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📄 lwview.java

📁 Zaval Light-Weight Visual Components Library (LwVCL) is a pure Java alternative to humble AWT-based
💻 JAVA
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/**
 *     Caption: Zaval Light-Weight Visual Components Library
 *     $Revision: 2.79 $
 *     $Date: 2003/08/22 11:24:16 $
 *
 *     @author:     Andrei Vishnevsky
 *     @version:    3.50
 *
 * Zaval Light-Weight Visual Components Library (LwVCL) is a pure Java
 * alternative to humble AWT-based and SWING-based GUI interfaces for
 * wide ranges of platforms, including J2SE, PersonalJava and J2ME.
 *
 * Designed as light-weight but, alternatively to Swing, built separately
 * from AWT (not on top of the java.awt library like Swing), the LwVCL is
 * the good alternative to highly performant, memory-efficient, flexible
 * GUI solution for embedded, stand-alone and applet applications.
 *
 * For more info on this product read Zaval Light-Weight Visual Components Library Tutorial
 * (It comes within this package).
 * The latest product version is always available from the product's homepage:
 * http://www.zaval.org/products/lwvcl/
 * and from the SourceForge:
 * http://sourceforge.net/projects/zaval0003/
 *
 * Contacts:
 *   Support : support@zaval.org
 *   Change Requests : change-request@zaval.org
 *   Feedback : feedback@zaval.org
 *   Other : info@zaval.org
 *
 * Copyright (C) 2001-2003  Zaval Creative Engineering Group (http://www.zaval.org)
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * (version 2) as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 */
package org.zaval.lw;import java.awt.*;import org.zaval.util.*;/** * This abstract class is used as base for lightweight views implementations. * A view is used to provide painting for a decorative element * (box, border and so on). To develop a view it is necessary to pass through * following steps: * <ul> *   <li> *     Inherit the class for your view. *   </li> *   <li> *     Implement <code>paint</code> method to define the face of the view. *   </li> *   <li> *     Override (if it is necessary) <code>recalc</code> method to calculate the view *     merics. For example, you can calculate "pure" preferred size inside the method or *     some metrical characteristics that are used to calculate the preferred size. *   </li> *   <li> *     Override <code>calcPreferredSize</code> method to define the "pure" preferred size. *     This is very important bacause if your view uses ORIGINAL type than the preferred size *     will be used to calculate a preferred size for an owner light weight component. *   </li> * </ul> */public abstract class LwViewextends ValidationObject{ /**  * The stretch type of the view.  */  public static final int STRETCH  = 1; /**  * The mosaic type of the view.  */  public static final int MOSAIC   = 2; /**  * The original type of the view.  */  public static final int ORIGINAL = 3;  private int type = ORIGINAL; /**  * Constructs the view. The view will use mosaic type as a default view type.  */  public LwView() {    this(MOSAIC);  } /**  * Constructs the view with the specified view type.  * @param <code>type</code> the view type.  */  public LwView(int type) {    setType(type);  } /**  * Gets the type of the view.  * @return a type of the view.  */  public int getType() {    return type;  } /**  * Sets the specified type of the view. The view can have stretch, mosaic or  * original type (the types are defined with the appropriate constants of  * the class), otherwise the method performs IllegalArgumentException  * exception. The type defines an algorithm that is used to paint the  * view, the short descriptions of the possible view types are shown below:  * <ul>  *   <li>  *     ORIGINAL. The <code>paint</code> method of the view gets own preferred size as  *     the view size.  *   </li>  *   <li>  *     MOSAIC. The <code>paint</code> method of the view gets own preferred size as  *     the view size, but the view will be painted as many times as it can be placed inside  *     the owner component surface.  *   </li>  *   <li>  *     STRETCH. The view will be stretched on the owner component surface.  *   </li>  * </ul>  * @param <code>t</code> the specified view type.  */  public void setType(int t)  {    if (t != STRETCH && t != MOSAIC && t != ORIGINAL) throw new IllegalArgumentException();    if (type != t)    {      type = t;      invalidate();    }  } /**  * Gets the view insets. The insets is used to calculate the owner component  * insets.  * @return an insets of the view.  */  public /*C#virtual*/ Insets  getInsets() {    return new Insets(0, 0, 0, 0);  } /**  * Gets the view preferred size. The size is calculated as amount of a "pure"  * preferred size (that is returned with <code>calcPreferredSize</code> method)  * and the view insets. The preferred size is used with an owner component to  * compute own preferred size.  * @return a preferred size of the view.  */  public /*C#virtual*/ Dimension getPreferredSize () {    validate();    return calcPreferredSize ();  } /**  * Calculates and returns the view preferred size. The method has not to use  * the view insets to compute the preferred size.  * @return a "pure" preferred size of the view.  */  protected /*C#virtual*/ Dimension calcPreferredSize () {    return new Dimension();  } /**  * Invoked with <code>validate</code> method if the view is invalid. The method  * can be overrided to calculate metrical characteristics of the view and the method  * is called only if it is realy necessary, so there is not necessaty to care about  * superfluous calling and computing.  */  protected /*C#override*/ void recalc() {} /**  * Paints the view using the preferred size of the view. The location where the  * view has to be painted is determined with <code>x</code> and <code>y</code>  * coordinates.  * @param <code>g</code> the specified context to be used for painting.  * @param <code>x</code> the x coordinate.  * @param <code>y</code> the y coordinate.  * @param <code>d</code> the owner component.  */  public /*C#virtual*/ void paint(Graphics g, int x, int y, Drawable d)  {    //???    validate();    Dimension size = calcPreferredSize ();    paint(g, x, y, size.width, size.height, d);  } /**  * Paints the view using a given width and height. The location where the  * view has to be painted is determined with <code>x</code> and <code>y</code>  * coordinates. This abstract method has to be implmented to define a "face" for the view.  * @param <code>g</code> the specified context to be used for painting.  * @param <code>x</code> the x coordinate.  * @param <code>y</code> the y coordinate.  * @param <code>w</code> the width of the view.  * @param <code>h</code> the height of the view.  * @param <code>d</code> the owner component.  */  public abstract void paint(Graphics g, int x, int y, int w, int h, Drawable d); /**  * The method is called whenever the view owner has been changed.  * It allows to store the owner reference for a given view if it is necessary.  * For example, if the view preferred size has been changed so in this case  * the view owner component should be invalidated, because the owner preferred  * size depends on the view.  * @param <code>v</code> the new view owner.  */  protected /*C#virtual*/ void ownerChanged(Validationable v) {}}

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