📄 tc3d_allocator.h
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/**
* Comet 3D Engine file (c) 2007 - 2008 Tianjie Wei, THSystems Research Group
*
* Released under BSD license, please refer to license.txt for more information
*/
#ifndef _TC3D_ALLOCATOR_H_
#define _TC3D_ALLOCATOR_H_
#include "TC3D_Policy.h"
#include "TC3D_Traits.h"
namespace C3D
{
namespace Util
{
/**
* Standard memory allocator
*
* @Author Tianjie (James) Wei
* @Version 3.0
*/
template < class T, class TPolicy = TC3D_PolicyStd<T>,
class TTraits = TC3D_Traits<T> >
class TC3D_Allocator : public TPolicy, public TTraits
{
public:
/**
* Convert TC3D_Allocator<T> to TC3D_Allocator<U>
*/
template < class U >
struct Rebind
{
typedef TC3D_Allocator< U, typename TPolicy::template Rebind<U>::Other,
typename TTraits::template Rebind<U>::Other > Other;
};
public:
/**
* Default constructor
*/
inline explicit TC3D_Allocator()
{
}
/**
* Copy constructor
*/
inline explicit TC3D_Allocator(const TC3D_Allocator &src) :
TTraits(src), TPolicy(src)
{
}
/**
* TC3D_Allocator<U> copy constructor
*/
template < class U >
inline TC3D_Allocator(const TC3D_Allocator<U> &src)
{
}
/**
* TC3D_Allocator<U> copy constructor
*/
template < class U, class TPolicy2, class TTraits2 >
inline TC3D_Allocator(const TC3D_Allocator<U, TPolicy2, TTraits2> &src) :
TTraits(src), TPolicy(src)
{
}
};
};
};
#endif
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