📄 ceguispinnerproperties.h
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/***********************************************************************
filename: CEGUISpinnerProperties.h
created: 7/2/2005
author: Paul D Turner
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGUISpinnerProperties_h_
#define _CEGUISpinnerProperties_h_
#include "CEGUIProperty.h"
// Start of CEGUI namespace section
namespace CEGUI
{
// Start of SpinnerProperties namespace section
namespace SpinnerProperties
{
/*!
\brief
Property to access the current value of the spinner.
\par Usage:
- Name: CurrentValue
- Format: "[float]".
\par Where:
- [float] represents the current value of the Spinner widget.
*/
class CurrentValue : public Property
{
public:
CurrentValue() : Property(
"CurrentValue",
"Property to get/set the current value of the spinner. Value is a float.",
"0.000000")
{}
String get(const PropertyReceiver* receiver) const;
void set(PropertyReceiver* receiver, const String& value);
};
/*!
\brief
Property to access the step size of the spinner.
\par Usage:
- Name: StepSize
- Format: "[float]".
\par Where:
- [float] represents the current value of the Spinner widget.
*/
class StepSize : public Property
{
public:
StepSize() : Property(
"StepSize",
"Property to get/set the step size of the spinner. Value is a float.",
"1.000000")
{}
String get(const PropertyReceiver* receiver) const;
void set(PropertyReceiver* receiver, const String& value);
};
/*!
\brief
Property to access the minimum value setting of the spinner.
\par Usage:
- Name: MinimumValue
- Format: "[float]".
\par Where:
- [float] represents the current minimum value of the Spinner widget.
*/
class MinimumValue : public Property
{
public:
MinimumValue() : Property(
"MinimumValue",
"Property to get/set the minimum value setting of the spinner. Value is a float.",
"-32768.000000")
{}
String get(const PropertyReceiver* receiver) const;
void set(PropertyReceiver* receiver, const String& value);
};
/*!
\brief
Property to access the maximum value setting of the spinner.
\par Usage:
- Name: MaximumValue
- Format: "[float]".
\par Where:
- [float] represents the current maximum value of the Spinner widget.
*/
class MaximumValue : public Property
{
public:
MaximumValue() : Property(
"MaximumValue",
"Property to get/set the maximum value setting of the spinner. Value is a float.",
"32767.000000")
{}
String get(const PropertyReceiver* receiver) const;
void set(PropertyReceiver* receiver, const String& value);
};
/*!
\brief
Property to access the TextInputMode setting.
This property offers access the text display and input mode for the spinner.
\par Usage:
- Name: TextInputMode
- Format: "[text]".
\par Where [text] is:
- "FloatingPoint" for floating point decimal numbers.
- "Integer" for integer decimal numbers.
- "Hexadecimal" for hexadecimal numbers.
- "Octal" for octal numbers.
*/
class TextInputMode : public Property
{
public:
TextInputMode() : Property(
"TextInputMode",
"Property to get/set the TextInputMode setting for the spinner. Value is \"FloatingPoint\", \"Integer\", \"Hexadecimal\", or \"Octal\".",
"Integer")
{}
String get(const PropertyReceiver* receiver) const;
void set(PropertyReceiver* receiver, const String& value);
};
} // End of SpinnerProperties namespace section
} // End of CEGUI namespace section
#endif // end of guard _CEGUISpinnerProperties_h_
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