📄 playerinfo.h
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{
return false ;
}
return true ;
}
void _ItemMove(CItem * pItem,BYTE nDestination) ;
void _DeleteItem(CItem * pItem)
{
if(pItem == NULL) return;
m_sItemCount[pItem->m_nWHERE] -= pItem->m_nSLOTWIDTH * pItem->m_nSLOTHEIGHT ;
m_sItemCount[pItem->m_nWHERE] = MAX(m_sItemCount[pItem->m_nWHERE],WHERE_INVENTORY ) ;
#ifdef DEF_ITEMCOUNT_BADAJOA20041108_TEST
ErrorMsg("(T) (%s)(%s) Delete %d(%d) (%d)",m_strPlayerID,pItem->m_csName,pItem->m_nWHERE,m_sItemCount[pItem->m_nWHERE], pItem->m_nSLOTWIDTH * pItem->m_nSLOTHEIGHT ) ;
#endif
}
void _AddItem(CItem * pItem)
{
if(pItem == NULL) return;
m_sItemCount[pItem->m_nWHERE] += pItem->m_nSLOTWIDTH * pItem->m_nSLOTHEIGHT ;
#ifdef DEF_ITEMCOUNT_BADAJOA20041108_TEST
ErrorMsg("(T) (%s)(%s) Add %d(%d) (%d)",m_strPlayerID,pItem->m_csName,pItem->m_nWHERE,m_sItemCount[pItem->m_nWHERE], pItem->m_nSLOTWIDTH * pItem->m_nSLOTHEIGHT ) ;
#endif
}
#endif
int m_iPKPoint ;
int m_iPKWin ;
int m_iPKLose ;
#ifdef DEF_NPCCARD
DWORD m_dwNPCCardSellComplete;
#endif
#ifdef DEF_KUMA_GAMBLE
BYTE m_nGambleState;
CItem* m_pTmpGambleItem;
#endif
bool m_bWaitForPartyReq;
bool m_bPartyBreak;
// Implementation
public:
void Batch_CheckProtectTime();
bool World_GuildInvItemInsert( CItem *pItem );
bool GuildBank_InventoryDelete(CItem *pItem );
bool GuildBank_InventoryAdd(CItem *pItem, WORD pX, WORD pY );
void GuildBank_InventoryActByWorld( _LPZW_GUILDINVENTORYACT_REP pPacket );
void GuildBank_InventoryAct(_LPZP_INVENTORYACT_ASK pPacket);
void GuildBank_SendInventory();
void GuildBank_GoldInOutByMap( int pGoldInOut );
#ifdef DEF_GUILDBIGMONEY_BADAJOA20050622
void GuildBank_GoldInOutByWorld( int pGoldInOut, __int64 pBankMoney, BYTE pBankTab );
#else // #ifdef DEF_GUILDBIGMONEY_BADAJOA20050622
void GuildBank_GoldInOutByWorld( int pGoldInOut, int pBankMoney, BYTE pBankTab );
#endif // #ifdef DEF_GUILDBIGMONEY_BADAJOA20050622
#ifdef DEF_GUILDBANK
bool bGuildInventoryClear();
bool Init_GuildInventory(_LP_PLAYERINVENTORY pInventory);
#endif
#ifdef DEF_GUILDRANKDUB
void RequestGuildRankDub(_LPZP_GUILDRANKDUB_ASK pPacket);
GUILDRANK_ENUM GetRank(char * pRank );
void GuildRankDub(_LPZP_GUILDRANKDUB_ASK pPacket) ;
#endif
bool Guild_CheckFunctionAuthorize(int pAuthorize=GBA_BANKVIEW);
void MoveMap( int pLinkIndex );
#ifdef DEF_AZIT
bool Azit_ProposeHouseWar ( int pAzitHandle );
bool Azit_TaxChange ( int pTaxRate );
void Init_AzitMap ( _LPSOCKET_FD pSocketFD);
#endif
bool Inventory_Add(CItem *pItem, BYTE pWhere, WORD pX, WORD pY );
void DB_PlayerGameIn();
void DB_PlayerGameOut();
bool IsFreeUser();
void EnchantStopSetItem();
void Bank_ChangePassword(_LPZP_CHANGEBANKPASSWORD_ASK pPacket);
void Bank_ChangeLock(_LPZP_CHANGEBANKLOCK_ASK pPacket);
void CheckMatchDead(char *) ;
void CheckMatchLogout() ;
void MatchLogout() ;
void MatchClear() ;
// --------------------------------------------------------------------------------
// QUEST Functions
// --------------------------------------------------------------------------------
void QuestGlobal_Clear();
int QuestGlobal_GetValue(int pVar);
void QuestGlobal_SetValue( int pVar, int pNum );
void PartyQuestChannel_Init();
int GetPartyQuestCount();
void QuestGlobal_SetValueByWorld( _LPZW_QUESTGLOBALVALUE_REP pPacket );
void Quest_SetEventMapPath(int pMapBase, int pMapPath, int pMapSelect);
void Quest_SetNextEventMap();
CActiveQuest* SetActiveQuest( DWORD pQuestIndex );
// --------------------------------------------------------------------------------
// QUEST NPC Functions
// --------------------------------------------------------------------------------
void QuestCreateNPC( char *pNPCName ,
DWORD pAIOption ,
int pOptionID[10] ,
int pOptionValue[10],
int pBaseID ,
int pX ,
int pY ,
int pNewNPCID ,
int pOptionDegree ,
int pNearTile ,
int pLevelChangeRate,
bool pWithOption
);
void QuestNPC_Set( int pNPCID, int pOption );
bool QuestNPC_SetAI( int pNPCID, int pStrategy, int pTarget );
void QuestNPC_Destory( int pNPCID );
void QuestGuild_ExpGive (int iExpgive) ;
void GuildChangeExp (_LPZW_GUILDCHANGEEXP lpPacket );
void GuildNoticeSet (_LPZP_GUILDNOTICESET_REP lpPacket );
char m_cMsg[100] ;
void Quest_Abandon( _LPZP_QUESTABANDON_ASK pPacket );
void QuestComplete( CActiveQuest *pAQ, BOOL pComplete );
void QuestDelete( CActiveQuest *pAQ );
#ifdef DEF_CHECK_QUEST_REQUEST
bool QuestRequest( int pQuestIndex, bool bRunConstruct = true );
#else
void QuestRequest( int pQuestIndex, bool bRunConstruct = true );
#endif
// --------------------------------------------------------------------------------
// QUEST Trigger Functions
// --------------------------------------------------------------------------------
void QuestTrigger ( DWORD pQuestIndex, DWORD pTriggerIndex );
void QuestTrigger_OnArrive (_LPZP_QUESTTRIGGERONARRIVE_ASK pPacket);
void QuestTrigger_OnDie (_LPZP_QUESTTRIGGERONDIE_ASK pPacket);
void QuestTrigger_OnMissionStop (_LPZP_QUESTTRIGGERONMISSIONSTOP_ASK pPacket);
void QuestTrigger_OnMsg (_LPZP_QUESTTRIGGERONMSG_ASK pPacket );
void QuestTrigger_OnClick (_LPZP_QUESTTRIGGERONCLICK_ASK pPacket );
void QuestTrigger_OnKill (_LPZP_QUESTTRIGGERONKILL_ASK pPacket);
void QuestTrigger_OnReturn (_LPZP_QUESTTRIGGERONRETURN_ASK pPacket);
// --------------------------------------------------------------------------------
// QUEST Item Functions
// --------------------------------------------------------------------------------
void QuestItem_UpgradeMagic ( CItem *pUpgradeItem, int pOptionID, int pOptionValue );
void QuestItem_UpgradeRare (CItem *pUpgradeItem, int pUpgradePercent );
void QuestItem_UpgradeBase ( CItem *pUpgradeItem);
void QuestItem_Delete ( CItem *pItem );
void QuestItem_Update( CItem *pItem , int pCount );
// --------------------------------------------------------------------------------
// QUEST Action Functions
// --------------------------------------------------------------------------------
void Quest_Teleport( int pMapID, int nX, int nY );
// --------------------------------------------------------------------------------
// PLAY MUSIC
// pFile - 颇老 捞抚
// nOption - 0: 茄锅, 1: 风橇, 2: STOP
// //Jason 2004-05-10
// --------------------------------------------------------------------------------
void QuestPlayMusic(char* pFile, int nOption, int nPlay);
void OnAttackMode() ;
void Batch_QuestTimer();
// --------------------------------------------------------------------------------
//
// --------------------------------------------------------------------------------
int CheckTradeValidity();
bool IsTradeValidity();
// --------------------------------------------------------------------------------
// 俺牢 惑痢 包访 Functions
// --------------------------------------------------------------------------------
void StallOpen(_LPZP_STALLOPEN_ASK pPacket);
void StallClose();
bool CheckDeadAttack( CPlayer *pAttacked, CEnchant *pAttackSkill = NULL );
void Skill_AttackChainLighting(_LPZP_SKILLATTACK_ASK pPacket);
bool bPKAvailable(_LPSOCKET_FD) ;
bool bSummonPKAvailable(CPlayer * lpNPC) ;
void Init_PutOnUpdate( CItem *pItem );
void Set_GameOption( _LPZP_GAMEOPTION_ASK pPacket );
bool Init_Inventory( _LP_PLAYERINVENTORY pInventory );
bool Check_PotionCount( DWORD dwItemIndex );
// --------------------------------------------------------------------------------
// NOTENOTE: 牢镁飘
// --------------------------------------------------------------------------------
void EnchantAllStop(bool pPK=false);
void SkillEnchantStart(CEnchant * lpSkill,DWORD dwHandle);
void SkillInstansEnchantStart(CEnchant * lpSkill,CPlayer * lpAttacker = NULL,CItem * lpScroll = NULL);
void EnchantStart(CEnchant *pEnchant);
void EnchantStop(CEnchant *pEnchant, bool pChange = true);
void Skill_Enchant(_LPZP_SKILLENCHANT_ASK pPacket);
void Skill_EnchantAttack(_LPZP_SKILLENCHANTATTACK_ASK pPacket);
void EnchantCurseStop();
void WeaponeEnchantStop();
#ifdef DEF_SECONDCHANGEJOB
void EnchantBuffStop();
#endif
void Batch_EnchantTimeOut();
void Batch_AttackModeTimeOut();
void EnchantCountAttackStart_Attack(CEnchant *);
void EnchantCountAttackStop_Attack();
void EnchantCountAttackStart_Defence(CEnchant *);
void EnchantCountAttackStop_Defence();
void Skill_InstantEnchant(_LPZP_SKILLINSTANT_ASK pPacket);
// 鉴埃 捞悼 傍拜
void Skill_InstantMoveAttack(_LPZP_SKILLINSTANTATTACK_ASK pPacket); //Jason 2004-05-13
// --------------------------------------------------------------------------------
// NOTENOTE: 家券阁胶磐
// --------------------------------------------------------------------------------
void SummonNPCKill();
void SummonNPCPartyEnchantStop();
void SummonNPCDel(CPlayer *);
void Summon_Monster(_LPZP_MONSTERSUMMON_ASK pPacket);
// --------------------------------------------------------------------------------
// 檬扁 单捞鸥 涝仿 Function (World Server俊辑 Msg傈价)
// --------------------------------------------------------------------------------
void Init_Login ( _LPSOCKET_FD pSocketFD, _LPZP_PLAYERIN_ASK pPlayerIN );
bool Init_PlayerBase ( _LPSOCKET_FD pSocketFD,_LPZP_PLAYERBASE_REP pPlayerBase ); // 纳腐 扁夯 单捞鸥
bool Init_PlayerSkill ( _LPZW_PLAYERSKILL_REP pSkill );
bool Init_Quest( _LPZW_QUESTLIST_REP pActiveQuest );
bool Init_GuildSkill( _LPZW_GUILDSKILL_REP pGuildSkill );
void Init_Game();
void Player_Out(bool bIsLogOut = false);
void Clear_PlayerInfo();
void Player_Close();
bool Guild_PlayerIn(char * lpGuildName) ;
bool Guild_PlayerOut(char * lpGuildName) ;
// --------------------------------------------------------------------------------
// Upgrade Function
// --------------------------------------------------------------------------------
void ItemUpgrade(int pScrollHandle, int pItemHandle);
void ItemUpgrade_Base(CItem *pScrollItem, CItem *pUpgradeItem);
void ItemUpgrade_Magic(CItem *pScrollItem, CItem *pUpgradeItem);
void ItemUpgrade_Repair(CItem *pScrollItem, CItem *pUpgradeItem,int iUpgradeRate = 10);
void ItemUpgrade_Cleansing(CItem *pScrollItem, CItem *pUpgradeItem);
// --------------------------------------------------------------------------------
// 傍拜 包访 Function
// --------------------------------------------------------------------------------
void Attack_Physical( _LPZP_PHYSICALATTACK_ASK pPacket ); // 老馆 拱府 傍拜
void Attack_Archer( _LPZP_ARCHERATTACK_ASK pPacket ); // 泵荐 劝 傍拜
void Set_CalcAllStat();
void Set_ElementalAttackType();
bool Bank_Withdrawal( _LPZP_WITHDRAWAL_ASK pPacket );
bool Bank_Deposit( _LPZP_DEPOSIT_ASK pPacket );
bool Stat_Up(int pStatType);
void Send_AttackResult();
void ManaBurnSkillAttack(CPlayer *pDefender, CEnchant *pEnchant) ;
#ifdef DEF_SECONDCHANGEJOB
void DragonFearSkillAttack(CPlayer *pDefender, CEnchant *pEnchant) ;
void DeathStrkieSkillAttack(CPlayer *pDefender, CEnchant *pEnchant) ;
#endif
// --------------------------------------------------------------------------------
// 碍拳 拱距 包访 Function - 2004-04-23 Jason 眠啊
// --------------------------------------------------------------------------------
bool Stat_Change(int nStatType);
// --------------------------------------------------------------------------------
// 拱距 包访 Function
// --------------------------------------------------------------------------------
void RechargeHPMP();
void RechargeMP( int pContain );
void RechargeHP( int pContain );
void RechargeHPDP( int iHP,int iDP );
// --------------------------------------------------------------------------------
// ITEM包访 Functions
// --------------------------------------------------------------------------------
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