📄 vlongvalue.cpp
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#include "stdafx.h"
#include "vlongvalue.h"
/////////////////////////////////////////////////////////////////////////
unsigned flex_unit::get( unsigned i ) const
{
if ( i >= n ) return 0;
return a[i];
}
void flex_unit::clear()
{
n = 0;
}
flex_unit::flex_unit()
{
z = 0;
a = 0;
n = 0;
}
flex_unit::~flex_unit()
{
unsigned i=z;
while (i) {
i-=1; a[i] = 0;
} // burn
delete [] a;
}
void flex_unit::reserve( unsigned x )
{
if (x > z)
{
unsigned * na = new unsigned[x];
for (unsigned i=0;i<n;i+=1) na[i] = a[i];
delete [] a;
a = na;
z = x;
}
}
void flex_unit::set( unsigned i, unsigned x )
{
if ( i < n )
{
a[i] = x;
if (x==0)
{
while (n && a[n-1]==0)
n-=1; // normalise
}
}else{
if ( x ){
reserve(i+1);
for (unsigned j=n;j<i;j+=1)
a[j] = 0;
a[i] = x;
n = i+1;
}
}
}
void flex_unit::fast_mul( flex_unit &x, flex_unit &y, unsigned keep )
{
// *this = (x*y) % (2**keep)
unsigned i,limit = (keep+BPU-1)/BPU; // size of result in words
reserve(limit);
for (i=0; i<limit; i+=1)
{
a[i] = 0;
}
unsigned min = x.n;
if (min>limit)
min = limit;
for (i=0; i<min; i+=1)
{
unsigned m = x.a[i];
unsigned c = 0; // carry
unsigned min = i+y.n;
if (min>limit)
min = limit;
for ( unsigned j=i; j<min; j+=1 )
{
// This is the critical loop
// Machine dependent code could help here
// c:a[j] = a[j] + c + m*y.a[j-i];
unsigned w, v = a[j], p = y.a[j-i];
v += c; c = ( v < c );
int x1 = lo(p);
int x2 = lo(m);
int x3 = hi(p);
int x4 = hi(m);
w = lo(p)*lo(m);
v += w;
c += ( v < w );
w = lo(p)*hi(m);
c += hi(w);
w = lh(w);
v += w;
c += ( v < w );
w = hi(p)*lo(m);
c += hi(w);
w = lh(w);
v += w;
c += ( v < w );
c += hi(p) * hi(m);
a[j] = v;
}
while ( c && j<limit )
{
a[j] += c;
c = a[j] < c;
j += 1;
}
}
// eliminate unwanted bits
keep %= BPU; if (keep) a[limit-1] &= (1<<keep)-1;
// calculate n
while (limit && a[limit-1]==0) limit-=1;
n = limit;
}
////////////////////////////////////////////////////////////////////////////////
vlong_value::operator unsigned()
{
return get(0);
}
int vlong_value::is_zero() const
{
return n==0;
}
int vlong_value::test( unsigned i ) const
{
return ( get(i/BPU) & (1<<(i%BPU)) ) != 0;
}
unsigned vlong_value::bits() const
{
unsigned x = n*BPU;
while (x && test(x-1)==0) x -= 1;
return x;
}
int vlong_value::cf( vlong_value& x ) const
{
if ( n > x.n ) return +1;
if ( n < x.n ) return -1;
unsigned i = n;
while (i)
{
i -= 1;
if ( get(i) > x.get(i) ) return +1;
if ( get(i) < x.get(i) ) return -1;
}
return 0;
}
void vlong_value::shl()
{
unsigned carry = 0;
unsigned N = n; // necessary, since n can change
for (unsigned i=0;i<=N;i+=1)
{
unsigned u = get(i);
set(i,(u<<1)+carry);
carry = u>>(BPU-1);
}
}
void vlong_value::shr()
{
unsigned carry = 0;
unsigned i=n;
while (i)
{
i -= 1;
unsigned u = get(i);
set(i,(u>>1)+carry);
carry = u<<(BPU-1);
}
}
void vlong_value::shr( unsigned x )
{
unsigned delta = x/BPU; x %= BPU;
for (unsigned i=0;i<n;i+=1)
{
unsigned u = get(i+delta);
if (x)
{
u >>= x;
u += get(i+delta+1) << (BPU-x);
}
set(i,u);
}
}
void vlong_value::add( vlong_value & x )
{
unsigned carry = 0;
unsigned max = n; if (max<x.n) max = x.n;
reserve(max);
for (unsigned i=0;i<max+1;i+=1)
{
unsigned u = get(i);
u = u + carry; carry = ( u < carry );
unsigned ux = x.get(i);
u = u + ux; carry += ( u < ux );
set(i,u);
}
}
void vlong_value::subtract( vlong_value & x )
{
unsigned carry = 0;
unsigned N = n;
for (unsigned i=0;i<N;i+=1)
{
unsigned ux = x.get(i);
ux += carry;
if ( ux >= carry )
{
unsigned u = get(i);
unsigned nu = u - ux;
carry = nu > u;
set(i,nu);
}
}
}
void vlong_value::init( unsigned x )
{
clear();
set(0,x);
}
void vlong_value::copy( vlong_value& x )
{
clear();
unsigned i=x.n;
while (i) { i -= 1; set( i, x.get(i) ); }
}
vlong_value::vlong_value()
{
share = 0;
}
void vlong_value::mul( vlong_value& x, vlong_value& y )
{
fast_mul( x, y, x.bits()+y.bits() );
}
void vlong_value::divide( vlong_value& x, vlong_value& y, vlong_value& rem )
{
init(0);
rem.copy(x);
vlong_value m,s;
m.copy(y);
s.init(1);
while ( rem.cf(m) > 0 )
{
m.shl();
s.shl();
}
while ( rem.cf(y) >= 0 )
{
while ( rem.cf(m) < 0 )
{
m.shr();
s.shr();
}
rem.subtract( m );
add( s );
}
}
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