📄 lwborder.java
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/**
* Caption: Zaval Light-Weight Visual Components Library
* $Revision: 2.79 $
* $Date: 2003/08/22 11:24:16 $
*
* @author: Andrei Vishnevsky
* @version: 3.50
*
* Zaval Light-Weight Visual Components Library (LwVCL) is a pure Java
* alternative to humble AWT-based and SWING-based GUI interfaces for
* wide ranges of platforms, including J2SE, PersonalJava and J2ME.
*
* Designed as light-weight but, alternatively to Swing, built separately
* from AWT (not on top of the java.awt library like Swing), the LwVCL is
* the good alternative to highly performant, memory-efficient, flexible
* GUI solution for embedded, stand-alone and applet applications.
*
* For more info on this product read Zaval Light-Weight Visual Components Library Tutorial
* (It comes within this package).
* The latest product version is always available from the product's homepage:
* http://www.zaval.org/products/lwvcl/
* and from the SourceForge:
* http://sourceforge.net/projects/zaval0003/
*
* Contacts:
* Support : support@zaval.org
* Change Requests : change-request@zaval.org
* Feedback : feedback@zaval.org
* Other : info@zaval.org
*
* Copyright (C) 2001-2003 Zaval Creative Engineering Group (http://www.zaval.org)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* (version 2) as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
package org.zaval.lw;import java.awt.*;/** * The class implements set of borders views. The library registers the views as static objects * that can be used by the border view key. It is possible to use following keys to get a border * view as a static object: * <ul> * <li>"br.etched"</li> * <li>"br.raised"</li> * <li>"br.sunken"</li> * <li>"br.sunken2"</li> * <li>"br.plain"</li> * <li>"br.dot"</li> * </ul> */public class LwBorderextends LwView{ /** * The RAISED border type. */ public static final int RAISED = 1; /** * The SUNKEN border type. */ public static final int SUNKEN = 2; /** * The ETCHED border type. */ public static final int ETCHED = 3; /** * The PLAIN border type. */ public static final int PLAIN = 4; /** * The DOT border type. */ public static final int DOT = 5; /** * The SUNKEN2 border type. */ public static final int SUNKEN2 = 6; private int borderType; /** * Constructs the new border view with the specified border type. * The view uses STRETCH view type. * @param <code>type</code> the specified border type. */ public LwBorder(int type) { super(STRETCH); setBorderType(type); } /** * Gets the border type. * @return a border type. */ public int getBorderType() { return borderType; } /** * Draws the left vertical border line between the coordinates (x1,y1) and (x2,y2). * @param <code>g</code> the specified context to be used for drawing. * @param <code>x1</code> the x coordinate of the start of the line. * @param <code>y1</code> the y coordinate of the start of the line. * @param <code>x2</code> the x coordinate of the end of the line. * @param <code>y2</code> the y coordinate of the end of the line. */ protected /*C#virtual*/ void leftLine(Graphics g, int x1, int y1, int x2, int y2) { g.setColor(Color.gray); switch(borderType) { case DOT: { LwToolkit.drawDotVLine(g, y1, y2, x1); } break; case PLAIN: { g.setColor(Color.black); g.drawLine(x1, y1, x1, y2); } break; case ETCHED: { g.drawLine(x1, y1, x1, y2-1); g.setColor(Color.white); g.drawLine(x1 + 1, y1 + 1, x1 + 1, y2 - 2); } break; case RAISED: { g.setColor(Color.white); g.drawLine(x1, y1, x1, y2 - 1); } break; case SUNKEN2: case SUNKEN: { g.drawLine(x1, y1, x1, y2 - 1); if (borderType == SUNKEN) { g.setColor(Color.black); g.drawLine(x1 + 1, y1 + 1, x1 + 1, y2 - 2); } } break; } } /** * Draws the right vertical border line between the coordinates (x1,y1) and (x2,y2). * @param <code>g</code> the specified context to be used for drawing. * @param <code>x1</code> the x coordinate of the start of the line. * @param <code>y1</code> the y coordinate of the start of the line. * @param <code>x2</code> the x coordinate of the end of the line. * @param <code>y2</code> the y coordinate of the end of the line. */ protected /*C#virtual*/ void rightLine(Graphics g, int x1, int y1, int x2, int y2) { g.setColor(Color.gray); switch(borderType) { case DOT: LwToolkit.drawDotVLine(g, y1, y2, x2); break; case PLAIN: { g.setColor(Color.black); g.drawLine(x2, y1, x2, y2); } break; case ETCHED: { g.drawLine(x2 - 1, y1, x2 - 1, y2 - 1); g.setColor(Color.white); g.drawLine(x2, y1 + 1, x2, y2); } break; case RAISED: { g.drawLine(x2, y1, x2, y2); //g.drawLine(x2 - 1, y1 + 1, x2 - 1, y2 - 1); //g.setColor(Color.black); //g.drawLine(x2, y1, x2, y2); } break; case SUNKEN2: case SUNKEN: { g.setColor(Color.white); g.drawLine(x2, y1, x2, y2); } break; } } /** * Draws the top horizontal border line between the coordinates (x1,y1) and (x2,y2). * @param <code>g</code> the specified context to be used for drawing. * @param <code>x1</code> the x coordinate of the start of the line. * @param <code>y1</code> the y coordinate of the start of the line. * @param <code>x2</code> the x coordinate of the end of the line. * @param <code>y2</code> the y coordinate of the end of the line. */ protected /*C#virtual*/ void topLine(Graphics g, int x1, int y1, int x2, int y2) { g.setColor(Color.gray); switch(borderType) { case DOT: { LwToolkit.drawDotHLine(g, x1, x2, y1); } break; case PLAIN: { g.setColor(Color.black); g.drawLine(x1, y1, x2, y1); } break; case ETCHED: { g.drawLine(x1, y1, x2 - 1, y1); g.setColor(Color.white); g.drawLine(x1 + 1, y1 + 1, x2 - 2, y1 + 1); } break; case RAISED: { g.setColor(Color.white); g.drawLine(x1, y1, x2 - 1, y1); } break; case SUNKEN2: case SUNKEN: { g.drawLine(x1, y1, x2 - 1, y1); if (borderType == SUNKEN) { g.setColor(Color.black); g.drawLine(x1 + 1, y1 + 1, x2 - 2, y1 + 1); } } break; } } /** * Draws the bottom horizontal border line between the coordinates (x1,y1) and (x2,y2). * @param <code>g</code> the specified context to be used for drawing. * @param <code>x1</code> the x coordinate of the start of the line. * @param <code>y1</code> the y coordinate of the start of the line. * @param <code>x2</code> the x coordinate of the end of the line. * @param <code>y2</code> the y coordinate of the end of the line. */ protected /*C#virtual*/ void bottomLine(Graphics g, int x1, int y1, int x2, int y2) { g.setColor(Color.gray); switch(borderType) { case DOT: { LwToolkit.drawDotHLine(g, x1, x2, y2); } break; case PLAIN: { g.setColor(Color.black); g.drawLine(x1, y2, x2, y2); } break; case ETCHED: { g.drawLine(x1, y2 - 1, x2 - 1, y2 - 1); g.setColor(Color.white); g.drawLine(x1 + 1, y2, x2, y2); } break; case RAISED: { g.drawLine(x1, y2, x2, y2); //g.drawLine(x1 + 1, y2 - 1, x2 - 1, y2 - 1); //g.setColor(Color.black); //g.drawLine(x1, y2, x2, y2); } break; case SUNKEN2: case SUNKEN: { g.setColor(Color.white); g.drawLine(x1, y2, x2, y2); } break; } } /** * Paints the view using a given width and height. The location where the * view has to be painted is determined with <code>x</code> and <code>y</code> * coordinates. This method is implemented with the border view and this defines * face of the view. * @param <code>g</code> the specified context to be used for painting. * @param <code>x</code> the x coordinate. * @param <code>y</code> the y coordinate. * @param <code>w</code> the width of the view. * @param <code>h</code> the height of the view. * @param <code>d</code> the owner component. */ public /*C#override*/ void paint(Graphics g, int x, int y, int w, int h, Drawable d) { int xx = x + w - 1; int yy = y + h - 1; leftLine (g, x, y, xx, yy); rightLine (g, x, y, xx, yy); topLine (g, x, y, xx, yy); bottomLine(g, x, y, xx, yy); } /** * Gets the view insets. The insets is used to calculate the owner component * insets. * @return an insets of the view. */ public /*C#override*/ Insets getInsets() { return new Insets(2, 2, 2, 2); } protected /*C#override*/ Dimension calcPreferredSize() { return new Dimension (2, 2); } private void setBorderType(int t) { if(t != RAISED && t != SUNKEN && t != ETCHED && t != PLAIN && t != DOT && t != SUNKEN2) throw new IllegalArgumentException(); borderType = t; }}
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