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📄 mapserver.dsp

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# Microsoft Developer Studio Project File - Name="MapServer" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=MapServer - Win32 badajoa
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "MapServer.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "MapServer.mak" CFG="MapServer - Win32 badajoa"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "MapServer - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "MapServer - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "MapServer - Win32 TestServer Debug" (based on "Win32 (x86) Application")
!MESSAGE "MapServer - Win32 TestServer Release" (based on "Win32 (x86) Application")
!MESSAGE "MapServer - Win32 InternalServer Debug" (based on "Win32 (x86) Application")
!MESSAGE "MapServer - Win32 Chinese Debug" (based on "Win32 (x86) Application")
!MESSAGE "MapServer - Win32 Chinese Release" (based on "Win32 (x86) Application")
!MESSAGE "MapServer - Win32 Internal Server Release" (based on "Win32 (x86) Application")
!MESSAGE "MapServer - Win32 badajoa" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/Server/MapServer", NCBAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "MapServer - Win32 Debug"

# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_MAIN__" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ws2_32.lib PacketCrypt.lib Winmm.lib StrTok.lib xseed.lib version.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"Debug/ZemiMap.exe"
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "MapServer - Win32 Release"

# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "MapServer___Win32_Release"
# PROP BASE Intermediate_Dir "MapServer___Win32_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MT /W3 /GX /Zi /O1 /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_MAIN__" /FR /Yu"stdafx.h" /FD /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ws2_32.lib PacketCrypt.lib Winmm.lib StrTok.lib xseed.lib version.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"Release/ZemiMap.exe" /pdbtype:sept

!ELSEIF  "$(CFG)" == "MapServer - Win32 TestServer Debug"

# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "MapServer___Win32_TestServer_Debug"
# PROP BASE Intermediate_Dir "MapServer___Win32_TestServer_Debug"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Test_Debug"
# PROP Intermediate_Dir "Test_Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_TEST__" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ws2_32.lib PacketCrypt.lib Winmm.lib StrTok.lib xseed.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"Debug/ZemiMap.exe"
# SUBTRACT BASE LINK32 /profile
# ADD LINK32 ws2_32.lib PacketCrypt.lib Winmm.lib StrTok.lib xseed.lib version.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"Test_Debug/ZemiMap.exe"
# SUBTRACT LINK32 /profile

!ELSEIF  "$(CFG)" == "MapServer - Win32 TestServer Release"

# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "MapServer___Win32_TestServer_Release"
# PROP BASE Intermediate_Dir "MapServer___Win32_TestServer_Release"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Test_Release"
# PROP Intermediate_Dir "Test_Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /ZI /D "WIN32" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /G6 /MT /W3 /GX /Zi /O1 /D "WIN32" /D "_WINDOWS" /D "__SERVER_TEST__" /Yu"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG" /d "__SERVER_TEST__"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ws2_32.lib PacketCrypt.lib Winmm.lib StrTok.lib xseed.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"Release/ZemiMap.exe" /pdbtype:sept
# ADD LINK32 ws2_32.lib PacketCrypt.lib Winmm.lib StrTok.lib xseed.lib version.lib version.lib /nologo /subsystem:windows /map /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"Test_Release/ZemiMap.exe" /pdbtype:sept
# SUBTRACT LINK32 /incremental:no /debug

!ELSEIF  "$(CFG)" == "MapServer - Win32 InternalServer Debug"

# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "MapServer___Win32_InternalServer_Debug"
# PROP BASE Intermediate_Dir "MapServer___Win32_InternalServer_Debug"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Internal_Debug"
# PROP Intermediate_Dir "Internal_Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_TEST__" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_INTERNAL__" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ws2_32.lib PacketCrypt.lib Winmm.lib StrTok.lib xseed.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"Debug/ZemiMap.exe"
# SUBTRACT BASE LINK32 /profile
# ADD LINK32 ws2_32.lib PacketCrypt.lib Winmm.lib StrTok.lib xseed.lib RegCrypt.lib version.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"Internal_Debug/ZemiMap.exe"
# SUBTRACT LINK32 /profile

!ELSEIF  "$(CFG)" == "MapServer - Win32 Chinese Debug"

# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "MapServer___Win32_Chinese_Debug"
# PROP BASE Intermediate_Dir "MapServer___Win32_Chinese_Debug"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Chinese_Debug"
# PROP Intermediate_Dir "Chinese_Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_MAIN__" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_CHINESE__" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ws2_32.lib PacketCrypt.lib Winmm.lib StrTok.lib xseed.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"Debug/ZemiMap.exe"
# SUBTRACT BASE LINK32 /profile
# ADD LINK32 ws2_32.lib PacketCrypt.lib Winmm.lib StrTok.lib xseed.lib RegCrypt.lib version.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"Chinese_Debug/ZemiMap.exe"
# SUBTRACT LINK32 /profile

!ELSEIF  "$(CFG)" == "MapServer - Win32 Chinese Release"

# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "MapServer___Win32_Chinese_Release"
# PROP BASE Intermediate_Dir "MapServer___Win32_Chinese_Release"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Chinese_Release"
# PROP Intermediate_Dir "Chinese_Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /ZI /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_MAIN__" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MT /W3 /GX /ZI /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_CHINESE__" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "NDEBUG"
# ADD RSC /l 0x412 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ws2_32.lib PacketCrypt.lib Winmm.lib StrTok.lib xseed.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"Release/ZemiMap.exe" /pdbtype:sept
# ADD LINK32 ws2_32.lib PacketCrypt.lib Winmm.lib StrTok.lib xseed.lib RegCrypt.lib version.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"Chinese_Release/ZemiMap.exe" /pdbtype:sept

!ELSEIF  "$(CFG)" == "MapServer - Win32 Internal Server Release"

# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "MapServer___Win32_Internal_Server_Release"
# PROP BASE Intermediate_Dir "MapServer___Win32_Internal_Server_Release"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Internal_Release"
# PROP Intermediate_Dir "Internal_Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /ZI /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_TEST__" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /G6 /MT /W3 /GX /Zi /O2 /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_INTERNAL__" /Yu"stdafx.h" /FD /c
# ADD BASE RSC /l 0x412 /d "NDEBUG" /d "__SERVER_TEST__"
# ADD RSC /l 0x412 /d "NDEBUG" /d "__SERVER_INTERNAL__"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ws2_32.lib PacketCrypt.lib Winmm.lib StrTok.lib xseed.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"Test_Release/ZemiMap.exe" /pdbtype:sept
# ADD LINK32 ws2_32.lib PacketCrypt.lib Winmm.lib StrTok.lib xseed.lib version.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"Internal_Release/ZemiMap.exe" /pdbtype:sept

!ELSEIF  "$(CFG)" == "MapServer - Win32 badajoa"

# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "MapServer___Win32_badajoa"
# PROP BASE Intermediate_Dir "MapServer___Win32_badajoa"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "badajoa"
# PROP Intermediate_Dir "badajoa"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_INTERNAL__" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_INTERNAL__" /D "__BADAJOA__" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE RSC /l 0x412 /d "_DEBUG"
# ADD RSC /l 0x412 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ws2_32.lib PacketCrypt.lib Winmm.lib StrTok.lib xseed.lib RegCrypt.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"Internal_Debug/ZemiMap.exe"
# SUBTRACT BASE LINK32 /profile
# ADD LINK32 ws2_32.lib PacketCrypt.lib Winmm.lib StrTok.lib xseed.lib RegCrypt.lib version.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"Internal_Debug/ZemiMap.exe"
# SUBTRACT LINK32 /profile

!ENDIF 

# Begin Target

# Name "MapServer - Win32 Debug"
# Name "MapServer - Win32 Release"
# Name "MapServer - Win32 TestServer Debug"
# Name "MapServer - Win32 TestServer Release"
# Name "MapServer - Win32 InternalServer Debug"
# Name "MapServer - Win32 Chinese Debug"
# Name "MapServer - Win32 Chinese Release"
# Name "MapServer - Win32 Internal Server Release"
# Name "MapServer - Win32 badajoa"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=..\Quest\ActiveQuest.cpp
# End Source File
# Begin Source File

SOURCE=..\Parameter\AIMsg.cpp
# End Source File
# Begin Source File

SOURCE=..\MapLoad\ArchiveMap.cpp
# End Source File
# Begin Source File

SOURCE=..\..\include\AuthCode.cpp
# End Source File
# Begin Source File

SOURCE=.\Azit.cpp
# End Source File
# Begin Source File

SOURCE=.\AzitManager.cpp
# End Source File
# Begin Source File

SOURCE=.\BaseData.cpp
# End Source File
# Begin Source File

SOURCE=..\Parameter\Being.cpp
# End Source File
# Begin Source File

SOURCE=.\CFightZone.cpp
# End Source File
# Begin Source File

SOURCE=.\CGuild.cpp
# End Source File
# Begin Source File

SOURCE=.\CGuildSkill.cpp
# End Source File
# Begin Source File

SOURCE=..\MapLoad\CharMainPlayer.cpp
# End Source File
# Begin Source File

SOURCE=..\..\include\CList.cpp
# End Source File
# Begin Source File

SOURCE=.\CLog.cpp
# End Source File
# Begin Source File

SOURCE=..\Quest\Condition.cpp
# End Source File
# Begin Source File

SOURCE=..\..\include\Crypt.cpp
# End Source File
# Begin Source File

SOURCE=.\CUdpSocket.cpp
# End Source File
# Begin Source File

SOURCE=.\DBSocket.cpp
# End Source File
# Begin Source File

SOURCE=..\Parameter\Enchant.cpp
# End Source File
# Begin Source File

SOURCE=..\Quest\Execution.cpp
# End Source File
# Begin Source File

SOURCE=.\Gamble.cpp
# End Source File
# Begin Source File

SOURCE=..\Parameter\HitStruct.cpp
# End Source File
# Begin Source File

SOURCE=..\Quest\IfThen.cpp

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