📄 umc_avs_dec_processing_unit.h
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/*
//
// INTEL CORPORATION PROPRIETARY INFORMATION
// This software is supplied under the terms of a license agreement or
// nondisclosure agreement with Intel Corporation and may not be copied
// or disclosed except in accordance with the terms of that agreement.
// Copyright (c) 2007 Intel Corporation. All Rights Reserved.
//
//
*/
#ifndef __UMC_AVS_DEC_PROCESSING_UNIT_H
#define __UMC_AVS_DEC_PROCESSING_UNIT_H
#include "umc_avs_dec_pic.h"
#include "umc_avs_dec_list.h"
namespace UMC
{
// declare all kind of possible tasks
enum AVSTaskID
{
AVS_TASK_SLEEP = 0,
AVS_TASK_DECODING = 1,
AVS_TASK_RECONSTRUCTION = 2,
AVS_TASK_DEBLOCKING = 4,
AVS_TASK_DECOMPESSION = AVS_TASK_DECODING | AVS_TASK_RECONSTRUCTION | AVS_TASK_DEBLOCKING,
AVS_TASK_COLOR_CONVERSION = 8,
AVS_TASK_ERROR_RESTORING = 16
};
// this is just an interface class
// forward declaration of used classes
class Mutex;
class AVSProcessingUnit
{
public:
// Constructor
AVSProcessingUnit(void);
// Destructor
virtual
~AVSProcessingUnit(void) = 0;
// Initialize the performer
virtual
Status Init(Mutex *pGuard);
// Let the performer find the job
virtual
bool LoadJob(AVSListElement<AVSFrame> *pFrameList) = 0;
// Main working function
virtual
void DoJob(void) = 0;
// Error handling function
virtual
void HandleError(void);
// Get kind of the processed task.
// I know that it is a bad style of programming,
// but I need the kind of the task to let the main thread
// break the working cycle.
virtual
AVSTaskID GetTaskID(void) = 0;
protected:
// Set the job done
virtual
void UnloadJob(void) = 0;
Mutex *m_pGuard; // (Mutex &) the sync object
};
} // namespace UMC
#endif // __UMC_AVS_DEC_PROCESSING_UNIT_H
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