📄 sdlaudio_render.h
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/*
*
* INTEL CORPORATION PROPRIETARY INFORMATION
* This software is supplied under the terms of a license agreement or
* nondisclosure agreement with Intel Corporation and may not be copied
* or disclosed except in accordance with the terms of that agreement.
* Copyright(c) 2003-2006 Intel Corporation. All Rights Reserved.
*
*/
#ifndef __SDLAUDIO_RENDER_H__
#define __SDLAUDIO_RENDER_H__
#include "umc_defs.h"
#ifdef UMC_ENABLE_SDL_AUDIO_RENDER
#include "umc_structures.h"
#include "basic_audio_render.h"
#include "sdlaudio_drv.h"
namespace UMC
{
class SDLAudioRender: public BasicAudioRender
{
public:
// Default constructor
SDLAudioRender();
// Destructor
virtual ~SDLAudioRender() { Close(); }
/* Initialize the audio driver */
virtual Status Init(MediaReceiverParams* mparams);
/* Write sound data to audio buffer */
virtual Status SendFrame(MediaData* data);
/* Toggle pause mode */
virtual Status Pause(bool pause);
/* Set audio volume */
virtual Ipp32f SetVolume(Ipp32f gain);
/* Get audio volume */
virtual Ipp32f GetVolume();
/* Close the audio driver */
virtual Status Close (void);
/* Reset the audio driver */
virtual Status Reset (void);
virtual Status SetParams(MediaReceiverParams *params,
Ipp32u trickModes = UMC_TRICK_MODES_NO);
protected:
virtual Ipp64f GetTimeTick(void);
SDLAudioDrv *m_pDrv;
Ipp64f m_dfStartPTS;
vm_tick m_tickStartTime;
vm_tick m_tickPrePauseTime;
};
} // namespace UMC
#endif // UMC_ENABLE_SDL_AUDIO_RENDER
#endif // __SDL_AUDIO_RENDER_H__
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