📄 vector3d.java
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/*
*M3DEA - MOBILE 3D ENGINE API
*Copyright (C) 2006 Alexandre Watanabe alexandre_sw@yahoo.com.br
* Diego de Freitas zenon_cc@yahoo.com.br
* Paulo Rodrigo Priszculnik paulorp@paulorp.trix.net
* Rodrigo Arthur Lopes raspl@terra.com.br
*
* This library is free software; you can redistribute it
* and/or modify it under the terms of the GNU Lesser General
* Public License as published by the Free Software
* Foundation; either version 2.1 of the License, or (at your
* option) any later version.
*
* This library is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General
* Public License along with this library; if not, write to
* the Free Software Foundation, Inc., 59 Temple Place, Suite
* 330, Boston, MA 02111-1307 USA
*
*/
package m3dea.util;
/** Classe utilizada para realizar opera珲es vetorias b醩icas
*/
public class Vector3D
{
/** Construtor privado */
private Vector3D(){}
/**
* Calcula o produto escalar de dois vetores
* @param v vetor1
* @param u vetor2
* @return retorna o produto escalar
*/
public static float dotProduct(float[] v, float[] u)
{
return v[0] * u[0] + v[1] * u[1] + v[2] * u[2];
}
/**
* Calcula o produto vetorial de dois vetores
* @param v vetor1
* @param u vetor2
* @return retorna um vetor que representa o produto vetorial
*/
public static float[] crossProduct(float[] v, float[] u)
{
float[] newVec = {v[1] * u[2] - v[2] * u[1], v[2] * u[0] - v[0] * u[2], v[0] * u[1] - v[1] * u[0]};
return newVec;
}
/**
* Calcula comprimento do vetor
* @param v vetor
* @return Retorna comprimento do vetor
*/
public static float length(float[] v)
{
return (float)Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
}
/**
* Calcula proje玢o do vetor v sobre vetor u
* @param v vetor1
* @param u vetor2
* @return retorna um vetor que representa a proje玢o do vetor v sobre vetor u
*/
public static float[] project(float[] v, float[] u)
{
float lenU = length(u);
float scalar = dotProduct(v, u) / (lenU * lenU);
return scalarMul(scalar, u);
}
/**
* Calcula vetor normal definido pelos vetores u e v
* @param v vetor1
* @param u vetor2
* @return retorna vetor normal de u e v
*/
public static float[] calcNormal(float[] v, float[] u)
{
float[] cross = crossProduct(v, u);
return normalize(cross);
}
/** Normaliza o vetor v (comprimento = 1)
* @param v vetor
* @return retorna vetor normalizado
*/
public static float[] normalize(float[] v)
{
float len = length(v);
float[] newVec = {v[0] / len, v[1] / len, v[2] / len};
return newVec;
}
/**
* Calcula produto escalar do vetor v
* @param scalar valor a ser multiplicado
* @param v vetor
* @return retorna vetor calculado
*/
public static float[] scalarMul(float scalar, float[] v)
{
float[] newVec = {v[0] * scalar, v[1] * scalar, v[2] * scalar};
return newVec;
}
/**
* Subtrai dois vetores. v - u
* @param v vetor1
* @param u vetor2
* @return retorna vetor subtra韉o
*/
public static float[] sub(float[] v, float[] u)
{
float[] newVec = {v[0] - u[0], v[1] - u[1], v[2] - u[2]};
return newVec;
}
/**
* Soma dois vetores. v + u
* @param v vetor1
* @param u vetor2
* @return retorna vetor somado
*/
public static float[] add(float[] v, float[] u)
{
float[] newVec = {v[0] + u[0], v[1] + u[1], v[2] + u[2]};
return newVec;
}
/**
* Espelha vetor v no plano que tem vetor normal n
* @param v vetor diretor
* @param n vetor normal
* @return retorna vetor projetado
*/
public static float[] mirror(float[] v, float[] n)
{
float[] u = Vector3D.project(v, n);
return Vector3D.sub(v, Vector3D.scalarMul(2.0f, u));
}
/**
* Constr骾 um vetor
* @param x valor de x
* @param y valor de y
* @param z valor de z
* @return retorna vetor
*/
public static float[] vector(float x, float y, float z)
{
float[] v = {x, y, z};
return v;
}
/**
* Copia um vetor
* @param v vetor a ser copiado
* @return retorna c髉ia do vetor
*/
public static float[] copy(float[] v)
{
return new float[] {v[0], v[1], v[2]};
}
/**
* Representa玢o do vetor em String
* @param v vetor
* @return retorna representa玢o do vetor
*/
public static String toString(float[] v)
{
return "(" + v[0] + ", " + v[1] + ", " + v[2] + ")";
}
}
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