📄 pixel.js
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/* Copyright (c) 2006-2007 MetaCarta, Inc., published under the BSD license. * See http://svn.openlayers.org/trunk/openlayers/release-license.txt * for the full text of the license. *//** * Class: OpenLayers.Pixel * This class represents a screen coordinate, in x and y coordinates */OpenLayers.Pixel = OpenLayers.Class({ /** * APIProperty: x * {Number} The x coordinate */ x: 0.0, /** * APIProperty: y * {Number} The y coordinate */ y: 0.0, /** * Constructor: OpenLayers.Pixel * Create a new OpenLayers.Pixel instance * * Parameters: * x - {Number} The x coordinate * y - {Number} The y coordinate * * Returns: * An instance of OpenLayers.Pixel */ initialize: function(x, y) { this.x = parseFloat(x); this.y = parseFloat(y); }, /** * Method: toString * Cast this object into a string * * Returns: * {String} The string representation of Pixel. ex: "x=200.4,y=242.2" */ toString:function() { return ("x=" + this.x + ",y=" + this.y); }, /** * APIMethod: clone * Return a clone of this pixel object * * Returns: * {<OpenLayers.Pixel>} A clone pixel */ clone:function() { return new OpenLayers.Pixel(this.x, this.y); }, /** * APIMethod: equals * Determine whether one pixel is equivalent to another * * Parameters: * px - {<OpenLayers.Pixel>} * * Returns: * {Boolean} The point passed in as parameter is equal to this. Note that * if px passed in is null, returns false. */ equals:function(px) { var equals = false; if (px != null) { equals = ((this.x == px.x && this.y == px.y) || (isNaN(this.x) && isNaN(this.y) && isNaN(px.x) && isNaN(px.y))); } return equals; }, /** * APIMethod: add * * Parameters: * x - {Integer} * y - {Integer} * * Returns: * {<OpenLayers.Pixel>} A new Pixel with this pixel's x&y augmented by the * values passed in. */ add:function(x, y) { if ( (x == null) || (y == null) ) { var msg = "You must pass both x and y values to the add function."; OpenLayers.Console.error(msg); return null; } return new OpenLayers.Pixel(this.x + x, this.y + y); }, /** * APIMethod: offset * * Parameters * px - {<OpenLayers.Pixel>} * * Returns: * {<OpenLayers.Pixel>} A new Pixel with this pixel's x&y augmented by the * x&y values of the pixel passed in. */ offset:function(px) { var newPx = this.clone(); if (px) { newPx = this.add(px.x, px.y); } return newPx; }, CLASS_NAME: "OpenLayers.Pixel"});
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