📄 lwlayer.java
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/**
* Caption: Zaval Light-Weight Visual Components Library
* $Revision: 2.79 $
* $Date: 2003/08/22 11:24:16 $
*
* @author: Andrei Vishnevsky
* @version: 3.50
*
* Zaval Light-Weight Visual Components Library (LwVCL) is a pure Java
* alternative to humble AWT-based and SWING-based GUI interfaces for
* wide ranges of platforms, including J2SE, PersonalJava and J2ME.
*
* Designed as light-weight but, alternatively to Swing, built separately
* from AWT (not on top of the java.awt library like Swing), the LwVCL is
* the good alternative to highly performant, memory-efficient, flexible
* GUI solution for embedded, stand-alone and applet applications.
*
* For more info on this product read Zaval Light-Weight Visual Components Library Tutorial
* (It comes within this package).
* The latest product version is always available from the product's homepage:
* http://www.zaval.org/products/lwvcl/
* and from the SourceForge:
* http://sourceforge.net/projects/zaval0003/
*
* Contacts:
* Support : support@zaval.org
* Change Requests : change-request@zaval.org
* Feedback : feedback@zaval.org
* Other : info@zaval.org
*
* Copyright (C) 2001-2003 Zaval Creative Engineering Group (http://www.zaval.org)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* (version 2) as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
package org.zaval.lw;import java.awt.*;/** * This layer class is a special container that is used as the LwDesktop children. * Desktop consists of the layers. Every layer is laid out by the desktop to place all * desktop room. When an event is performed the desktop "asks" the layers starting from the * tail layer if it is ready to get the event and delivers the event to the first-found * layer. The layered structure of the desktop allows to implement additional features * (for example, internal frame) basing on the LwVCL level. */public class LwLayerextends LwPanel{ private LwComponent prevFocusOwner; private Object id; /** * Constructs the layer with the specified id. * @param <code>id</code> the specified id. */ public LwLayer(Object id) { if (id == null) throw new IllegalArgumentException(); this.id = id; } /** * Gets the layer id. * @return the layer id */ public /*C#virtual*/ Object getID () { return id; } /** * Invoked whenever the desktop lost focus. */ public /*C#virtual*/ void releaseFocus() { prevFocusOwner = LwFocusManager.manager.getFocusOwner(); LwFocusManager.manager.requestFocus(null); } /** * Invoked whenever the desktop got focus. */ public /*C#virtual*/ void setupFocus() { if (prevFocusOwner != null) LwFocusManager.manager.requestFocus(prevFocusOwner); else LwFocusManager.manager.requestFocus(LwFocusManager.manager.findFocusable(this)); } /** * Invoked whenever a mouse button has been pressed. * @param <code>x</code> the x coordinate of the mouse pointer. * @param <code>y</code> the y coordinate of the mouse pointer. * @param <code>mask</code> the mask that specifies mouse buttons states. */ public /*C#virtual*/ void mousePressed(int x, int y, int mask) {} /** * Invoked whenever a key has been pressed. * @param <code>keyCode</code> the key code. * @param <code>mask</code> the keyboard trigger keys states. */ public /*C#virtual*/ void keyPressed (int keyCode, int mask) {} /** * Gets if the layer is active. * @return <code>true</code> if the layer is active. */ public /*C#virtual*/ boolean isActive() { return true; } /** * Gets if the focus root component. * @return a focus root component. */ public /*C#virtual*/ LwComponent getFocusRoot() { return this; }}
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