📄 sjsys.h
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// Sjsys.h : main header file for the SJSYS application
//
#if !defined(AFX_SJSYS_H__8077339A_9D28_4647_84EC_8F28FA85C7DF__INCLUDED_)
#define AFX_SJSYS_H__8077339A_9D28_4647_84EC_8F28FA85C7DF__INCLUDED_
#include "MyConnection.h"
#include <vector>
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CSjsysApp:
// See Sjsys.cpp for the implementation of this class
//
class CSjsysApp : public CWinApp
{
public:
int m_UserID;
CSjsysApp();
CString GetStringFromVariant(_variant_t var);
CMyConnection m_myConnection;
CString DBName;
CString Server;
CString User;
CString Password;
_ConnectionPtr pConnection;
_RecordsetPtr pDetailRecordset;
_RecordsetPtr pDeviceRecordset;
_RecordsetPtr pDepartmentRecordset;
_RecordsetPtr pFlowRecordset;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSjsysApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
COleTemplateServer m_server;
// Server object for document creation
//{{AFX_MSG(CSjsysApp)
afx_msg void OnAppAbout();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SJSYS_H__8077339A_9D28_4647_84EC_8F28FA85C7DF__INCLUDED_)
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