📄 ceguiscrollbar.h
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/***********************************************************************
filename: CEGUIScrollbar.h
created: 13/4/2004
author: Paul D Turner
purpose: Interface to base class for Scrollbar widget
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGUIScrollbar_h_
#define _CEGUIScrollbar_h_
#include "CEGUIBase.h"
#include "CEGUIWindow.h"
#include "elements/CEGUIScrollbarProperties.h"
#if defined(_MSC_VER)
# pragma warning(push)
# pragma warning(disable : 4251)
#endif
// Start of CEGUI namespace section
namespace CEGUI
{
/*!
\brief
Base class for ItemEntry window renderer objects.
*/
class CEGUIEXPORT ScrollbarWindowRenderer : public WindowRenderer
{
public:
/*!
\brief
Constructor
*/
ScrollbarWindowRenderer(const String& name);
/*!
\brief
update the size and location of the thumb to properly represent the current state of the scroll bar
*/
virtual void updateThumb(void) = 0;
/*!
\brief
return value that best represents current scroll bar position given the current location of the thumb.
\return
float value that, given the thumb widget position, best represents the current position for the scroll bar.
*/
virtual float getValueFromThumb(void) const = 0;
/*!
\brief
Given window location \a pt, return a value indicating what change should be
made to the scroll bar.
\param pt
Point object describing a pixel position in window space.
\return
- -1 to indicate scroll bar position should be moved to a lower value.
- 0 to indicate scroll bar position should not be changed.
- +1 to indicate scroll bar position should be moved to a higher value.
*/
virtual float getAdjustDirectionFromPoint(const Point& pt) const = 0;
};
/*!
\brief
Base scroll bar class.
This base class for scroll bars does not have any idea of direction - a derived class would
add whatever meaning is appropriate according to what that derived class
represents to the user.
*/
class CEGUIEXPORT Scrollbar : public Window
{
public:
static const String EventNamespace; //!< Namespace for global events
static const String WidgetTypeName; //!< Window factory name
/*************************************************************************
Event name constants
*************************************************************************/
static const String EventScrollPositionChanged; //!< Name of the event fired when the scroll bar position value changes
static const String EventThumbTrackStarted; //!< Name of the event fired when the user begins dragging the thumb.
static const String EventThumbTrackEnded; //!< Name of the event fired when the user releases the thumb.
static const String EventScrollConfigChanged; //!< Name of the event fired when the scroll bar configuration data changes.
/*************************************************************************
Child Widget name suffix constants
*************************************************************************/
static const String ThumbNameSuffix; //!< Widget name suffix for the thumb component.
static const String IncreaseButtonNameSuffix; //!< Widget name suffix for the increase button component.
static const String DecreaseButtonNameSuffix; //!< Widget name suffix for the decrease button component.
/*************************************************************************
Accessor functions
*************************************************************************/
/*!
\brief
Return the size of the document or data.
The document size should be thought of as the total size of the data that
is being scrolled through (the number of lines in a text file for example).
\note
The returned value has no meaning within the Gui system, it is left up to the
application to assign appropriate values for the application specific use of
the scroll bar.
\return
float value specifying the currently set document size.
*/
float getDocumentSize(void) const {return d_documentSize;}
/*!
\brief
Return the page size for this scroll bar.
The page size is typically the amount of data that can be displayed at one
time. This value is also used when calculating the amount the position will
change when you click either side of the scroll bar thumb - the amount the
position changes will is (pageSize - overlapSize).
\note
The returned value has no meaning within the Gui system, it is left up to the
application to assign appropriate values for the application specific use of
the scroll bar.
\return
float value specifying the currently set page size.
*/
float getPageSize(void) const {return d_pageSize;}
/*!
\brief
Return the step size for this scroll bar.
The step size is typically a single unit of data that can be displayed, this is the
amount the position will change when you click either of the arrow buttons on the
scroll bar. (this could be 1 for a single line of text, for example).
\note
The returned value has no meaning within the Gui system, it is left up to the
application to assign appropriate values for the application specific use of
the scroll bar.
\return
float value specifying the currently set step size.
*/
float getStepSize(void) const {return d_stepSize;}
/*!
\brief
Return the overlap size for this scroll bar.
The overlap size is the amount of data from the end of a 'page' that will
remain visible when the position is moved by a page. This is usually used
so that the user keeps some context of where they were within the document's
data when jumping a page at a time.
\note
The returned value has no meaning within the Gui system, it is left up to the
application to assign appropriate values for the application specific use of
the scroll bar.
\return
float value specifying the currently set overlap size.
*/
float getOverlapSize(void) const {return d_overlapSize;}
/*!
\brief
Return the current position of scroll bar within the document.
The range of the scroll bar is from 0 to the size of the document minus the
size of a page (0 <= position <= (documentSize - pageSize)).
\note
The returned value has no meaning within the Gui system, it is left up to the
application to assign appropriate values for the application specific use of
the scroll bar.
\return
float value specifying the current position of the scroll bar within its
document.
*/
float getScrollPosition(void) const {return d_position;}
/*!
\brief
Return a pointer to the 'increase' PushButtoncomponent widget for this
Scrollbar.
\return
Pointer to a PushButton object.
\exception UnknownObjectException
Thrown if the increase PushButton component does not exist.
*/
PushButton* getIncreaseButton() const;
/*!
\brief
Return a pointer to the 'decrease' PushButton component widget for this
Scrollbar.
\return
Pointer to a PushButton object.
\exception UnknownObjectException
Thrown if the 'decrease' PushButton component does not exist.
*/
PushButton* getDecreaseButton() const;
/*!
\brief
Return a pointer to the Thumb component widget for this Scrollbar.
\return
Pointer to a Thumb object.
\exception UnknownObjectException
Thrown if the Thumb component does not exist.
*/
Thumb* getThumb() const;
/*************************************************************************
Manipulator Commands
*************************************************************************/
/*!
\brief
Initialises the Scrollbar object ready for use.
\note
This must be called for every window created. Normally this is handled automatically by the WindowFactory for each Window type.
\return
Nothing
*/
virtual void initialiseComponents(void);
/*!
\brief
Set the size of the document or data.
The document size should be thought of as the total size of the data that
is being scrolled through (the number of lines in a text file for example).
\note
The value set has no meaning within the Gui system, it is left up to the
application to assign appropriate values for the application specific use of
the scroll bar.
\param document_size
float value specifying the document size.
\return
Nothing.
*/
void setDocumentSize(float document_size);
/*!
\brief
Set the page size for this scroll bar.
The page size is typically the amount of data that can be displayed at one
time. This value is also used when calculating the amount the position will
change when you click either side of the scroll bar thumb - the amount the
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