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📄 polygon.js

📁 用来在地图上做操作GIS,在地图上做标记
💻 JS
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/* Copyright (c) 2006-2007 MetaCarta, Inc., published under the BSD license. * See http://svn.openlayers.org/trunk/openlayers/release-license.txt  * for the full text of the license. *//** * @requires OpenLayers/Geometry/Collection.js *  * Class: OpenLayers.Geometry.Polygon  * Polygon is a collection of Geometry.LinearRings.  *  * Inherits from: *  - <OpenLayers.Geometry.Collection>  *  - <OpenLayers.Geometry>  */OpenLayers.Geometry.Polygon = OpenLayers.Class(  OpenLayers.Geometry.Collection, {    /**     * Property: componentTypes     * {Array(String)} An array of class names representing the types of     * components that the collection can include.  A null value means the     * component types are not restricted.     */    componentTypes: ["OpenLayers.Geometry.LinearRing"],    /**     * Constructor: OpenLayers.Geometry.Polygon     * Constructor for a Polygon geometry.      * The first ring (this.component[0])is the outer bounds of the polygon and      * all subsequent rings (this.component[1-n]) are internal holes.     *     *     * Parameters:     * components - Array({<OpenLayers.Geometry.LinearRing>})      */    initialize: function(components) {        OpenLayers.Geometry.Collection.prototype.initialize.apply(this,                                                                   arguments);    },        /**      * APIMethod: getArea     * Calculated by subtracting the areas of the internal holes from the      *   area of the outer hole.     *      * Returns:     * {float} The area of the geometry     */    getArea: function() {        var area = 0.0;        if ( this.components && (this.components.length > 0)) {            area += Math.abs(this.components[0].getArea());            for (var i = 1; i < this.components.length; i++) {                area -= Math.abs(this.components[i].getArea());            }        }        return area;    },    CLASS_NAME: "OpenLayers.Geometry.Polygon"});/** * APIMethod: createRegularPolygon * Create a regular polygon around a radius. Useful for creating circles  * and the like. * * Parameters: * origin - {<OpenLayers.Geometry.Point>} center of polygon. * radius - {Float} distance to vertex, in map units. * sides - {Integer} Number of sides. 20 approximates a circle. * rotation - {Float} original angle of rotation, in degrees. */OpenLayers.Geometry.Polygon.createRegularPolygon = function(origin, radius, sides, rotation) {      var angle = Math.PI * ((1/sides) - (1/2));    if(rotation) {        angle += (rotation / 180) * Math.PI;    }    var rotateAngle, x, y;    var points = [];    for(var i=0; i<sides; ++i) {        rotatedAngle = angle + (i * 2 * Math.PI / sides);        x = origin.x + (radius * Math.cos(rotatedAngle));        y = origin.y + (radius * Math.sin(rotatedAngle));        points.push(new OpenLayers.Geometry.Point(x, y));    }    var ring = new OpenLayers.Geometry.LinearRing(points);    return new OpenLayers.Geometry.Polygon([ring]);}

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