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📄 ceguiframewindow.h

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/***********************************************************************
	filename: 	CEGUIFrameWindow.h
	created:	13/4/2004
	author:		Paul D Turner
	
	purpose:	Interface to base class for FrameWindow
*************************************************************************/
/***************************************************************************
 *   Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
 *
 *   Permission is hereby granted, free of charge, to any person obtaining
 *   a copy of this software and associated documentation files (the
 *   "Software"), to deal in the Software without restriction, including
 *   without limitation the rights to use, copy, modify, merge, publish,
 *   distribute, sublicense, and/or sell copies of the Software, and to
 *   permit persons to whom the Software is furnished to do so, subject to
 *   the following conditions:
 *
 *   The above copyright notice and this permission notice shall be
 *   included in all copies or substantial portions of the Software.
 *
 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 *   OTHER DEALINGS IN THE SOFTWARE.
 ***************************************************************************/
#ifndef _CEGUIFrameWindow_h_
#define _CEGUIFrameWindow_h_

#include "CEGUIBase.h"
#include "CEGUIWindow.h"
#include "elements/CEGUIFrameWindowProperties.h"


#if defined(_MSC_VER)
#	pragma warning(push)
#	pragma warning(disable : 4251)
#endif


// Start of CEGUI namespace section
namespace CEGUI
{
/*!
\brief
	Abstract base class for a movable, sizable, window with a title-bar and a frame.
*/
class CEGUIEXPORT FrameWindow : public Window
{
public:
	static const String EventNamespace;				//!< Namespace for global events
    static const String WidgetTypeName;             //!< Window factory name

	/*************************************************************************
		Constants	
	*************************************************************************/
	// additional event names for this window
	static const String EventRollupToggled;		//!< Fired when the rollup (shade) state of the window changes
	static const String EventCloseClicked;		//!< Fired when the close button for the window is clicked.

	// other bits
	static const float	DefaultSizingBorderSize;	//!< Default size for the sizing border (in pixels)

    /*************************************************************************
        Child Widget name suffix constants
    *************************************************************************/
    static const String TitlebarNameSuffix;      //!< Widget name suffix for the titlebar component.
    static const String CloseButtonNameSuffix;   //!< Widget name suffix for the close button component.


	/*!
	\brief
		Enumeration that defines the set of possible locations for the mouse on a frame windows sizing border.
	*/
	enum SizingLocation {
		SizingNone,			//!< Position is not a sizing location.
		SizingTopLeft,		//!< Position will size from the top-left.
		SizingTopRight,		//!< Position will size from the top-right.
		SizingBottomLeft,	//!< Position will size from the bottom left.
		SizingBottomRight,	//!< Position will size from the bottom right.
		SizingTop,			//!< Position will size from the top.
		SizingLeft,			//!< Position will size from the left.
		SizingBottom,		//!< Position will size from the bottom.
		SizingRight         //!< Position will size from the right.
	};

	/*!
	\brief
		Initialises the Window based object ready for use.

	\note
		This must be called for every window created.  Normally this is handled automatically by the WindowFactory for each Window type.

	\return
		Nothing
	*/
	virtual void	initialiseComponents(void);
	
	
	/*!
	\brief
		Return whether this window is sizable.  Note that this requires that the window have an enabled frame and that sizing itself is enabled

	\return
		true if the window can be sized, false if the window can not be sized
	*/
	bool	isSizingEnabled(void) const					{return d_sizingEnabled && isFrameEnabled();}


	/*!
	\brief
		Return whether the frame for this window is enabled.

	\return
		true if the frame for this window is enabled, false if the frame for this window is disabled.
	*/
	bool	isFrameEnabled(void) const					{return d_frameEnabled;}


	/*!
	\brief
		Return whether the title bar for this window is enabled.

	\return
		true if the window has a title bar and it is enabled, false if the window has no title bar or if the title bar is disabled.
	*/	
	bool	isTitleBarEnabled(void) const;


	/*!
	\brief
		Return whether this close button for this window is enabled.

	\return
		true if the window has a close button and it is enabled, false if the window either has no close button or if the close button is disabled.
	*/
	bool	isCloseButtonEnabled(void) const;


	/*!
	\brief
		Return whether roll up (a.k.a shading) is enabled for this window.

	\return
		true if roll up is enabled, false if roll up is disabled.
	*/
	bool	isRollupEnabled(void) const					{return d_rollupEnabled;}


	/*!
	\brief
		Return whether the window is currently rolled up (a.k.a shaded).

	\return
		true if the window is rolled up, false if the window is not rolled up.
	*/
	bool	isRolledup(void) const						{return d_rolledup;}


	/*!
	\brief
		Return the thickness of the sizing border.

	\return
		float value describing the thickness of the sizing border in screen pixels.
	*/
	float	getSizingBorderThickness(void) const		{return d_borderSize;}


	/*!
	\brief
		Enables or disables sizing for this window.

	\param setting
		set to true to enable sizing (also requires frame to be enabled), or false to disable sizing.

	\return
		nothing
	*/
	void	setSizingEnabled(bool setting);


	/*!
	\brief
		Enables or disables the frame for this window.

	\param setting
		set to true to enable the frame for this window, or false to disable the frame for this window.

	\return
		Nothing.
	*/
	void	setFrameEnabled(bool setting);


	/*!
	\brief
		Enables or disables the title bar for the frame window.

	\param setting
		set to true to enable the title bar (if one is attached), or false to disable the title bar.

	\return
		Nothing.
	*/
	void	setTitleBarEnabled(bool setting);


	/*!
	\brief
		Enables or disables the close button for the frame window.

	\param setting
		Set to true to enable the close button (if one is attached), or false to disable the close button.

	\return
		Nothing.
	*/
	void	setCloseButtonEnabled(bool setting);


	/*!
	\brief
		Enables or disables roll-up (shading) for this window.

	\param setting
		Set to true to enable roll-up for the frame window, or false to disable roll-up.

	\return
		Nothing.
	*/
	void	setRollupEnabled(bool setting);


	/*!
	\brief
		Toggles the state of the window between rolled-up (shaded) and normal sizes.  This requires roll-up to be enabled.

	\return
		Nothing
	*/
	void	toggleRollup(void);


	/*!
	\brief
		Set the size of the sizing border for this window.

	\param pixels
		float value specifying the thickness for the sizing border in screen pixels.

	\return
		Nothing.
	*/
	void	setSizingBorderThickness(float pixels)		{d_borderSize = pixels;}


	/*!
	\brief
		Move the window by the pixel offsets specified in \a offset.

		This is intended for internal system use - it is the method by which the title bar moves the frame window.

	\param offset
		Vector2 object containing the offsets to apply (offsets are in screen pixels).

	\return
		Nothing.
	*/
	void	offsetPixelPosition(const Vector2& offset);


	/*!
	\brief
		Return whether this FrameWindow can be moved by dragging the title bar.

	\return
		true if the Window will move when the user drags the title bar, false if the window will not move.
	*/
	bool	isDragMovingEnabled(void) const		{return d_dragMovable;}


	/*!
	\brief
		Set whether this FrameWindow can be moved by dragging the title bar.

	\param setting
		true if the Window should move when the user drags the title bar, false if the window should not move.

	\return
		Nothing.
	*/
	void	setDragMovingEnabled(bool setting);


    /*!
    \brief
        Return a pointer to the currently set Image to be used for the north-south
        sizing mouse cursor.

    \return
        Pointer to an Image object, or 0 for none.
    */
    const Image* getNSSizingCursorImage() const;

    /*!
    \brief
        Return a pointer to the currently set Image to be used for the east-west
        sizing mouse cursor.

    \return
        Pointer to an Image object, or 0 for none.
    */
    const Image* getEWSizingCursorImage() const;

    /*!
    \brief
        Return a pointer to the currently set Image to be used for the northwest-southeast
        sizing mouse cursor.

    \return
        Pointer to an Image object, or 0 for none.
    */
    const Image* getNWSESizingCursorImage() const;

    /*!
    \brief
        Return a pointer to the currently set Image to be used for the northeast-southwest
        sizing mouse cursor.

    \return
        Pointer to an Image object, or 0 for none.
    */
    const Image* getNESWSizingCursorImage() const;

    /*!
    \brief
        Set the Image to be used for the north-south sizing mouse cursor.

    \param image
        Pointer to an Image object, or 0 for none.

    \return
        Nothing.
    */
    void setNSSizingCursorImage(const Image* image);

    /*!
    \brief
        Set the Image to be used for the east-west sizing mouse cursor.

    \param image
        Pointer to an Image object, or 0 for none.

    \return
        Nothing.
    */
    void setEWSizingCursorImage(const Image* image);

    /*!
    \brief
        Set the Image to be used for the northwest-southeast sizing mouse cursor.

    \param image
        Pointer to an Image object, or 0 for none.

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