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# Microsoft Developer Studio Project File - Name="MapServer" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=MapServer - Win32 badajoa
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "MapServer.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "MapServer.mak" CFG="MapServer - Win32 badajoa"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "MapServer - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "MapServer - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "MapServer - Win32 TestServer Debug" (based on "Win32 (x86) Application")
!MESSAGE "MapServer - Win32 TestServer Release" (based on "Win32 (x86) Application")
!MESSAGE "MapServer - Win32 InternalServer Debug" (based on "Win32 (x86) Application")
!MESSAGE "MapServer - Win32 Chinese Debug" (based on "Win32 (x86) Application")
!MESSAGE "MapServer - Win32 Chinese Release" (based on "Win32 (x86) Application")
!MESSAGE "MapServer - Win32 Internal Server Release" (based on "Win32 (x86) Application")
!MESSAGE "MapServer - Win32 badajoa" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
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# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "MapServer - Win32 Debug"
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_MAIN__" /FR /Yu"stdafx.h" /FD /GZ /c
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# SUBTRACT LINK32 /pdb:none
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# ADD CPP /nologo /MT /W3 /GX /Zi /O1 /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_MAIN__" /FR /Yu"stdafx.h" /FD /c
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# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_TEST__" /FR /Yu"stdafx.h" /FD /GZ /c
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# ADD BASE LINK32 ws2_32.lib PacketCrypt.lib Winmm.lib StrTok.lib xseed.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"Debug/ZemiMap.exe"
# SUBTRACT BASE LINK32 /profile
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# ADD LINK32 ws2_32.lib PacketCrypt.lib Winmm.lib StrTok.lib xseed.lib version.lib version.lib /nologo /subsystem:windows /map /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"Test_Release/ZemiMap.exe" /pdbtype:sept
# SUBTRACT LINK32 /incremental:no /debug
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_TEST__" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_INTERNAL__" /FR /Yu"stdafx.h" /FD /GZ /c
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# SUBTRACT BASE LINK32 /profile
# ADD LINK32 ws2_32.lib PacketCrypt.lib Winmm.lib StrTok.lib xseed.lib RegCrypt.lib version.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"Internal_Debug/ZemiMap.exe"
# SUBTRACT LINK32 /profile
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_CHINESE__" /FR /Yu"stdafx.h" /FD /GZ /c
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# SUBTRACT BASE LINK32 /profile
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# ADD BASE CPP /nologo /MT /W3 /GX /ZI /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_MAIN__" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MT /W3 /GX /ZI /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_CHINESE__" /FR /Yu"stdafx.h" /FD /GZ /c
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LINK32=link.exe
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# ADD LINK32 ws2_32.lib PacketCrypt.lib Winmm.lib StrTok.lib xseed.lib RegCrypt.lib version.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"Chinese_Release/ZemiMap.exe" /pdbtype:sept
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# ADD BASE CPP /nologo /MT /W3 /GX /ZI /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_TEST__" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /G6 /MT /W3 /GX /Zi /O2 /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_INTERNAL__" /Yu"stdafx.h" /FD /c
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 ws2_32.lib PacketCrypt.lib Winmm.lib StrTok.lib xseed.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"Test_Release/ZemiMap.exe" /pdbtype:sept
# ADD LINK32 ws2_32.lib PacketCrypt.lib Winmm.lib StrTok.lib xseed.lib version.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"Internal_Release/ZemiMap.exe" /pdbtype:sept
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_INTERNAL__" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "__SERVER_INTERNAL__" /D "__BADAJOA__" /FR /Yu"stdafx.h" /FD /GZ /c
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
# ADD BASE LINK32 ws2_32.lib PacketCrypt.lib Winmm.lib StrTok.lib xseed.lib RegCrypt.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"Internal_Debug/ZemiMap.exe"
# SUBTRACT BASE LINK32 /profile
# ADD LINK32 ws2_32.lib PacketCrypt.lib Winmm.lib StrTok.lib xseed.lib RegCrypt.lib version.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"Internal_Debug/ZemiMap.exe"
# SUBTRACT LINK32 /profile
!ENDIF
# Begin Target
# Name "MapServer - Win32 Debug"
# Name "MapServer - Win32 Release"
# Name "MapServer - Win32 TestServer Debug"
# Name "MapServer - Win32 TestServer Release"
# Name "MapServer - Win32 InternalServer Debug"
# Name "MapServer - Win32 Chinese Debug"
# Name "MapServer - Win32 Chinese Release"
# Name "MapServer - Win32 Internal Server Release"
# Name "MapServer - Win32 badajoa"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\Quest\ActiveQuest.cpp
# End Source File
# Begin Source File
SOURCE=..\Parameter\AIMsg.cpp
# End Source File
# Begin Source File
SOURCE=..\MapLoad\ArchiveMap.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\AuthCode.cpp
# End Source File
# Begin Source File
SOURCE=.\Azit.cpp
# End Source File
# Begin Source File
SOURCE=.\AzitManager.cpp
# End Source File
# Begin Source File
SOURCE=.\BaseData.cpp
# End Source File
# Begin Source File
SOURCE=..\Parameter\Being.cpp
# End Source File
# Begin Source File
SOURCE=.\CFightZone.cpp
# End Source File
# Begin Source File
SOURCE=.\CGuild.cpp
# End Source File
# Begin Source File
SOURCE=.\CGuildSkill.cpp
# End Source File
# Begin Source File
SOURCE=..\MapLoad\CharMainPlayer.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\CList.cpp
# End Source File
# Begin Source File
SOURCE=.\CLog.cpp
# End Source File
# Begin Source File
SOURCE=..\Quest\Condition.cpp
# End Source File
# Begin Source File
SOURCE=..\..\include\Crypt.cpp
# End Source File
# Begin Source File
SOURCE=.\CUdpSocket.cpp
# End Source File
# Begin Source File
SOURCE=.\DBSocket.cpp
# End Source File
# Begin Source File
SOURCE=..\Parameter\Enchant.cpp
# End Source File
# Begin Source File
SOURCE=..\Quest\Execution.cpp
# End Source File
# Begin Source File
SOURCE=.\Gamble.cpp
# End Source File
# Begin Source File
SOURCE=..\Parameter\HitStruct.cpp
# End Source File
# Begin Source File
SOURCE=..\Quest\IfThen.cpp
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