📄 toneaudio.java
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/*
*M3DEA - MOBILE 3D ENGINE API
*Copyright (C) 2006 Alexandre Watanabe alexandre_sw@yahoo.com.br
* Diego de Freitas zenon_cc@yahoo.com.br
* Paulo Rodrigo Priszculnik paulorp@paulorp.trix.net
* Rodrigo Arthur Lopes raspl@terra.com.br
*
* This library is free software; you can redistribute it
* and/or modify it under the terms of the GNU Lesser General
* Public License as published by the Free Software
* Foundation; either version 2.1 of the License, or (at your
* option) any later version.
*
* This library is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General
* Public License along with this library; if not, write to
* the Free Software Foundation, Inc., 59 Temple Place, Suite
* 330, Boston, MA 02111-1307 USA
*
*/
package m3dea.audio;
/**
* Classe 醬dio para tocar um Tone
*/
public class ToneAudio extends Audio
{
private byte tone;
private int ms;
/**
* Cria nova instancia de ToneAudio
* @param tone o tone a ser tocado (int de 0 a 127)
* @param ms dura玢o (em milisegundos)
*/
public ToneAudio(byte tone, int ms)
{
this.tone = tone;
this.ms = ms;
}
/**
* Recupera o Tone a ser tocado
* @return tone a ser tocado (int de 0 a 127)
*/
public byte getTone(){ return tone; }
/**
* Recupera dura玢o do tone
* @return dura玢o (em milisegundos)
*/
public int getMs(){ return ms; }
}
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