📄 lwrender.java
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/**
* Caption: Zaval Light-Weight Visual Components Library
* $Revision: 2.79 $
* $Date: 2003/08/22 11:24:16 $
*
* @author: Andrei Vishnevsky
* @version: 3.50
*
* Zaval Light-Weight Visual Components Library (LwVCL) is a pure Java
* alternative to humble AWT-based and SWING-based GUI interfaces for
* wide ranges of platforms, including J2SE, PersonalJava and J2ME.
*
* Designed as light-weight but, alternatively to Swing, built separately
* from AWT (not on top of the java.awt library like Swing), the LwVCL is
* the good alternative to highly performant, memory-efficient, flexible
* GUI solution for embedded, stand-alone and applet applications.
*
* For more info on this product read Zaval Light-Weight Visual Components Library Tutorial
* (It comes within this package).
* The latest product version is always available from the product's homepage:
* http://www.zaval.org/products/lwvcl/
* and from the SourceForge:
* http://sourceforge.net/projects/zaval0003/
*
* Contacts:
* Support : support@zaval.org
* Change Requests : change-request@zaval.org
* Feedback : feedback@zaval.org
* Other : info@zaval.org
*
* Copyright (C) 2001-2003 Zaval Creative Engineering Group (http://www.zaval.org)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* (version 2) as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
package org.zaval.lw;/** * This abstract class is used as base for lightweight renders implementations. * The main purpose of a render is to provide face for an object (text, image and * so on). So, to create own render it is necessary to inherit the class and * implement <code> paint </code> method of the new class. */public abstract class LwRenderextends LwView{ private Object target; /** * Constructs the render with the specified target component that should be rendered. * The constructor sets ORIGINAL view type. * @param <code>target</code> the target component. */ public LwRender(Object target) { this(target, ORIGINAL); } /** * Constructs the render with the specified target component that should be rendered * and the specified view type. * @param <code>target</code> the target component to be rendered. * @param <code>type</code> the specified view type. */ public LwRender(Object target, int type) { super(type); setTarget (target); } /** * Gets the target object. * @return a target object. */ public Object getTarget () { return target; } /** * Sets the specified target object. * @param <code>o</code> the target object. */ public void setTarget (Object o) { Object old = target; if (target != o) { target = o; targetWasChanged(old, target); invalidate(); } } /** * Invoked whenever the target object has been set. * The method can be overrided if the render wants to be notified about * re-setting the target object. * @param <code>o</code> the old target object. * @param <code>n</code> the new target object. */ protected /*C#virtual*/ void targetWasChanged(Object o, Object n) {}}
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