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📄 ceguiscrollbar.h

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/***********************************************************************
	filename: 	CEGUIScrollbar.h
	created:	13/4/2004
	author:		Paul D Turner
	
	purpose:	Interface to base class for Scrollbar widget
*************************************************************************/
/***************************************************************************
 *   Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
 *
 *   Permission is hereby granted, free of charge, to any person obtaining
 *   a copy of this software and associated documentation files (the
 *   "Software"), to deal in the Software without restriction, including
 *   without limitation the rights to use, copy, modify, merge, publish,
 *   distribute, sublicense, and/or sell copies of the Software, and to
 *   permit persons to whom the Software is furnished to do so, subject to
 *   the following conditions:
 *
 *   The above copyright notice and this permission notice shall be
 *   included in all copies or substantial portions of the Software.
 *
 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 *   OTHER DEALINGS IN THE SOFTWARE.
 ***************************************************************************/
#ifndef _CEGUIScrollbar_h_
#define _CEGUIScrollbar_h_

#include "CEGUIBase.h"
#include "CEGUIWindow.h"
#include "elements/CEGUIScrollbarProperties.h"


#if defined(_MSC_VER)
#	pragma warning(push)
#	pragma warning(disable : 4251)
#endif


// Start of CEGUI namespace section
namespace CEGUI
{
/*!
\brief
    Base class for ItemEntry window renderer objects.
*/
class CEGUIEXPORT ScrollbarWindowRenderer : public WindowRenderer
{
public:
    /*!
    \brief
        Constructor
    */
    ScrollbarWindowRenderer(const String& name);

    /*!
    \brief
        update the size and location of the thumb to properly represent the current state of the scroll bar
    */
    virtual void    updateThumb(void)   = 0;

    /*!
    \brief
        return value that best represents current scroll bar position given the current location of the thumb.

    \return
        float value that, given the thumb widget position, best represents the current position for the scroll bar.
    */
    virtual float   getValueFromThumb(void) const   = 0;

    /*!
    \brief
        Given window location \a pt, return a value indicating what change should be 
        made to the scroll bar.

    \param pt
        Point object describing a pixel position in window space.

    \return
        - -1 to indicate scroll bar position should be moved to a lower value.
        -  0 to indicate scroll bar position should not be changed.
        - +1 to indicate scroll bar position should be moved to a higher value.
    */
    virtual float   getAdjustDirectionFromPoint(const Point& pt) const  = 0;
};

/*!
\brief
	Base scroll bar class.

	This base class for scroll bars does not have any idea of direction - a derived class would
	add whatever meaning is appropriate according to what that derived class
	represents to the user.
*/
class CEGUIEXPORT Scrollbar : public Window
{
public:
	static const String EventNamespace;				//!< Namespace for global events
    static const String WidgetTypeName;             //!< Window factory name

	/*************************************************************************
		Event name constants
	*************************************************************************/
	static const String EventScrollPositionChanged;		//!< Name of the event fired when the scroll bar position value changes
	static const String EventThumbTrackStarted;			//!< Name of the event fired when the user begins dragging the thumb.
	static const String EventThumbTrackEnded;				//!< Name of the event fired when the user releases the thumb.
	static const String EventScrollConfigChanged;			//!< Name of the event fired when the scroll bar configuration data changes.

    /*************************************************************************
        Child Widget name suffix constants
    *************************************************************************/
    static const String ThumbNameSuffix;            //!< Widget name suffix for the thumb component.
    static const String IncreaseButtonNameSuffix;   //!< Widget name suffix for the increase button component.
    static const String DecreaseButtonNameSuffix;   //!< Widget name suffix for the decrease button component.

	/*************************************************************************
		Accessor functions
	*************************************************************************/
	/*!
	\brief
		Return the size of the document or data.
		
		The document size should be thought of as the total size of the data that
		is being scrolled through (the number of lines in a text file for example).

	\note
		The returned value has no meaning within the Gui system, it is left up to the
		application to assign appropriate values for the application specific use of
		the scroll bar.

	\return
		float value specifying the currently set document size.
	*/
	float	getDocumentSize(void) const			{return d_documentSize;}


	/*!
	\brief
		Return the page size for this scroll bar.
		
		The page size is typically the amount of data that can be displayed at one
		time.  This value is also used when calculating the amount the position will
		change when you click either side of the scroll bar thumb - the amount the
		position changes will is (pageSize - overlapSize).

	\note
		The returned value has no meaning within the Gui system, it is left up to the
		application to assign appropriate values for the application specific use of
		the scroll bar.

	\return
		float value specifying the currently set page size.
	*/
	float	getPageSize(void) const				{return d_pageSize;}


	/*!
	\brief
		Return the step size for this scroll bar.
		
		The step size is typically a single unit of data that can be displayed, this is the
		amount the position will change when you click either of the arrow buttons on the
		scroll bar.  (this could be 1 for a single line of text, for example).

	\note
		The returned value has no meaning within the Gui system, it is left up to the
		application to assign appropriate values for the application specific use of
		the scroll bar.

	\return
		float value specifying the currently set step size.
	*/
	float	getStepSize(void) const				{return d_stepSize;}


	/*!
	\brief
		Return the overlap size for this scroll bar.
		
		The overlap size is the amount of data from the end of a 'page' that will
		remain visible when the position is moved by a page.  This is usually used
		so that the user keeps some context of where they were within the document's
		data when jumping a page at a time.

	\note
		The returned value has no meaning within the Gui system, it is left up to the
		application to assign appropriate values for the application specific use of
		the scroll bar.

	\return
		float value specifying the currently set overlap size.
	*/
	float	getOverlapSize(void) const			{return d_overlapSize;}


	/*!
	\brief
		Return the current position of scroll bar within the document.

		The range of the scroll bar is from 0 to the size of the document minus the
		size of a page (0 <= position <= (documentSize - pageSize)).

	\note
		The returned value has no meaning within the Gui system, it is left up to the
		application to assign appropriate values for the application specific use of
		the scroll bar.

	\return
		float value specifying the current position of the scroll bar within its
		document.
	*/
	float	getScrollPosition(void) const		{return d_position;}


    /*!
    \brief
        Return a pointer to the 'increase' PushButtoncomponent widget for this
        Scrollbar.

    \return
        Pointer to a PushButton object.

    \exception UnknownObjectException
        Thrown if the increase PushButton component does not exist.
    */
    PushButton* getIncreaseButton() const;


    /*!
    \brief
        Return a pointer to the 'decrease' PushButton component widget for this
        Scrollbar.

    \return
        Pointer to a PushButton object.

    \exception UnknownObjectException
        Thrown if the 'decrease' PushButton component does not exist.
    */
    PushButton* getDecreaseButton() const;


    /*!
    \brief
        Return a pointer to the Thumb component widget for this Scrollbar.

    \return
        Pointer to a Thumb object.

    \exception UnknownObjectException
        Thrown if the Thumb component does not exist.
    */
    Thumb* getThumb() const;


	/*************************************************************************
		Manipulator Commands
	*************************************************************************/
	/*!
	\brief
		Initialises the Scrollbar object ready for use.

	\note
		This must be called for every window created.  Normally this is handled automatically by the WindowFactory for each Window type.

	\return
		Nothing
	*/
	virtual void	initialiseComponents(void);


	/*!
	\brief
		Set the size of the document or data.
		
		The document size should be thought of as the total size of the data that
		is being scrolled through (the number of lines in a text file for example).

	\note
		The value set has no meaning within the Gui system, it is left up to the
		application to assign appropriate values for the application specific use of
		the scroll bar.

	\param document_size
		float value specifying the document size.

	\return
		Nothing.
	*/
	void	setDocumentSize(float document_size);


	/*!
	\brief
		Set the page size for this scroll bar.
		
		The page size is typically the amount of data that can be displayed at one
		time.  This value is also used when calculating the amount the position will
		change when you click either side of the scroll bar thumb - the amount the

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