📄 lwview.java
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/**
* Caption: Zaval Light-Weight Visual Components Library
* $Revision: 2.79 $
* $Date: 2003/08/22 11:24:16 $
*
* @author: Andrei Vishnevsky
* @version: 3.50
*
* Zaval Light-Weight Visual Components Library (LwVCL) is a pure Java
* alternative to humble AWT-based and SWING-based GUI interfaces for
* wide ranges of platforms, including J2SE, PersonalJava and J2ME.
*
* Designed as light-weight but, alternatively to Swing, built separately
* from AWT (not on top of the java.awt library like Swing), the LwVCL is
* the good alternative to highly performant, memory-efficient, flexible
* GUI solution for embedded, stand-alone and applet applications.
*
* For more info on this product read Zaval Light-Weight Visual Components Library Tutorial
* (It comes within this package).
* The latest product version is always available from the product's homepage:
* http://www.zaval.org/products/lwvcl/
* and from the SourceForge:
* http://sourceforge.net/projects/zaval0003/
*
* Contacts:
* Support : support@zaval.org
* Change Requests : change-request@zaval.org
* Feedback : feedback@zaval.org
* Other : info@zaval.org
*
* Copyright (C) 2001-2003 Zaval Creative Engineering Group (http://www.zaval.org)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* (version 2) as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
package org.zaval.lw;import java.awt.*;import org.zaval.util.*;/** * This abstract class is used as base for lightweight views implementations. * A view is used to provide painting for a decorative element * (box, border and so on). To develop a view it is necessary to pass through * following steps: * <ul> * <li> * Inherit the class for your view. * </li> * <li> * Implement <code>paint</code> method to define the face of the view. * </li> * <li> * Override (if it is necessary) <code>recalc</code> method to calculate the view * merics. For example, you can calculate "pure" preferred size inside the method or * some metrical characteristics that are used to calculate the preferred size. * </li> * <li> * Override <code>calcPreferredSize</code> method to define the "pure" preferred size. * This is very important bacause if your view uses ORIGINAL type than the preferred size * will be used to calculate a preferred size for an owner light weight component. * </li> * </ul> */public abstract class LwViewextends ValidationObject{ /** * The stretch type of the view. */ public static final int STRETCH = 1; /** * The mosaic type of the view. */ public static final int MOSAIC = 2; /** * The original type of the view. */ public static final int ORIGINAL = 3; private int type = ORIGINAL; /** * Constructs the view. The view will use mosaic type as a default view type. */ public LwView() { this(MOSAIC); } /** * Constructs the view with the specified view type. * @param <code>type</code> the view type. */ public LwView(int type) { setType(type); } /** * Gets the type of the view. * @return a type of the view. */ public int getType() { return type; } /** * Sets the specified type of the view. The view can have stretch, mosaic or * original type (the types are defined with the appropriate constants of * the class), otherwise the method performs IllegalArgumentException * exception. The type defines an algorithm that is used to paint the * view, the short descriptions of the possible view types are shown below: * <ul> * <li> * ORIGINAL. The <code>paint</code> method of the view gets own preferred size as * the view size. * </li> * <li> * MOSAIC. The <code>paint</code> method of the view gets own preferred size as * the view size, but the view will be painted as many times as it can be placed inside * the owner component surface. * </li> * <li> * STRETCH. The view will be stretched on the owner component surface. * </li> * </ul> * @param <code>t</code> the specified view type. */ public void setType(int t) { if (t != STRETCH && t != MOSAIC && t != ORIGINAL) throw new IllegalArgumentException(); if (type != t) { type = t; invalidate(); } } /** * Gets the view insets. The insets is used to calculate the owner component * insets. * @return an insets of the view. */ public /*C#virtual*/ Insets getInsets() { return new Insets(0, 0, 0, 0); } /** * Gets the view preferred size. The size is calculated as amount of a "pure" * preferred size (that is returned with <code>calcPreferredSize</code> method) * and the view insets. The preferred size is used with an owner component to * compute own preferred size. * @return a preferred size of the view. */ public /*C#virtual*/ Dimension getPreferredSize () { validate(); return calcPreferredSize (); } /** * Calculates and returns the view preferred size. The method has not to use * the view insets to compute the preferred size. * @return a "pure" preferred size of the view. */ protected /*C#virtual*/ Dimension calcPreferredSize () { return new Dimension(); } /** * Invoked with <code>validate</code> method if the view is invalid. The method * can be overrided to calculate metrical characteristics of the view and the method * is called only if it is realy necessary, so there is not necessaty to care about * superfluous calling and computing. */ protected /*C#override*/ void recalc() {} /** * Paints the view using the preferred size of the view. The location where the * view has to be painted is determined with <code>x</code> and <code>y</code> * coordinates. * @param <code>g</code> the specified context to be used for painting. * @param <code>x</code> the x coordinate. * @param <code>y</code> the y coordinate. * @param <code>d</code> the owner component. */ public /*C#virtual*/ void paint(Graphics g, int x, int y, Drawable d) { //??? validate(); Dimension size = calcPreferredSize (); paint(g, x, y, size.width, size.height, d); } /** * Paints the view using a given width and height. The location where the * view has to be painted is determined with <code>x</code> and <code>y</code> * coordinates. This abstract method has to be implmented to define a "face" for the view. * @param <code>g</code> the specified context to be used for painting. * @param <code>x</code> the x coordinate. * @param <code>y</code> the y coordinate. * @param <code>w</code> the width of the view. * @param <code>h</code> the height of the view. * @param <code>d</code> the owner component. */ public abstract void paint(Graphics g, int x, int y, int w, int h, Drawable d); /** * The method is called whenever the view owner has been changed. * It allows to store the owner reference for a given view if it is necessary. * For example, if the view preferred size has been changed so in this case * the view owner component should be invalidated, because the owner preferred * size depends on the view. * @param <code>v</code> the new view owner. */ protected /*C#virtual*/ void ownerChanged(Validationable v) {}}
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