📄 grid.js
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/* Copyright (c) 2006-2007 MetaCarta, Inc., published under the BSD license. * See http://svn.openlayers.org/trunk/openlayers/release-license.txt * for the full text of the license. *//** * @requires OpenLayers/Layer/HTTPRequest.js * * Class: OpenLayers.Layer.Grid * Base class for layers that use a lattice of tiles. Create a new grid * layer with the <OpenLayers.Layer.Grid> constructor. * * Inherits from: * - <OpenLayers.Layer.HTTPRequest> */OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, { /** * APIProperty: tileSize * {<OpenLayers.Size>} */ tileSize: null, /** * Property: grid * {Array(Array(<OpenLayers.Tile>))} This is an array of rows, each row is * an array of tiles. */ grid: null, /** * APIProperty: singleTile * {Boolean} Moves the layer into single-tile mode, meaning that one tile * will be loaded. The tile's size will be determined by the 'ratio' * property. When the tile is dragged such that it does not cover the * entire viewport, it is reloaded. */ singleTile: false, /** APIProperty: ratio * {Float} Used only when in single-tile mode, this specifies the * ratio of the size of the single tile to the size of the map. */ ratio: 1.5, /** * APIProperty: buffer * {Integer} Used only when in gridded mode, this specifies the number of * extra rows and colums of tiles on each side which will * surround the minimum grid tiles to cover the map. */ buffer: 2, /** * APIProperty: numLoadingTiles * {Integer} How many tiles are still loading? */ numLoadingTiles: 0, /** * Constructor: OpenLayers.Layer.Grid * Create a new grid layer * * Parameters: * name - {String} * url - {String} * params - {Object} * options - {Object} Hashtable of extra options to tag onto the layer */ initialize: function(name, url, params, options) { OpenLayers.Layer.HTTPRequest.prototype.initialize.apply(this, arguments); //grid layers will trigger 'tileloaded' when each new tile is // loaded, as a means of progress update to listeners. // listeners can access 'numLoadingTiles' if they wish to keep track // of the loading progress // this.events.addEventType("tileloaded"); this.grid = []; }, /** * APIMethod: destroy * Deconstruct the layer and clear the grid. */ destroy: function() { this.clearGrid(); this.grid = null; this.tileSize = null; OpenLayers.Layer.HTTPRequest.prototype.destroy.apply(this, arguments); }, /** * Method: clearGrid * Go through and remove all tiles from the grid, calling * destroy() on each of them to kill circular references */ clearGrid:function() { if (this.grid) { for(var iRow=0; iRow < this.grid.length; iRow++) { var row = this.grid[iRow]; for(var iCol=0; iCol < row.length; iCol++) { var tile = row[iCol]; this.removeTileMonitoringHooks(tile); tile.destroy(); } } this.grid = []; } }, /** * APIMethod: clone * Create a clone of this layer * * Parameters: * obj - {Object} Is this ever used? * * Returns: * {<OpenLayers.Layer.Grid>} An exact clone of this OpenLayers.Layer.Grid */ clone: function (obj) { if (obj == null) { obj = new OpenLayers.Layer.Grid(this.name, this.url, this.params, this.options); } //get all additions from superclasses obj = OpenLayers.Layer.HTTPRequest.prototype.clone.apply(this, [obj]); // copy/set any non-init, non-simple values here if (this.tileSize != null) { obj.tileSize = this.tileSize.clone(); } // we do not want to copy reference to grid, so we make a new array obj.grid = []; return obj; }, /** * Method: moveTo * This function is called whenever the map is moved. All the moving * of actual 'tiles' is done by the map, but moveTo's role is to accept * a bounds and make sure the data that that bounds requires is pre-loaded. * * Parameters: * bounds - {<OpenLayers.Bounds>} * zoomChanged - {Boolean} * dragging - {Boolean} */ moveTo:function(bounds, zoomChanged, dragging) { OpenLayers.Layer.HTTPRequest.prototype.moveTo.apply(this, arguments); bounds = bounds || this.map.getExtent(); if (bounds != null) { // if grid is empty or zoom has changed, we *must* re-tile var forceReTile = !this.grid.length || zoomChanged; // total bounds of the tiles var tilesBounds = this.getTilesBounds(); if (this.singleTile) { // We want to redraw whenever even the slightest part of the // current bounds is not contained by our tile. // (thus, we do not specify partial -- its default is false) if ( forceReTile || (!dragging && !tilesBounds.containsBounds(bounds))) { this.initSingleTile(bounds); } } else { // if the bounds have changed such that they are not even // *partially* contained by our tiles (IE user has // programmatically panned to the other side of the earth) // then we want to reTile (thus, partial true). // if (forceReTile || !tilesBounds.containsBounds(bounds, true)) { this.initGriddedTiles(bounds); } else { //we might have to shift our buffer tiles this.moveGriddedTiles(bounds); } } } }, /** * APIMethod: setTileSize * Check if we are in singleTile mode and if so, set the size as a ratio * of the map size (as specified by the layer's 'ratio' property). * * Parameters: * size - {<OpenLayers.Size>} */ setTileSize: function(size) { if (this.singleTile) { var size = this.map.getSize().clone(); size.h = parseInt(size.h * this.ratio); size.w = parseInt(size.w * this.ratio); } OpenLayers.Layer.HTTPRequest.prototype.setTileSize.apply(this, [size]); }, /** * Method: getGridBounds * Deprecated. This function will be removed in 3.0. Please use * getTilesBounds() instead. * * Returns: * {<OpenLayers.Bounds>} A Bounds object representing the bounds of all the * currently loaded tiles (including those partially or not at all seen * onscreen) */ getGridBounds: function() { var msg = "The getGridBounds() function is deprecated. It will be " + "removed in 3.0. Please use getTilesBounds() instead."; OpenLayers.Console.warn(msg); return this.getTilesBounds(); }, /** * APIMethod: getTilesBounds * Return the bounds of the tile grid. * * Returns: * {<OpenLayers.Bounds>} A Bounds object representing the bounds of all the * currently loaded tiles (including those partially or not at all seen * onscreen). */ getTilesBounds: function() { var bounds = null; if (this.grid.length) { var bottom = this.grid.length - 1; var bottomLeftTile = this.grid[bottom][0]; var right = this.grid[0].length - 1; var topRightTile = this.grid[0][right]; bounds = new OpenLayers.Bounds(bottomLeftTile.bounds.left, bottomLeftTile.bounds.bottom, topRightTile.bounds.right, topRightTile.bounds.top); } return bounds; }, /** * Method: initSingleTile * * Parameters: * bounds - {<OpenLayers.Bounds>} */ initSingleTile: function(bounds) { //determine new tile bounds var center = bounds.getCenterLonLat(); var tileWidth = bounds.getWidth() * this.ratio; var tileHeight = bounds.getHeight() * this.ratio; var tileBounds = new OpenLayers.Bounds(center.lon - (tileWidth/2), center.lat - (tileHeight/2), center.lon + (tileWidth/2), center.lat + (tileHeight/2)); var ul = new OpenLayers.LonLat(tileBounds.left, tileBounds.top); var px = this.map.getLayerPxFromLonLat(ul); if (!this.grid.length) { this.grid[0] = []; } var tile = this.grid[0][0]; if (!tile) { tile = this.addTile(tileBounds, px); this.addTileMonitoringHooks(tile); tile.draw(); this.grid[0][0] = tile; } else { tile.moveTo(tileBounds, px); } //remove all but our single tile this.removeExcessTiles(1,1); }, /** * Method: initGriddedTiles * * Parameters: * bounds - {<OpenLayers.Bounds>} */ initGriddedTiles:function(bounds) { // work out mininum number of rows and columns; this is the number of // tiles required to cover the viewport plus at least one for panning var viewSize = this.map.getSize(); var minRows = Math.ceil(viewSize.h/this.tileSize.h) + Math.max(1, 2 * this.buffer); var minCols = Math.ceil(viewSize.w/this.tileSize.w) + Math.max(1, 2 * this.buffer); var extent = this.map.getMaxExtent(); var resolution = this.map.getResolution(); var tilelon = resolution * this.tileSize.w; var tilelat = resolution * this.tileSize.h; var offsetlon = bounds.left - extent.left; var tilecol = Math.floor(offsetlon/tilelon) - this.buffer; var tilecolremain = offsetlon/tilelon - tilecol; var tileoffsetx = -tilecolremain * this.tileSize.w; var tileoffsetlon = extent.left + tilecol * tilelon; var offsetlat = bounds.top - (extent.bottom + tilelat); var tilerow = Math.ceil(offsetlat/tilelat) + this.buffer; var tilerowremain = tilerow - offsetlat/tilelat; var tileoffsety = -tilerowremain * this.tileSize.h; var tileoffsetlat = extent.bottom + tilerow * tilelat; tileoffsetx = Math.round(tileoffsetx); // heaven help us tileoffsety = Math.round(tileoffsety); this.origin = new OpenLayers.Pixel(tileoffsetx, tileoffsety); var startX = tileoffsetx; var startLon = tileoffsetlon; var rowidx = 0; do { var row = this.grid[rowidx++]; if (!row) { row = []; this.grid.push(row); } tileoffsetlon = startLon; tileoffsetx = startX; var colidx = 0; do {
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