📄 directsound_render.h
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/*
//
// INTEL CORPORATION PROPRIETARY INFORMATION
// This software is supplied under the terms of a license agreement or
// nondisclosure agreement with Intel Corporation and may not be copied
// or disclosed except in accordance with the terms of that agreement.
// Copyright(c) 2003-2007 Intel Corporation. All Rights Reserved.
//
*/
#ifndef __DIRECTSOUND_RENDER_H__
#define __DIRECTSOUND_RENDER_H__
#include "umc_defs.h"
#ifdef UMC_ENABLE_DSOUND_AUDIO_RENDER
#include <dplay.h>
#include <dsound.h>
#include "umc_structures.h"
#include "basic_audio_render.h"
#include "pts_buf.h"
#include "dsound_buf.h"
namespace UMC
{
class DSoundAudioRender:public BasicAudioRender
{
public:
DSoundAudioRender();
virtual ~DSoundAudioRender(void);
virtual Status Init(MediaReceiverParams* pInit);
virtual Status SendFrame(MediaData* in);
virtual Status Pause(bool);
// Render manipulating
virtual Ipp32f SetVolume(Ipp32f volume); /* 0-silence 1-max, return previous volume */
virtual Ipp32f GetVolume();
virtual Status Close (void);
virtual Status Reset (void);
virtual Status SetParams(MediaReceiverParams *params,
Ipp32u trickModes = UMC_TRICK_MODES_NO);
protected:
static const Ipp32u m_cuiNumOfFrames;
virtual Status DrainBuffer();
HANDLE m_hTimer;
BufPTSArray m_AudioPtsArray;
DSBuffer m_DSBuffer;
Ipp32u m_dwSampleAlign;
virtual Ipp64f GetTimeTick(void);
}; //class DirectSoundRender
}; // namespace UMC
#endif // __DIRECTSOUND_RENDER_H__
#endif
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