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📄 umc_avs_dec_fussion_core_alloc.cpp

📁 audio-video-codecs.rar语音编解码器
💻 CPP
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/*
//
//              INTEL CORPORATION PROPRIETARY INFORMATION
//  This software is supplied under the terms of a license  agreement or
//  nondisclosure agreement with Intel Corporation and may not be copied
//  or disclosed except in  accordance  with the terms of that agreement.
//    Copyright (c) 2007 Intel Corporation. All Rights Reserved.
//
//
*/

#include "umc_defs.h"
#if defined(UMC_ENABLE_AVS_VIDEO_DECODER)

#include "umc_avs_dec_fussion_core.h"
#include "umc_automatic_mutex.h"

namespace UMC
{

enum
{
    NUMBER_OF_COEFF_ROWS        = 5
};

AVSListElement<AVSFrame> *AVSFussionCore::AllocateFrame(void)
{
    AVSListElement<AVSFrame> *pToReturn = NULL;

    do
    {
        pToReturn = m_FreeFrames.GetHead();

        // we must have at least 2 frames in free queue
        if ((pToReturn) &&
            (pToReturn->GetNext()))
            return pToReturn;

        // run through the frame list and try to get old frame
        if (m_iNumFrames >= AVS_DEF_NUMBER_OF_FRAMES + m_iNumberOfThreads)
        {
            AutomaticMutex guard(m_guard.ExtractHandle());
            AVSListElement<AVSFrame> *pHead, *pNext, *pNext2;

            pToReturn = NULL;

            // analyze 3 frames to decide,
            // which one is the oldest frame
            pHead = m_Frames.GetHead();
            pNext = pHead->GetNext();
            pNext2 = pNext->GetNext();

            if (false == pNext2->IsReference())
            {
                // we can use the frame only
                // if it was shown
                if (pNext2->IsShown())
                {
                    pNext->SetNext(pNext2->GetNext());
                    pToReturn = pNext2;
                }
            }
            else
            {
                // it is quite a complex case

                // we can use the frame only
                // if it was shown,
                // and the following reference frames are ready
                if ((pHead->IsShown()) &&
                    (pNext->IsReady()) &&
                    (pNext2->IsReady()))
                {
                    pToReturn = m_Frames.ExtractHead();
                }
            }

            // remove all useless stuff from the frame
            if (pToReturn)
            {
                pToReturn->SetNext(NULL);
                PurgeFrame(pToReturn);
            }
            else
                return NULL;

        }
        // there is an unsufficient amount of frames,
        // so allocate one more
        else
        {
            pToReturn = new AVSListElement<AVSFrame>();
            if (NULL == pToReturn)
                return NULL;

            // we do not need to initialize the frame,
            // because we don't have a picture header with parameters

            m_iNumFrames += 1;
        }

        // add the frame to the free list
        m_FreeFrames.AddToTail(*pToReturn);
        // set return value to NULL
        // just to run through the cycle again
        pToReturn = NULL;

    } while (NULL == pToReturn);

    return pToReturn;

} // AVSListElement<AVSFrame> *AVSFussionCore::AllocateFrame(void)

AVSListElement<AVSMemory> *AVSFussionCore::AllocateMemoryPiece(size_t nRequiredSize)
{
    AVSListElement<AVSMemory> *pTemp, *pPrev;

    // try to find an existing piece, which fits requirements
    pPrev = NULL;
    pTemp = m_FreeMemory.GetHead();
    while (pTemp)
    {
        if (pTemp->GetSize() >= nRequiredSize)
            break;

        // touch the next element
        pPrev = pTemp;
        pTemp = pTemp->GetNext();
    }

    // we find a fitting element, exclude it from the list
    if (pTemp)
    {
        // it is from somewhere in the middle of the list,
        // exclude it, relink the list
        if (pPrev)
        {
            pPrev->SetNext(pTemp->GetNext());
            pTemp->SetNext(NULL);
        }
        // it was the single element in the list
        else
            m_FreeMemory.ExtractHead();
    }
    // the list is empty or all elements are too small
    else
    {
        // we need to allocate one more pieces
        if (NULL == pPrev)
        {
            pTemp = new AVSListElement<AVSMemory> ();
        }
        // take the first element to re-initialize
        else
        {
            pTemp = m_FreeMemory.ExtractHead();
        }

        // initialize the memory piece
        if (UMC_OK != pTemp->Init(nRequiredSize))
        {
            m_FreeMemory.AddToHead(*pTemp);
            return NULL;
        }
    }

    return pTemp;

} // AVSListElement<AVSMemory> *AVSFussionCore::AllocateMemoryPiece(size_t nRequiredSize)

AVSListElement<AVSSlice> *AVSFussionCore::AllocateSlice(void)
{
    AVSListElement<AVSSlice> *pTemp, *pPrev;
    size_t iRequiredBuffer;
    Ipp32s iRequiredRows;

    // calculate the size of the buffer for coefficients
    iRequiredRows = 1;
    switch (m_seqHeader.chroma_format)
    {
    case AVS_CHROMA_422_FORMAT:
        iRequiredBuffer = 64 * 8;
        break;

    default:
        iRequiredBuffer = 64 * 6;
        break;
    }
    if (1 < m_iNumberOfThreads)
    {
        Ipp32s widthMB = (m_seqHeader.horizontal_size + 15) / 16;

        iRequiredRows = NUMBER_OF_COEFF_ROWS;
        iRequiredBuffer *= widthMB;
    }

    // try to find an existing piece, which fits requirements
    pPrev = NULL;
    pTemp = m_FreeSlices.GetHead();
    while (pTemp)
    {
        if (pTemp->GetCoeffsBufferSize() >= iRequiredBuffer)
            break;

        // touch the next element
        pPrev = pTemp;
        pTemp = pTemp->GetNext();
    }

    // we found a suitable element, exclude it from the list
    if (pTemp)
    {
        // it is from somewhere in the middle of the list,
        // exclude it, relink the list
        if (pPrev)
        {
            pPrev->SetNext(pTemp->GetNext());
            pTemp->SetNext(NULL);
        }
        // it was the single element in the list
        else
            m_FreeSlices.ExtractHead();
    }
    // the list is empty or all elements are too small
    else
    {
        // we need to allocate one more pieces
        if (NULL == pPrev)
        {
            pTemp = new AVSListElement<AVSSlice> ();
        }
        // take the first element to re-initialize
        else
        {
            pTemp = m_FreeSlices.ExtractHead();
        }

        // initialize the memory piece
        if (UMC_OK != pTemp->InitCoeffsBuffer(iRequiredBuffer, iRequiredRows))
        {
            m_FreeSlices.AddToHead(*pTemp);
            return NULL;
        }
    }

    return pTemp;

} // AVSListElement<AVSSlice> *AVSFussionCore::AllocateSlice(void)

} // namespace UMC

#endif // #if defined(UMC_ENABLE_AVS_VIDEO_DECODER)

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