📄 gravityvisitor.java
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/*
*M3DEA - MOBILE 3D ENGINE API
*Copyright (C) 2006 Alexandre Watanabe alexandre_sw@yahoo.com.br
* Diego de Freitas zenon_cc@yahoo.com.br
* Paulo Rodrigo Priszculnik paulorp@paulorp.trix.net
* Rodrigo Arthur Lopes raspl@terra.com.br
*
* This library is free software; you can redistribute it
* and/or modify it under the terms of the GNU Lesser General
* Public License as published by the Free Software
* Foundation; either version 2.1 of the License, or (at your
* option) any later version.
*
* This library is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General
* Public License along with this library; if not, write to
* the Free Software Foundation, Inc., 59 Temple Place, Suite
* 330, Boston, MA 02111-1307 USA
*
*/
package m3dea.physics;
import m3dea.entities.*;
/**
* Classe que aplica colis鉶 aos objetos de cena
*/
public class GravityVisitor extends EntityVisitor
{
private float acceleration;
/**
* Cria nova inst鈔cia de GravityVisitor
* @param acceleration acelera玢o da gravidade
*/
public GravityVisitor(float acceleration)
{
this.acceleration = acceleration;
}
/**
* Recebe um Sprite para aplicar gravidade
* @param node Sprite para aplicar gravidade
*/
public void visitMobileEntity(Sprite node)
{
float[] vec = node.getMoveVector();
vec[1] -= acceleration * 0.5f;
node.setMoveVector( vec );
}
/**
* N鉶
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