📄 g4track.icc
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//// ********************************************************************// * DISCLAIMER *// * *// * The following disclaimer summarizes all the specific disclaimers *// * of contributors to this software. The specific disclaimers,which *// * govern, are listed with their locations in: *// * http://cern.ch/geant4/license *// * *// * Neither the authors of this software system, nor their employing *// * institutes,nor the agencies providing financial support for this *// * work make any representation or warranty, express or implied, *// * regarding this software system or assume any liability for its *// * use. *// * *// * This code implementation is the intellectual property of the *// * GEANT4 collaboration. *// * By copying, distributing or modifying the Program (or any work *// * based on the Program) you indicate your acceptance of this *// * statement, and all its terms. *// ********************************************************************////// $Id: G4Track.icc,v 1.13 2004/06/11 14:28:13 gcosmo Exp $// GEANT4 tag $Name: geant4-07-00-patch-01 $////-----------------------------------------------------------------// Definitions of inline functions//-----------------------------------------------------------------// change GetMaterial 16 Feb. 2000 H.Kurashige#if defined G4TRACK_ALLOC_EXPORT extern G4DLLEXPORT G4Allocator<G4Track> aTrackAllocator;#else extern G4DLLIMPORT G4Allocator<G4Track> aTrackAllocator;#endif// Operators inline void* G4Track::operator new(size_t) { void *aTrack; aTrack = (void *) aTrackAllocator.MallocSingle(); return aTrack; } // Override "new" for "G4Allocator". inline void G4Track::operator delete(void *aTrack) { aTrackAllocator.FreeSingle((G4Track *) aTrack);} // Override "delete" for "G4Allocator". inline G4bool G4Track::operator==( const G4Track& s) { return (this==&s); } // Define "==" operator because "G4TrackVector" uses // "RWPtrOrderdVector" which requires this.// Get/Set functions// dynamic particle inline const G4DynamicParticle* G4Track::GetDynamicParticle() const { return fpDynamicParticle; }// particle definition inline G4ParticleDefinition* G4Track::GetDefinition() const { return fpDynamicParticle->GetDefinition(); }// parent track ID inline G4int G4Track::GetParentID() const { return fParentID; } inline void G4Track::SetParentID(const G4int aValue) { fParentID = aValue; }// current track ID inline G4int G4Track::GetTrackID() const { return fTrackID; } inline void G4Track::SetTrackID(const G4int aValue) { fTrackID = aValue; }// position inline const G4ThreeVector& G4Track::GetPosition() const { return fPosition; } inline void G4Track::SetPosition(const G4ThreeVector& aValue) { fPosition = aValue; }// global time inline G4double G4Track::GetGlobalTime() const { return fGlobalTime; } inline void G4Track::SetGlobalTime(const G4double aValue) { fGlobalTime = aValue; } // Time since the event in which the track belongs is created.// local time inline G4double G4Track::GetLocalTime() const { return fLocalTime; } inline void G4Track::SetLocalTime(const G4double aValue) { fLocalTime = aValue; } // Time since the current track is created.// proper time inline G4double G4Track::GetProperTime() const { return fpDynamicParticle->GetProperTime(); } inline void G4Track::SetProperTime(const G4double aValue) { fpDynamicParticle->SetProperTime(aValue); } // Proper time of the current track// volume inline G4VPhysicalVolume* G4Track::GetVolume() const { return fpTouchable->GetVolume(); } inline G4VPhysicalVolume* G4Track::GetNextVolume() const { return fpNextTouchable->GetVolume(); }// material inline const G4MaterialCutsCouple* G4Track::GetMaterialCutsCouple() const { return fpStep->GetPreStepPoint()->GetMaterialCutsCouple(); } inline const G4MaterialCutsCouple* G4Track::GetNextMaterialCutsCouple() const { return fpStep->GetPostStepPoint()->GetMaterialCutsCouple(); }// material inline G4Material* G4Track::GetMaterial() const { return fpStep->GetPreStepPoint()->GetMaterial(); } inline G4Material* G4Track::GetNextMaterial() const { return fpStep->GetPostStepPoint()->GetMaterial(); }// touchable inline const G4VTouchable* G4Track::GetTouchable() const { return fpTouchable(); } inline const G4TouchableHandle& G4Track::GetTouchableHandle() const { return fpTouchable; } inline void G4Track::SetTouchableHandle( const G4TouchableHandle& apValue) { fpTouchable = apValue; } inline const G4VTouchable* G4Track::GetNextTouchable() const { return fpNextTouchable(); } inline const G4TouchableHandle& G4Track::GetNextTouchableHandle() const { return fpNextTouchable; } inline void G4Track::SetNextTouchableHandle( const G4TouchableHandle& apValue) { fpNextTouchable = apValue; }// kinetic energy inline G4double G4Track::GetKineticEnergy() const { return fpDynamicParticle->GetKineticEnergy(); } inline void G4Track::SetKineticEnergy(const G4double aValue) { fpDynamicParticle->SetKineticEnergy(aValue); }// total energy inline G4double G4Track::GetTotalEnergy() const { return fpDynamicParticle->GetTotalEnergy(); }// momentum inline G4ThreeVector G4Track::GetMomentum() const { return fpDynamicParticle->GetMomentum(); }// momentum (direction) inline const G4ThreeVector& G4Track::GetMomentumDirection() const { return fpDynamicParticle->GetMomentumDirection(); } inline void G4Track::SetMomentumDirection(const G4ThreeVector& aValue) { fpDynamicParticle->SetMomentumDirection(aValue) ;}// polarization inline const G4ThreeVector& G4Track::GetPolarization() const { return fpDynamicParticle->GetPolarization(); } inline void G4Track::SetPolarization(const G4ThreeVector& aValue) { fpDynamicParticle->SetPolarization(aValue.x(), aValue.y(), aValue.z()); }// track status inline G4TrackStatus G4Track::GetTrackStatus() const { return fTrackStatus; } inline void G4Track::SetTrackStatus(const G4TrackStatus aTrackStatus) { fTrackStatus = aTrackStatus; }// track length inline G4double G4Track::GetTrackLength() const { return fTrackLength; } inline void G4Track::AddTrackLength(const G4double aValue) { fTrackLength += aValue; } // Accumulated track length// step number inline G4int G4Track::GetCurrentStepNumber() const { return fCurrentStepNumber; } inline void G4Track::IncrementCurrentStepNumber() { fCurrentStepNumber++; }// step length inline G4double G4Track::GetStepLength() const { return fStepLength; } inline void G4Track::SetStepLength(G4double value) { fStepLength = value; }// vertex (where this track was created) information inline const G4ThreeVector& G4Track::GetVertexPosition() const { return fVtxPosition; } inline void G4Track::SetVertexPosition(const G4ThreeVector& aValue) { fVtxPosition = aValue; } inline const G4ThreeVector& G4Track::GetVertexMomentumDirection() const { return fVtxMomentumDirection; } inline void G4Track::SetVertexMomentumDirection(const G4ThreeVector& aValue) { fVtxMomentumDirection = aValue ;} inline G4double G4Track::GetVertexKineticEnergy() const { return fVtxKineticEnergy; } inline void G4Track::SetVertexKineticEnergy(const G4double aValue) { fVtxKineticEnergy = aValue; } inline G4LogicalVolume* G4Track::GetLogicalVolumeAtVertex() const { return fpLVAtVertex; } inline void G4Track::SetLogicalVolumeAtVertex(G4LogicalVolume* aValue) { fpLVAtVertex = aValue; } inline const G4VProcess* G4Track::GetCreatorProcess() const { return fpCreatorProcess; } // If the pointer is 0, this means the track is created // by the event generator, i.e. the primary track.If it is not // 0, it points to the process which created this track. inline void G4Track::SetCreatorProcess(G4VProcess* aValue) { fpCreatorProcess = aValue; }// flag for "Below Threshold" inline G4bool G4Track::IsBelowThreshold() const { return fBelowThreshold; } inline void G4Track::SetBelowThresholdFlag(G4bool value) { fBelowThreshold = value; }// flag for " Good for Tracking" inline G4bool G4Track::IsGoodForTracking() const { return fGoodForTracking; } inline void G4Track::SetGoodForTrackingFlag(G4bool value) { fGoodForTracking = value; }// track weight inline void G4Track::SetWeight(G4double aValue) { fWeight = aValue; } inline G4double G4Track::GetWeight() const { return fWeight; }// user information inline G4VUserTrackInformation* G4Track::GetUserInformation() const { return fpUserInformation; } inline void G4Track::SetUserInformation(G4VUserTrackInformation* aValue) { fpUserInformation = aValue; }//-------------------------------------------------------------// To implement bi-directional association between G4Step and// and G4Track, a combined usage of 'forward declaration' and// 'include' is necessary.//-------------------------------------------------------------#include "G4Step.hh" inline const G4Step* G4Track::GetStep() const { return fpStep; } inline void G4Track::SetStep(const G4Step* aValue) { fpStep = (aValue); }
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