📄 umc_avs_dec_processing_unit_sleep.h
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/*
//
// INTEL CORPORATION PROPRIETARY INFORMATION
// This software is supplied under the terms of a license agreement or
// nondisclosure agreement with Intel Corporation and may not be copied
// or disclosed except in accordance with the terms of that agreement.
// Copyright (c) 2007 Intel Corporation. All Rights Reserved.
//
//
*/
#ifndef __UMC_AVS_DEC_PROCESSING_UNIT_SLEEP_H
#define __UMC_AVS_DEC_PROCESSING_UNIT_SLEEP_H
#include "umc_avs_dec_processing_unit.h"
#include "umc_avs_dec_list.h"
namespace UMC
{
class AVSSleepProcessingUnit : public AVSListElement<AVSProcessingUnit>
{
public:
// Default constructor
AVSSleepProcessingUnit(void);
// Destructor
virtual
~AVSSleepProcessingUnit(void);
// Let the performer find the job
virtual
bool LoadJob(AVSListElement<AVSFrame> *pFrameList);
// Main working function
virtual
void DoJob(void);
// Get kind of the processed task.
// I know that it is a bad style of programming,
// but I need the kind of the task to let the main thread
// break the working cycle.
virtual
AVSTaskID GetTaskID(void);
protected:
// Set the job done
virtual
void UnloadJob(void);
};
} // namespace UMC
#endif // __UMC_AVS_DEC_PROCESSING_UNIT_SLEEP_H
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