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📄 lwtree.java

📁 Zaval Light-Weight Visual Components Library (LwVCL) is a pure Java alternative to humble AWT-based
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/**
 *     Caption: Zaval Light-Weight Visual Components Library
 *     $Revision: 2.79 $
 *     $Date: 2003/08/22 11:24:16 $
 *
 *     @author:     Andrei Vishnevsky
 *     @version:    3.50
 *
 * Zaval Light-Weight Visual Components Library (LwVCL) is a pure Java
 * alternative to humble AWT-based and SWING-based GUI interfaces for
 * wide ranges of platforms, including J2SE, PersonalJava and J2ME.
 *
 * Designed as light-weight but, alternatively to Swing, built separately
 * from AWT (not on top of the java.awt library like Swing), the LwVCL is
 * the good alternative to highly performant, memory-efficient, flexible
 * GUI solution for embedded, stand-alone and applet applications.
 *
 * For more info on this product read Zaval Light-Weight Visual Components Library Tutorial
 * (It comes within this package).
 * The latest product version is always available from the product's homepage:
 * http://www.zaval.org/products/lwvcl/
 * and from the SourceForge:
 * http://sourceforge.net/projects/zaval0003/
 *
 * Contacts:
 *   Support : support@zaval.org
 *   Change Requests : change-request@zaval.org
 *   Feedback : feedback@zaval.org
 *   Other : info@zaval.org
 *
 * Copyright (C) 2001-2003  Zaval Creative Engineering Group (http://www.zaval.org)
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * (version 2) as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 */
package org.zaval.lw.tree;import java.util.*;import java.awt.*;import java.awt.event.*;import org.zaval.data.*;import org.zaval.data.event.*;import org.zaval.lw.event.*;import org.zaval.lw.*;import org.zaval.misc.*;import org.zaval.util.*;/** * This is tree view component. The component renders the specified  <code>TreeModel</code> * and organizes navigation through the tree. The sample below illustrates * the component usage: * <pre> *   ... *   Item root = new Item("root"); *   TreeModel data = new Tree(root); *   data.add(data.getRoot(), new Item("First Child root")); *   data.add(data.getRoot(), new Item("Second Child root")); *   LwTree tree = new LwTree(data); *   ... * </pre> * <p> * The class provides ability to customize the tree node rendering by defining the * <code>LwViewProvider</code> provider. It allows to specify the view for the tree item. * The default tree item view is LwTextRender. * <p> * Use <code>addSelectionListener</code> and <code>removeSelectionListener</code> methods to * handle selection events. The events are performed by the component whenever the tree node * has been selected, deselected. * <p> * Use <code>addActionListener</code> and <code>removeActionListener</code> methods to * be notified whenever the node has been expanded or collapsed. The action event contains * the tree expanded or collapsed item that can be got by <code>getData</code> method of the * action event object. * <p> * It is possible to disable node selection by the <code>enableSelection</code> method. * <p> * It is possible to customize views for some elements of the tree by <code>setView</code> * The default views of the elements are read as static objects by following keys: * <ul> *   <li>The toggle off view is fetched by "toggle.off" key.</li> *   <li>The toggle on view is fetched by "toggle.on" key.</li> *   <li>The list node view is fetched by the "tree.least" key.</li> *   <li>The opened node view is fetched by the "tree.open" key.</li> *   <li>The closed node view is fetched by the "tree.close" key.</li> * </ul> * <p> * The tree nodes height and width can be extended by <code>setGaps</code> method that * defines horizontal and vertical gaps between the nodes. * <p> * It is possible disables tree view line rendering by <code>showLines</code> method. */public class LwTreeextends LwCanvasimplements TreeListener, LwViewProvider, LwMouseListener,           LwFocusListener, LwKeyListener , ScrollObj{  /**   * Defines list view element type.   */   public static final int LEAST_VIEW  = 1;  /**   * Defines opened view element type.   */   public static final int OPENED_VIEW = 2;  /**   * Defines closed view element type.   */   public static final int CLOSED_VIEW = 3;  /**   * Defines toggle off view element type.   */   public static final int TOGGLE_OFF_VIEW = 4;  /**   * Defines toggle on view element type.   */   public static final int TOGGLE_ON_VIEW  = 5;   /* To speed up */   private static final Dimension ZERO = new Dimension();   private TreeModel          data;   private LwActionSupport    actions;   private LwActionSupport    selection;   private boolean isOpenVal;   private LwViewProvider  provider;   private LwView          openedImg, closedImg, leastImg, toggleOnView, toggleOffView;   private Hashtable       nodes;   private int             gapx = 5, gapy = 2, dx, dy;   private Item            selected, firstVisible;   private Rectangle       visibleArea;   private Dimension       max,openedImgSize, closedImgSize, leastImgSize, toggleOnSize, toggleOffSize;   private ScrollMan       man;   private LwTextRender    defaultRender = new LwTextRender("");   private Color           selectColor1 = LwToolkit.darkBlue, selectColor2 = Color.yellow, linesColor = Color.gray;  /**   * Constructs a tree view component with the specified tree model.   * @param <code>d</code> the specified tree model.   */   public LwTree(TreeModel d) {     this(d, true);   }  /**   * Constructs a tree view component with the specified tree model and tree node state.   * The state defines if all nodes that have children should be opened or closed.   * @param <code>d</code> the specified tree model.   * @param <code>b</code> the specified tree node state.   */   public LwTree(TreeModel d, boolean b)   {     isOpenVal = b;     setModel(d);     setViewProvider(this);     setView(TOGGLE_ON_VIEW,  LwManager.getView("toggle.on"));     setView(TOGGLE_OFF_VIEW, LwManager.getView("toggle.off"));     setView(LEAST_VIEW,      LwManager.getView("tree.least"));     setView(OPENED_VIEW,     LwManager.getView("tree.open"));     setView(CLOSED_VIEW,     LwManager.getView("tree.close"));     enableSelection(true);     showLines(true);   }   public /*C#override*/ boolean canHaveFocus() {     return true;   }  /**   * Enables the tree node selecting.   * @param <code>b</code> use <code>true</code> to enable the tree node selecting;   * <code>false</code> otherwise.   */   public void enableSelection(boolean b)   {     if (isSelectionEnabled() != b)     {       if (!b && selected != null) select(null);       bits = MathBox.getBits(bits, ENSEL_BIT, b);       repaint();     }   }  /**   * Tests if the tree items selection is enabled.   * @return <code>true</code> if the tree items selection is enabled;   * <code>false</code> otherwise.   */   public boolean isSelectionEnabled() {     return MathBox.checkBit(bits, ENSEL_BIT);   }  /**   * Enables the tree lines rendering.   * @param <code>b</code> use <code>true</code> to enable the tree line rendering;   * <code>false</code> otherwise.   */   public void showLines(boolean b)   {     if (isLinesShown() != b)     {       bits = MathBox.getBits(bits, ENLINES_BIT, b);       repaint();     }   }  /**   * Tests if the tree line rendering is enabled.   * @return <code>true</code> if the line rendering is enabled;   * <code>false</code> otherwise.   */   public boolean isLinesShown() {     return MathBox.checkBit(bits, ENLINES_BIT);   }  /**   * Gets the color that is used to paint tree lines.   * @param a color.   */   public Color getLinesColor() {     return linesColor;   }  /**   * Sets the specified color to paint tree lines.   * @param <code>c</code> the specified color.   */   public void setLinesColor(Color c)   {     if (!c.equals (linesColor))     {       linesColor = c;       repaint();     }   }  /**   * Sets the specified vertical and horizontal gaps. The method doesn't touch   * a gap in case if it is less zero, so it is possible to use the method to   * set only vertical or only horizontal gap.   * @param <code>gx</code> the specified horizontal gap.   * @param <code>gy</code> the specified vertical gap.   */   public void setGaps (int gx, int gy)   {     if ((gx >= 0 && gx != gapx)||         (gy >= 0 && gy != gapy)  )     {       gapx = gx<0?gapx:gx;       gapy = gy<0?gapy:gy;       invalidateMetrics();       repaint();     }   }  /**   * Gets the tree model that is rendered with the tree view component.   * @return a tree model.   */   public TreeModel getModel() {     return data;   }  /**   * Sets the specified view provider. The provider is used to define a view that   * will be used to paint the node. It is possible to use <code>null</code> value   * as the input argument, in this case the LwTextRender view is used (the method   * sets itself as the view provider) to paint the node.   * @param <code>p</code> the specified view provider.   */   public void setViewProvider (LwViewProvider p)   {     if (p == null) p = this;     if (provider != p)     {       provider = p;       invalidateData();       repaint();     }   }  /**   * Gets the view provider.   * @return a view provider.   */   public LwViewProvider getViewProvider () {     return provider;   }  /**   * Sets the specified view for the specified tree view element. Use one of the following   * constants as the view element id:   * <ul>   *   <li>   *      LEAST_VIEW - to define least node element.   *   </li>   *   <li>   *      OPENED_VIEW - to define opened node element.   *   </li>   *   <li>   *      CLOSED_VIEW - to define closed node element.   *   </li>   *   <li>   *      TOGGLE_OFF_VIEW - to define toggle off node element.   *   </li>   *   <li>   *      TOGGLE_ON_VIEW - to define toggle on node element.   *   </li>   * </ul>   * @param <code>id</code> the specified element id.   * @param <code>v</code> the specified view.   */   public void setView(int id, LwView v)   {     switch (id)     {       case LEAST_VIEW     : if (v != leastImg)  { leastImg  = v; leastImgSize  = viewPS(v); } break;       case OPENED_VIEW    : if (v != openedImg) { openedImg = v; openedImgSize = viewPS(v); } break;       case CLOSED_VIEW    : if (v != closedImg) { closedImg = v; closedImgSize = viewPS(v); } break;       case TOGGLE_OFF_VIEW: if (v != toggleOffView) { toggleOffView = v; toggleOffSize = viewPS(v); } break;       case TOGGLE_ON_VIEW : if (v != toggleOnView)  { toggleOnView = v; toggleOnSize = viewPS(v); } break;       default: throw new IllegalArgumentException();     }     invalidateMetrics();     repaint();   }  /**   * Sets the specified tree model to be rendered with the component.   * @param <code>d</code> the specified tree model.   */   public void setModel(TreeModel d)   {     if (data != d)     {       if (data != null) data.removeTreeListener(this);       data = d;       if (data != null) data.addTreeListener(this);       invalidateData();       repaint();     }   }  /**   * Paints this component.   * @param <code>g</code> the graphics context to be used for painting.   */   public /*C#override*/ void paint (Graphics g)   {     if (data != null)     {       vVisibility();       if (MathBox.checkBit(bits, VALVIS_BIT) && firstVisible != null)         paintTree (g, firstVisible);     }   }

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