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📄 mapserver.dep

📁 韩国英雄王座倒闭后流出来部分源代码
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	"..\Parameter\Being.h"\
	"..\Parameter\Enchant.h"\
	"..\Parameter\HitStruct.h"\
	"..\Parameter\Item.h"\
	"..\Parameter\Player.h"\
	".\Azit.h"\
	".\AzitManager.h"\
	".\BaseData.h"\
	".\CGuild.h"\
	".\CGuildSkill.h"\
	".\Gamble.h"\
	".\Map.h"\
	".\MapServerSocket.h"\
	".\NPC.h"\
	".\Party.h"\
	".\PlayerInfo.h"\
	".\tgaBase.h"\
	".\UniqueManager.h"\
	

..\Parameter\HitStruct.cpp : \
	"..\..\include\command.h"\
	"..\Parameter\HitStruct.h"\
	

..\Quest\IfThen.cpp : \
	"..\..\include\CList.h"\
	"..\..\include\command.h"\
	"..\..\include\SafeList.h"\
	"..\..\include\SafeMap.h"\
	"..\Parameter\Being.h"\
	"..\Quest\ActiveQuest.h"\
	"..\Quest\Condition.h"\
	"..\Quest\Execution.h"\
	"..\Quest\IfThen.h"\
	"..\Quest\Quest.h"\
	"..\Quest\Trigger.h"\
	".\tgaBase.h"\
	

..\Parameter\Item.cpp : \
	"..\..\include\CList.h"\
	"..\..\include\command.h"\
	"..\..\include\condition.h"\
	"..\..\include\execution.h"\
	"..\..\include\ifthen.h"\
	"..\..\include\MapDBAccess.h"\
	"..\..\include\quest.h"\
	"..\..\include\SafeList.h"\
	"..\..\include\SafeMap.h"\
	"..\..\include\SafeVector.h"\
	"..\..\include\trigger.h"\
	"..\..\include\xptrlist.h"\
	"..\Parameter\AIMsg.h"\
	"..\Parameter\Being.h"\
	"..\Parameter\Enchant.h"\
	"..\Parameter\HitStruct.h"\
	"..\Parameter\Item.h"\
	"..\Parameter\Player.h"\
	".\BaseData.h"\
	".\CGuild.h"\
	".\CGuildSkill.h"\
	".\Map.h"\
	".\NPC.h"\
	".\Party.h"\
	".\PlayerInfo.h"\
	".\tgaBase.h"\
	".\UniqueManager.h"\
	

.\Map.cpp : \
	"..\..\include\CList.h"\
	"..\..\include\command.h"\
	"..\..\include\condition.h"\
	"..\..\include\criticalsection.h"\
	"..\..\include\execution.h"\
	"..\..\include\ifthen.h"\
	"..\..\include\MapDBAccess.h"\
	"..\..\include\MemPool.h"\
	"..\..\include\quest.h"\
	"..\..\include\SafeList.h"\
	"..\..\include\SafeMap.h"\
	"..\..\include\trigger.h"\
	"..\..\include\xptrlist.h"\
	"..\MapLoad\ArchiveMap.h"\
	"..\MapLoad\ArchiveMem.h"\
	"..\MapLoad\CharMainPlayer.h"\
	"..\MapLoad\MapData.h"\
	"..\MapLoad\MapObjectProp.h"\
	"..\MapLoad\MapTileProp.h"\
	"..\Parameter\AIMsg.h"\
	"..\Parameter\Being.h"\
	"..\Parameter\Enchant.h"\
	"..\Parameter\HitStruct.h"\
	"..\Parameter\Item.h"\
	"..\Parameter\Player.h"\
	".\Azit.h"\
	".\AzitManager.h"\
	".\CFightZone.h"\
	".\CGuild.h"\
	".\CGuildSkill.h"\
	".\Map.h"\
	".\NPC.h"\
	".\Party.h"\
	".\PlayerInfo.h"\
	".\tgaBase.h"\
	

..\MapLoad\MapData.cpp : \
	"..\..\include\command.h"\
	"..\MapLoad\CharMainPlayer.h"\
	"..\MapLoad\MapData.h"\
	"..\MapLoad\MapObjectProp.h"\
	"..\MapLoad\MapTileProp.h"\
	

..\..\include\MapDBAccess.cpp : \
	"..\..\include\command.h"\
	"..\..\include\MapDBAccess.h"\
	

..\MapLoad\MapObjectProp.cpp : \
	"..\..\include\command.h"\
	"..\MapLoad\MapObjectProp.h"\
	

.\MapServer.cpp : \
	"..\..\include\activequest.h"\
	"..\..\include\CList.h"\
	"..\..\include\command.h"\
	"..\..\include\condition.h"\
	"..\..\include\criticalsection.h"\
	"..\..\include\execution.h"\
	"..\..\include\ifthen.h"\
	"..\..\include\MapDBAccess.h"\
	"..\..\include\MemPool.h"\
	"..\..\include\quest.h"\
	"..\..\include\questengine.h"\
	"..\..\include\RegCrypt.h"\
	"..\..\include\SafeList.h"\
	"..\..\include\SafeMap.h"\
	"..\..\include\SafeVector.h"\
	"..\..\include\trigger.h"\
	"..\..\include\xptrlist.h"\
	"..\..\include\xregkey.h"\
	"..\Parameter\AIMsg.h"\
	"..\Parameter\Being.h"\
	"..\Parameter\Enchant.h"\
	"..\Parameter\HitStruct.h"\
	"..\Parameter\Item.h"\
	"..\Parameter\Player.h"\
	".\Azit.h"\
	".\AzitManager.h"\
	".\BaseData.h"\
	".\CGuild.h"\
	".\CGuildSkill.h"\
	".\CLog.h"\
	".\CUdpSocket.h"\
	".\DBSocket.h"\
	".\Gamble.h"\
	".\Map.h"\
	".\MapServer.h"\
	".\MapServer_i.c"\
	".\MapServerSocket.h"\
	".\NPC.h"\
	".\Param_MapServer.h"\
	".\Party.h"\
	".\PlayerInfo.h"\
	".\ServerMem.h"\
	".\tgaBase.h"\
	".\UniqueManager.h"\
	

.\MapServer.rc : \
	".\MapServer.tlb"\
	

.\MapServerSocket.cpp : \
	"..\..\include\activequest.h"\
	"..\..\include\CList.h"\
	"..\..\include\command.h"\
	"..\..\include\condition.h"\
	"..\..\include\criticalsection.h"\
	"..\..\include\execution.h"\
	"..\..\include\ifthen.h"\
	"..\..\include\MapDBAccess.h"\
	"..\..\include\MemPool.h"\
	"..\..\include\mstcpip.h"\
	"..\..\include\quest.h"\
	"..\..\include\RegCrypt.h"\
	"..\..\include\SafeList.h"\
	"..\..\include\SafeMap.h"\
	"..\..\include\SafeVector.h"\
	"..\..\include\trigger.h"\
	"..\..\include\xptrlist.h"\
	"..\Parameter\AIMsg.h"\
	"..\Parameter\Being.h"\
	"..\Parameter\Enchant.h"\
	"..\Parameter\HitStruct.h"\
	"..\Parameter\Item.h"\
	"..\Parameter\Player.h"\
	".\Azit.h"\
	".\AzitManager.h"\
	".\BaseData.h"\
	".\CFightZone.h"\
	".\CGuild.h"\
	".\CGuildSkill.h"\
	".\CLog.h"\
	".\CUdpSocket.h"\
	".\DBSocket.h"\
	".\Gamble.h"\
	".\Map.h"\
	".\MapServerSocket.h"\
	".\NPC.h"\
	".\PacketCrypt.h"\
	".\Party.h"\
	".\PlayerInfo.h"\
	".\ServerMem.h"\
	".\tgaBase.h"\
	

..\MapLoad\MapTileProp.cpp : \
	"..\..\include\command.h"\
	"..\MapLoad\MapTileProp.h"\
	

.\NPC.cpp : \
	"..\..\include\activequest.h"\
	"..\..\include\CList.h"\
	"..\..\include\command.h"\
	"..\..\include\condition.h"\
	"..\..\include\criticalsection.h"\
	"..\..\include\execution.h"\
	"..\..\include\ifthen.h"\
	"..\..\include\MapDBAccess.h"\
	"..\..\include\MemPool.h"\
	"..\..\include\quest.h"\
	"..\..\include\questengine.h"\
	"..\..\include\SafeList.h"\
	"..\..\include\SafeMap.h"\
	"..\..\include\SafeVector.h"\
	"..\..\include\trigger.h"\
	"..\..\include\xptrlist.h"\
	"..\Parameter\AIMsg.h"\
	"..\Parameter\Being.h"\
	"..\Parameter\Enchant.h"\
	"..\Parameter\HitStruct.h"\
	"..\Parameter\Item.h"\
	"..\Parameter\Player.h"\
	".\Azit.h"\
	".\AzitManager.h"\
	".\BaseData.h"\
	".\CGuild.h"\
	".\CGuildSkill.h"\
	".\CLog.h"\
	".\CUdpSocket.h"\
	".\DBSocket.h"\
	".\Gamble.h"\
	".\Map.h"\
	".\MapServerSocket.h"\
	".\NPC.h"\
	".\Party.h"\
	".\PlayerInfo.h"\
	".\ServerMem.h"\
	".\tgaBase.h"\
	

.\Party.cpp : \
	"..\..\include\activequest.h"\
	"..\..\include\CList.h"\
	"..\..\include\command.h"\
	"..\..\include\condition.h"\
	"..\..\include\criticalsection.h"\
	"..\..\include\execution.h"\
	"..\..\include\ifthen.h"\
	"..\..\include\MapDBAccess.h"\
	"..\..\include\MemPool.h"\
	"..\..\include\quest.h"\
	"..\..\include\SafeList.h"\
	"..\..\include\SafeMap.h"\
	"..\..\include\SafeVector.h"\
	"..\..\include\trigger.h"\
	"..\..\include\xptrlist.h"\
	"..\Parameter\AIMsg.h"\
	"..\Parameter\Being.h"\
	"..\Parameter\Enchant.h"\
	"..\Parameter\HitStruct.h"\
	"..\Parameter\Item.h"\
	"..\Parameter\Player.h"\
	".\Azit.h"\
	".\BaseData.h"\
	".\CFightZone.h"\
	".\CGuild.h"\
	".\CGuildSkill.h"\
	".\CUdpSocket.h"\
	".\DBSocket.h"\
	".\Gamble.h"\
	".\Map.h"\
	".\MapServerSocket.h"\
	".\NPC.h"\
	".\Party.h"\
	".\PlayerInfo.h"\
	".\ServerMem.h"\
	".\tgaBase.h"\
	

..\Parameter\Player.cpp : \
	"..\..\include\activequest.h"\
	"..\..\include\CList.h"\
	"..\..\include\command.h"\
	"..\..\include\condition.h"\
	"..\..\include\criticalsection.h"\
	"..\..\include\execution.h"\
	"..\..\include\ifthen.h"\
	"..\..\include\MapDBAccess.h"\
	"..\..\include\MemPool.h"\
	"..\..\include\quest.h"\
	"..\..\include\SafeList.h"\
	"..\..\include\SafeMap.h"\
	"..\..\include\SafeVector.h"\
	"..\..\include\trigger.h"\
	"..\..\include\xptrlist.h"\
	"..\Parameter\AIMsg.h"\
	"..\Parameter\Being.h"\
	"..\Parameter\Enchant.h"\
	"..\Parameter\HitStruct.h"\
	"..\Parameter\Item.h"\
	"..\Parameter\Player.h"\
	".\Azit.h"\
	".\BaseData.h"\
	".\CGuild.h"\
	".\CGuildSkill.h"\
	".\CLog.h"\
	".\Gamble.h"\
	".\Map.h"\
	".\MapServerSocket.h"\
	".\NPC.h"\
	".\Party.h"\
	".\PlayerInfo.h"\
	".\ServerMem.h"\
	".\tgaBase.h"\
	".\UniqueManager.h"\
	

.\PlayerInfo.cpp : \
	"..\..\include\activequest.h"\
	"..\..\include\CList.h"\
	"..\..\include\command.h"\
	"..\..\include\condition.h"\
	"..\..\include\criticalsection.h"\
	"..\..\include\execution.h"\
	"..\..\include\ifthen.h"\
	"..\..\include\MapDBAccess.h"\
	"..\..\include\MemPool.h"\
	"..\..\include\quest.h"\
	"..\..\include\questengine.h"\
	"..\..\include\SafeList.h"\
	"..\..\include\SafeMap.h"\
	"..\..\include\SafeVector.h"\
	"..\..\include\trigger.h"\
	"..\..\include\xptrlist.h"\
	"..\Parameter\AIMsg.h"\
	"..\Parameter\Being.h"\
	"..\Parameter\Enchant.h"\
	"..\Parameter\HitStruct.h"\
	"..\Parameter\Item.h"\
	"..\Parameter\Player.h"\
	".\Azit.h"\
	".\AzitManager.h"\
	".\BaseData.h"\
	".\CFightZone.h"\
	".\CGuild.h"\
	".\CGuildSkill.h"\
	".\CLog.h"\
	".\CUdpSocket.h"\
	".\DBSocket.h"\
	".\Gamble.h"\
	".\Map.h"\
	".\MapServerSocket.h"\
	".\NPC.h"\
	".\Party.h"\
	".\PlayerInfo.h"\
	".\ServerMem.h"\
	".\tgaBase.h"\
	".\UniqueManager.h"\
	

..\Quest\Quest.cpp : \
	"..\..\include\CList.h"\
	"..\..\include\command.h"\
	"..\..\include\SafeList.h"\
	"..\..\include\SafeMap.h"\
	"..\Quest\Condition.h"\
	"..\Quest\Execution.h"\
	"..\Quest\IfThen.h"\
	"..\Quest\Quest.h"\
	"..\Quest\Trigger.h"\
	".\tgaBase.h"\
	

..\Quest\QuestEngine.cpp : \
	"..\..\include\CList.h"\
	"..\..\include\command.h"\
	"..\..\include\Crypt.h"\
	"..\..\include\MapDBAccess.h"\
	"..\..\include\SafeList.h"\
	"..\..\include\SafeMap.h"\
	"..\..\include\xptrlist.h"\
	"..\Parameter\AIMsg.h"\
	"..\Parameter\Being.h"\
	"..\Parameter\Enchant.h"\
	"..\Parameter\HitStruct.h"\
	"..\Parameter\Item.h"\
	"..\Parameter\Player.h"\
	"..\Quest\ActiveQuest.h"\
	"..\Quest\Condition.h"\
	"..\Quest\Execution.h"\
	"..\Quest\IfThen.h"\
	"..\Quest\Quest.h"\
	"..\Quest\QuestEngine.h"\
	"..\Quest\QuestException.h"\
	"..\Quest\Trigger.h"\
	".\CGuild.h"\
	".\CGuildSkill.h"\
	".\NPC.h"\
	".\PlayerInfo.h"\
	".\tgaBase.h"\
	

..\Quest\QuestException.cpp : \
	"..\..\include\command.h"\
	"..\Quest\QuestException.h"\
	

..\..\include\SafeList.cpp : \
	"..\..\include\CList.h"\
	"..\..\include\command.h"\
	"..\..\include\SafeList.h"\
	

..\..\include\SafeMap.cpp : \
	"..\..\include\CList.h"\
	"..\..\include\command.h"\
	"..\..\include\SafeList.h"\
	"..\..\include\SafeMap.h"\
	

..\..\include\SafeVector.cpp : \
	"..\..\include\command.h"\
	"..\..\include\SafeVector.h"\
	

..\MapLoad\ScriptBase.cpp : \
	"..\..\include\command.h"\
	"..\MapLoad\ScriptBase.h"\
	

.\ServerMem.cpp : \
	"..\..\include\activequest.h"\
	"..\..\include\CList.h"\
	"..\..\include\command.h"\
	"..\..\include\condition.h"\
	"..\..\include\criticalsection.h"\
	"..\..\include\execution.h"\
	"..\..\include\ifthen.h"\
	"..\..\include\MapDBAccess.h"\
	"..\..\include\MemPool.h"\
	"..\..\include\quest.h"\
	"..\..\include\SafeList.h"\
	"..\..\include\SafeMap.h"\
	"..\..\include\trigger.h"\
	"..\..\include\xptrlist.h"\
	"..\Parameter\AIMsg.h"\
	"..\Parameter\Being.h"\
	"..\Parameter\Enchant.h"\
	"..\Parameter\HitStruct.h"\
	"..\Parameter\Item.h"\
	"..\Parameter\Player.h"\
	".\CGuild.h"\
	".\CGuildSkill.h"\
	".\NPC.h"\
	".\PlayerInfo.h"\
	".\ServerMem.h"\
	".\tgaBase.h"\
	

.\StdAfx.cpp : \
	"..\..\include\command.h"\
	".\MapChart.h"\
	".\ServerMsgList.h"\
	".\StdAfx.h"\
	".\strtok.h"\
	"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
	

..\Quest\Trigger.cpp : \
	"..\..\include\CList.h"\
	"..\..\include\command.h"\
	"..\..\include\SafeList.h"\
	"..\..\include\SafeMap.h"\
	"..\Quest\Condition.h"\
	"..\Quest\Execution.h"\
	"..\Quest\IfThen.h"\
	"..\Quest\Quest.h"\
	"..\Quest\QuestEngine.h"\
	"..\Quest\Trigger.h"\
	".\tgaBase.h"\
	

.\UniqueManager.cpp : \
	"..\..\include\CList.h"\
	"..\..\include\command.h"\
	"..\..\include\condition.h"\
	"..\..\include\execution.h"\
	"..\..\include\ifthen.h"\
	"..\..\include\MapDBAccess.h"\
	"..\..\include\quest.h"\
	"..\..\include\SafeList.h"\
	"..\..\include\SafeMap.h"\
	"..\..\include\trigger.h"\
	"..\..\include\xptrlist.h"\
	"..\Parameter\AIMsg.h"\
	"..\Parameter\Being.h"\
	"..\Parameter\Enchant.h"\
	"..\Parameter\HitStruct.h"\
	"..\Parameter\Item.h"\
	"..\Parameter\Player.h"\
	".\CGuild.h"\
	".\CGuildSkill.h"\
	".\DBSocket.h"\
	".\Map.h"\
	".\NPC.h"\
	".\Party.h"\
	".\PlayerInfo.h"\
	".\tgaBase.h"\
	".\UniqueManager.h"\
	

.\version.cpp : \
	"..\..\include\command.h"\
	

..\..\include\XPtrList.cpp : \
	"..\..\include\command.h"\
	"..\..\include\xptrlist.h"\
	

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