📄 youxi.hex
字号:
0x00000870: ea000000 .... B 0x878
0x00000874: e1a01007 .... MOV r1,r7
0x00000878: e3520000 ..R. CMP r2,#0
0x0000087c: 0a000003 .... BEQ 0x890
0x00000880: e2000007 .... AND r0,r0,#7
0x00000884: e7d30000 .... LDRB r0,[r3,r0]
0x00000888: e1806001 .`.. ORR r6,r0,r1
0x0000088c: ea000002 .... B 0x89c
0x00000890: e2000007 .... AND r0,r0,#7
0x00000894: e7d30000 .... LDRB r0,[r3,r0]
0x00000898: e1c16000 .`.. BIC r6,r1,r0
0x0000089c: e24a0020 .J. SUB r0,r10,#0x20
0x000008a0: e58d0008 .... STR r0,[r13,#8]
0x000008a4: e3a00036 6... MOV r0,#0x36
0x000008a8: ebfffeaa .... BL LCM128645ZK_cmd ; 0x358
0x000008ac: e59d0008 .... LDR r0,[r13,#8]
0x000008b0: e2800080 .... ADD r0,r0,#0x80
0x000008b4: e20000ff .... AND r0,r0,#0xff
0x000008b8: ebfffea6 .... BL LCM128645ZK_cmd ; 0x358
0x000008bc: e59dc000 .... LDR r12,[r13,#0]
0x000008c0: e28c0088 .... ADD r0,r12,#0x88
0x000008c4: e20000ff .... AND r0,r0,#0xff
0x000008c8: ebfffea2 .... BL LCM128645ZK_cmd ; 0x358
0x000008cc: e3540001 ..T. CMP r4,#1
0x000008d0: 1a000006 .... BNE 0x8f0
0x000008d4: e1a00006 .... MOV r0,r6
0x000008d8: ebfffedb .... BL LCM128645ZK_data ; 0x44c
0x000008dc: e1a00005 .... MOV r0,r5
0x000008e0: ebfffed9 .... BL LCM128645ZK_data ; 0x44c
0x000008e4: e08b020a .... ADD r0,r11,r10,LSL #4
0x000008e8: e7c06008 .`.. STRB r6,[r0,r8]
0x000008ec: ea000005 .... B 0x908
0x000008f0: e1a00007 .... MOV r0,r7
0x000008f4: ebfffed4 .... BL LCM128645ZK_data ; 0x44c
0x000008f8: e1a00006 .... MOV r0,r6
0x000008fc: ebfffed2 .... BL LCM128645ZK_data ; 0x44c
0x00000900: e08b020a .... ADD r0,r11,r10,LSL #4
0x00000904: e7c06009 .`.. STRB r6,[r0,r9]
0x00000908: e3a00030 0... MOV r0,#0x30
0x0000090c: ebfffe91 .... BL LCM128645ZK_cmd ; 0x358
0x00000910: eaffffcf .... B 0x854
GUI_HLine
0x00000914: e92d40f0 .@-. STMFD r13!,{r4-r7,r14}
0x00000918: e1a07003 .p.. MOV r7,r3
0x0000091c: e1a06001 .`.. MOV r6,r1
0x00000920: e1a05002 .P.. MOV r5,r2
0x00000924: e1a04000 .@.. MOV r4,r0
0x00000928: e1540005 ..T. CMP r4,r5
0x0000092c: 9a000002 .... BLS 0x93c
0x00000930: e1a00005 .... MOV r0,r5
0x00000934: e1a05004 .P.. MOV r5,r4
0x00000938: e1a04000 .@.. MOV r4,r0
0x0000093c: e1a02007 . .. MOV r2,r7
0x00000940: e1a01006 .... MOV r1,r6
0x00000944: e1a00004 .... MOV r0,r4
0x00000948: ebffff82 .... BL GUI_Point ; 0x758
0x0000094c: e2840001 .... ADD r0,r4,#1
0x00000950: e20040ff .@.. AND r4,r0,#0xff
0x00000954: e1550004 ..U. CMP r5,r4
0x00000958: 2afffff7 ...* BCS 0x93c
0x0000095c: e8bd80f0 .... LDMFD r13!,{r4-r7,pc}
GUI_RLine
0x00000960: e92d40f0 .@-. STMFD r13!,{r4-r7,r14}
0x00000964: e1a07003 .p.. MOV r7,r3
0x00000968: e1a06000 .`.. MOV r6,r0
0x0000096c: e1a05002 .P.. MOV r5,r2
0x00000970: e1a04001 .@.. MOV r4,r1
0x00000974: e1540005 ..T. CMP r4,r5
0x00000978: 9a000002 .... BLS 0x988
0x0000097c: e1a00005 .... MOV r0,r5
0x00000980: e1a05004 .P.. MOV r5,r4
0x00000984: e1a04000 .@.. MOV r4,r0
0x00000988: e1a02007 . .. MOV r2,r7
0x0000098c: e1a01004 .... MOV r1,r4
0x00000990: e1a00006 .... MOV r0,r6
0x00000994: ebffff6f o... BL GUI_Point ; 0x758
0x00000998: e2840001 .... ADD r0,r4,#1
0x0000099c: e20040ff .@.. AND r4,r0,#0xff
0x000009a0: e1550004 ..U. CMP r5,r4
0x000009a4: 2afffff7 ...* BCS 0x988
0x000009a8: e8bd80f0 .... LDMFD r13!,{r4-r7,pc}
GUI_Rectangle
0x000009ac: e92d41f0 .A-. STMFD r13!,{r4-r8,r14}
0x000009b0: e59d4018 .@.. LDR r4,[r13,#0x18]
0x000009b4: e1a08001 .... MOV r8,r1
0x000009b8: e1a07000 .p.. MOV r7,r0
0x000009bc: e1a06003 .`.. MOV r6,r3
0x000009c0: e1a05002 .P.. MOV r5,r2
0x000009c4: e1a03004 .0.. MOV r3,r4
0x000009c8: e1a02005 . .. MOV r2,r5
0x000009cc: e1a01008 .... MOV r1,r8
0x000009d0: e1a00007 .... MOV r0,r7
0x000009d4: ebffffce .... BL GUI_HLine ; 0x914
0x000009d8: e1a03004 .0.. MOV r3,r4
0x000009dc: e1a02005 . .. MOV r2,r5
0x000009e0: e1a01006 .... MOV r1,r6
0x000009e4: e1a00007 .... MOV r0,r7
0x000009e8: ebffffc9 .... BL GUI_HLine ; 0x914
0x000009ec: e1a03004 .0.. MOV r3,r4
0x000009f0: e1a02006 . .. MOV r2,r6
0x000009f4: e1a01008 .... MOV r1,r8
0x000009f8: e1a00007 .... MOV r0,r7
0x000009fc: ebffffd7 .... BL GUI_RLine ; 0x960
0x00000a00: e1a03004 .0.. MOV r3,r4
0x00000a04: e1a02006 . .. MOV r2,r6
0x00000a08: e1a01008 .... MOV r1,r8
0x00000a0c: e1a00005 .... MOV r0,r5
0x00000a10: e8bd41f0 .A.. LDMFD r13!,{r4-r8,r14}
0x00000a14: eaffffd1 .... B GUI_RLine ; 0x960
GUI_RectangleFill
0x00000a18: e92d41f0 .A-. STMFD r13!,{r4-r8,r14}
0x00000a1c: e59d8018 .... LDR r8,[r13,#0x18]
0x00000a20: e1a07002 .p.. MOV r7,r2
0x00000a24: e1a06003 .`.. MOV r6,r3
0x00000a28: e1a05000 .P.. MOV r5,r0
0x00000a2c: e1a04001 .@.. MOV r4,r1
0x00000a30: e1550007 ..U. CMP r5,r7
0x00000a34: 9a000002 .... BLS 0xa44
0x00000a38: e1a00005 .... MOV r0,r5
0x00000a3c: e1a05007 .P.. MOV r5,r7
0x00000a40: e1a07000 .p.. MOV r7,r0
0x00000a44: e1540006 ..T. CMP r4,r6
0x00000a48: 9a000002 .... BLS 0xa58
0x00000a4c: e1a00004 .... MOV r0,r4
0x00000a50: e1a04006 .@.. MOV r4,r6
0x00000a54: e1a06000 .`.. MOV r6,r0
0x00000a58: e1540006 ..T. CMP r4,r6
0x00000a5c: 1a000005 .... BNE 0xa78
0x00000a60: e1a03008 .0.. MOV r3,r8
0x00000a64: e1a02007 . .. MOV r2,r7
0x00000a68: e1a01004 .... MOV r1,r4
0x00000a6c: e1a00005 .... MOV r0,r5
0x00000a70: e8bd41f0 .A.. LDMFD r13!,{r4-r8,r14}
0x00000a74: eaffffa6 .... B GUI_HLine ; 0x914
0x00000a78: e1550007 ..U. CMP r5,r7
0x00000a7c: 1a00000c .... BNE 0xab4
0x00000a80: e1a03008 .0.. MOV r3,r8
0x00000a84: e1a02006 . .. MOV r2,r6
0x00000a88: e1a01004 .... MOV r1,r4
0x00000a8c: e1a00005 .... MOV r0,r5
0x00000a90: e8bd41f0 .A.. LDMFD r13!,{r4-r8,r14}
0x00000a94: eaffffb1 .... B GUI_RLine ; 0x960
0x00000a98: e1a03008 .0.. MOV r3,r8
0x00000a9c: e1a02007 . .. MOV r2,r7
0x00000aa0: e1a01004 .... MOV r1,r4
0x00000aa4: e1a00005 .... MOV r0,r5
0x00000aa8: ebffff99 .... BL GUI_HLine ; 0x914
0x00000aac: e2840001 .... ADD r0,r4,#1
0x00000ab0: e20040ff .@.. AND r4,r0,#0xff
0x00000ab4: e1540006 ..T. CMP r4,r6
0x00000ab8: 9afffff6 .... BLS 0xa98
0x00000abc: e8bd81f0 .... LDMFD r13!,{r4-r8,pc}
$d
0x00000ac0: e0028000 .... DCD 3758260224
0x00000ac4: 00001388 .... DCD 5000
0x00000ac8: e002c000 .... DCD 3758276608
0x00000acc: 0007ffff .... DCD 524287
0x00000ad0: 40000000 ...@ DCD 1073741824
0x00000ad4: 000186a0 .... DCD 100000
0x00000ad8: 4000002c ,..@ DCD 1073741868
0x00000adc: 00001c30 0... DCD 7216
Disp_Numbers
$a
0x00000ae0: e92d4018 .@-. STMFD r13!,{r3,r4,r14}
0x00000ae4: e59f4204 .B.. LDR r4,0xcf0
0x00000ae8: e3a03001 .0.. MOV r3,#1
0x00000aec: e3a02032 2 .. MOV r2,#0x32
0x00000af0: e3a01014 .... MOV r1,#0x14
0x00000af4: e3a0006e n... MOV r0,#0x6e
0x00000af8: ebffff98 .... BL GUI_RLine ; 0x960
0x00000afc: e1a00004 .... MOV r0,r4
0x00000b00: ebfffdf0 .... BL LCM128645ZK_Shortdelay ; 0x2c8
0x00000b04: e3a03001 .0.. MOV r3,#1
0x00000b08: e58d3000 .0.. STR r3,[r13,#0]
0x00000b0c: e3a03032 20.. MOV r3,#0x32
0x00000b10: e3a02078 x .. MOV r2,#0x78
0x00000b14: e3a01014 .... MOV r1,#0x14
0x00000b18: e3a0006e n... MOV r0,#0x6e
0x00000b1c: ebffffbd .... BL GUI_RectangleFill ; 0xa18
0x00000b20: e3a03001 .0.. MOV r3,#1
0x00000b24: e58d3000 .0.. STR r3,[r13,#0]
0x00000b28: e3a03032 20.. MOV r3,#0x32
0x00000b2c: e3a02078 x .. MOV r2,#0x78
0x00000b30: e3a01014 .... MOV r1,#0x14
0x00000b34: e3a0006e n... MOV r0,#0x6e
0x00000b38: ebffff9b .... BL GUI_Rectangle ; 0x9ac
0x00000b3c: e3a03001 .0.. MOV r3,#1
0x00000b40: e3a02078 x .. MOV r2,#0x78
0x00000b44: e3a01023 #... MOV r1,#0x23
0x00000b48: e3a0006e n... MOV r0,#0x6e
0x00000b4c: ebffff70 p... BL GUI_HLine ; 0x914
0x00000b50: eaffffe4 .... B 0xae8
Game_HTest
0x00000b54: e92d41f8 .A-. STMFD r13!,{r3-r8,r14}
0x00000b58: e3a00000 .... MOV r0,#0
0x00000b5c: e51f8090 .... LDR r8,0xad4
0x00000b60: ea00001f .... B 0xbe4
0x00000b64: e2801001 .... ADD r1,r0,#1
0x00000b68: e20160ff .`.. AND r6,r1,#0xff
0x00000b6c: e2801002 .... ADD r1,r0,#2
0x00000b70: e2800003 .... ADD r0,r0,#3
0x00000b74: e20050ff .P.. AND r5,r0,#0xff
0x00000b78: e20170ff .p.. AND r7,r1,#0xff
0x00000b7c: e3a04000 .@.. MOV r4,#0
0x00000b80: ea000014 .... B 0xbd8
0x00000b84: e2840005 .... ADD r0,r4,#5
0x00000b88: e20020ff . .. AND r2,r0,#0xff
0x00000b8c: e3a03001 .0.. MOV r3,#1
0x00000b90: e58d3000 .0.. STR r3,[r13,#0]
0x00000b94: e2840002 .... ADD r0,r4,#2
0x00000b98: e20000ff .... AND r0,r0,#0xff
0x00000b9c: e1a03005 .0.. MOV r3,r5
0x00000ba0: e1a01007 .... MOV r1,r7
0x00000ba4: ebffff9b .... BL GUI_RectangleFill ; 0xa18
0x00000ba8: e1a00008 .... MOV r0,r8
0x00000bac: ebfffdc5 .... BL LCM128645ZK_Shortdelay ; 0x2c8
0x00000bb0: e2840004 .... ADD r0,r4,#4
0x00000bb4: e20020ff . .. AND r2,r0,#0xff
0x00000bb8: e2840001 .... ADD r0,r4,#1
0x00000bbc: e3a03000 .0.. MOV r3,#0
0x00000bc0: e58d3000 .0.. STR r3,[r13,#0]
0x00000bc4: e20000ff .... AND r0,r0,#0xff
0x00000bc8: e1a04000 .@.. MOV r4,r0
0x00000bcc: e1a03005 .0.. MOV r3,r5
0x00000bd0: e1a01006 .... MOV r1,r6
0x00000bd4: ebffff8f .... BL GUI_RectangleFill ; 0xa18
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