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📄 socketclient.cpp

📁 该程序为简单的udp协议的软件
💻 CPP
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// SocketClient.cpp : implementation file
//

#include "stdafx.h"
#include "testserver.h"
#include "SocketClient.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSocketClient

CSocketClient::CSocketClient()
{
}

CSocketClient::~CSocketClient()
{
}


// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CSocketClient, CAsyncSocket)
	//{{AFX_MSG_MAP(CSocketClient)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif	// 0

/////////////////////////////////////////////////////////////////////////////
// CSocketClient member functions

void CSocketClient::OnReceive(int nErrorCode) 
{
	// TODO: Add your specialized code here and/or call the base class
	if(nErrorCode==0)
	{
		BYTE buffer[1025]={0};
		int res=Receive(buffer,1024);
		if(res>0)
		{
			buffer[res]=0;
			::SendMessage(m_hWndMsg,WM_MSG_RECDATA,(WPARAM)buffer,0);
		}
	}
		
	CAsyncSocket::OnReceive(nErrorCode);
}

void CSocketClient::OnClose(int nErrorCode) 
{
	// TODO: Add your specialized code here and/or call the base class
	::PostMessage(m_hWndMsg,WM_MSG_REMOVECLIENT,(WPARAM)this,0);
	
	CAsyncSocket::OnClose(nErrorCode);
}

void CSocketClient::SetAddr(CString str)
{
	m_strIP=str;
}

CString CSocketClient::GetAddr()
{
	return m_strIP;
}

void CSocketClient::SetMsgHwnd(HWND hwnd)
{
	m_hWndMsg=hwnd;
}

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