erase "$(INTDIR)\Quest.sbr"
	-@erase "$(INTDIR)\QuestEngine.obj"
	-@erase "$(INTDIR)\QuestEngine.sbr"
	-@erase "$(INTDIR)\QuestException.obj"
	-@erase "$(INTDIR)\QuestException.sbr"
	-@erase "$(INTDIR)\SafeList.obj"
	-@erase "$(INTDIR)\SafeList.sbr"
	-@erase "$(INTDIR)\SafeMap.obj"
	-@erase "$(INTDIR)\SafeMap.sbr"
	-@erase "$(INTDIR)\SafeVector.obj"
	-@erase "$(INTDIR)\SafeVector.sbr"
	-@erase "$(INTDIR)\ScriptBase.obj"
	-@erase "$(INTDIR)\ScriptBase.sbr"
	-@erase "$(INTDIR)\ServerMem.obj"
	-@erase "$(INTDIR)\ServerMem.sbr"
	-@erase "$(INTDIR)\StdAfx.obj"
	-@erase "$(INTDIR)\StdAfx.sbr"
	-@erase "$(INTDIR)\Trigger.obj"
	-@erase "$(INTDIR)\Trigger.sbr"
	-@erase "$(INTDIR)\UniqueManager.obj"
	-@erase "$(INTDIR)\UniqueManager.sbr"
	-@erase "$(INTDIR)\vc60.idb"
	-@erase "$(INTDIR)\vc60.pdb"
	-@erase "$(INTDIR)\version.obj"
	-@erase "$(INTDIR)\version.sbr"
	-@erase "$(INTDIR)\XPtrList.obj"
	-@erase "$(INTDIR)\XPtrList.sbr"
	-@erase "$(OUTDIR)\MapServer.bsc"
	-@erase "$(OUTDIR)\ZemiMap.exe"
	-@erase "$(OUTDIR)\ZemiMap.ilk"
	-@erase "$(OUTDIR)\ZemiMap.map"
	-@erase "$(OUTDIR)\ZemiMap.pdb"
	-@erase ".\MapServer.h"
	-@erase ".\MapServer.tlb"
	-@erase ".\MapServer_i.c"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP=cl.exe
CPP_PROJ=/nologo /MT /W3 /GX /ZI /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_CHINESE__" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\MapServer.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c 

.c{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

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