📄 fw_audio_render.h
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/*
//
// INTEL CORPORATION PROPRIETARY INFORMATION
// This software is supplied under the terms of a license agreement or
// nondisclosure agreement with Intel Corporation and may not be copied
// or disclosed except in accordance with the terms of that agreement.
// Copyright(c) 2003-2006 Intel Corporation. All Rights Reserved.
//
*/
#ifndef __FW_AUDIO_RENDER_H__
#define __FW_AUDIO_RENDER_H__
#ifdef UMC_ENABLE_FW_AUDIO_RENDER
#include "umc_structures.h"
#include "basic_audio_render.h"
#include "wav_file.h"
namespace UMC
{
class FWAudioRenderParams: public AudioRenderParams
{
DYNAMIC_CAST_DECL(FWAudioRenderParams, AudioRenderParams)
public:
// Default constructor
FWAudioRenderParams();
vm_char *pOutFile;
};
class FWAudioRender :public BasicAudioRender
{
public:
FWAudioRender();
virtual ~FWAudioRender() { Close(); }
virtual Status Init(MediaReceiverParams* pInit);
virtual Status SendFrame(MediaData* in);
virtual Status Pause(bool pause);
virtual Status Close (void);
virtual Status Reset (void);
// Render manipulating
// 0-silence 1-max, return previous volume
virtual Ipp32f SetVolume(Ipp32f volume);
virtual Ipp32f GetVolume();
protected:
virtual Ipp64f GetTimeTick(void);
WavFile m_wav_file;
WavFile::Info m_wav_info;
Ipp64f m_dfStartPTS;
vm_tick m_tickStartTime;
vm_tick m_tickPrePauseTime;
vm_char pOutFileName[MAXIMUM_PATH];
};
}; // namespace UMC
#endif
#endif // __FW_AUDIO_RENDER_H__
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