📄 dx_video_render.h
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/*
//
// INTEL CORPORATION PROPRIETARY INFORMATION
// This software is supplied under the terms of a license agreement or
// nondisclosure agreement with Intel Corporation and may not be copied
// or disclosed except in accordance with the terms of that agreement.
// Copyright(c) 2003-2006 Intel Corporation. All Rights Reserved.
//
*/
#ifndef __DX_VIDEO_RENDER_H__
#define __DX_VIDEO_RENDER_H__
#include <umc_defs.h>
#ifdef UMC_ENABLE_DX_VIDEO_RENDER
#include "unified_video_render.h"
#include "dx_drv.h"
/* Render name: DX video render.
*
* OS dependencies:
* - Windows.
*
* Libraries dependencies:
* - DirectDraw.
*
* For more information see DX manual (www.msdn.com).
*/
namespace UMC
{
//typedef DXVideoRenderParams WindowsVideoRenderParams
class DXVideoRenderParams: public VideoRenderParams
{
DYNAMIC_CAST_DECL(DXVideoRenderParams, VideoRenderParams)
public:
// Default constructor
DXVideoRenderParams();
HWND m_hWnd;
COLORREF m_ColorKey;
};
class DXVideoRender: public UnifiedVideoRender
{
public:
// Default constructor
DXVideoRender(void);
// Destructor
virtual ~DXVideoRender(void);
// Initialize the render, return false if failed, call Close anyway
virtual Status Init(MediaReceiverParams* pInit);
// Temporary stub, will be removed in future
virtual Status Init(VideoRenderParams& rInit)
{ return Init(&rInit); }
};
} // namespace UMC
#endif // defined(UMC_ENABLE_DX_VIDEO_RENDER)
#endif // __DX_VIDEO_RENDER_H__
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