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📄 textimagesoundcontainer2.cpp

📁 《基于symbian手机开发与应用》一书的源代码
💻 CPP
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/*
* ============================================================================
*  Name     : CTextImageSoundContainer2 from TextImageSoundContainer2.cpp
*  Part of  : TextImageSound
*  Created  : 2006-4-22 by LiuLiping
*  Implementation notes:
*     Initial content was generated by Series 60 AppWizard.
*  Version  :
*  Copyright: 
* ============================================================================
*/

// INCLUDE FILES
#include "TextImageSoundContainer2.h"
#include <textimagesound.mbg>
#include <aknutils.h>

// ================= MEMBER FUNCTIONS =======================

// ---------------------------------------------------------
// CTextImageSoundContainer2::ConstructL(const TRect& aRect)
// EPOC two phased constructor
// ---------------------------------------------------------
//
void CTextImageSoundContainer2::ConstructL(const TRect& aRect)
    {
    CreateWindowL();
	LoadBitmap();
    SetRect(aRect);
    ActivateL();
	iSound=Tone::NewL(*this);
    }

// Destructor
CTextImageSoundContainer2::~CTextImageSoundContainer2()
    {
	delete iBitmap;
	delete iSound;
    }

// ---------------------------------------------------------
// CTextImageSoundContainer2::SizeChanged()
// Called by framework when the view size is changed
// ---------------------------------------------------------
//
void CTextImageSoundContainer2::SizeChanged()
    {
    // TODO: Add here control resize code etc.
    }

// ---------------------------------------------------------
// CTextImageSoundContainer2::Draw(const TRect& aRect) const
// ---------------------------------------------------------
//
void CTextImageSoundContainer2::Draw(const TRect& aRect) const
    {
    CWindowGc& gc = SystemGc();
    // TODO: Add your drawing code here
    // example code...
	gc.Clear(aRect);
	
	TPoint topLeft(0,0); // create TPoint object for top left of bitmap
	gc.BitBlt(topLeft, iBitmap);
    }

// ---------------------------------------------------------
// CTextImageSoundContainer2::HandleControlEventL(
//     CCoeControl* aControl,TCoeEvent aEventType)
// ---------------------------------------------------------
//
void CTextImageSoundContainer2::HandleControlEventL(
    CCoeControl* /*aControl*/,TCoeEvent /*aEventType*/)
    {
    // TODO: Add your control event handler code here
    }

void CTextImageSoundContainer2::LoadBitmap()
{
	iBitmap=new(ELeave)CFbsBitmap();		
	_LIT(KMBMFILE,"\\system\\apps\\textimagesound\\textimagesound.mbm");
	TFileName file(KMBMFILE);
	User::LeaveIfError (CompleteWithAppPath (file));
	User::LeaveIfError(iBitmap->Load(file,EMbmTextimagesoundNomusic));
}

void CTextImageSoundContainer2::HandelPlayStopL()
{
	if(iBitmap)
	{
	delete iBitmap;
	iBitmap = NULL;
	}
	iBitmap=new(ELeave)CFbsBitmap();	
	CleanupStack::PushL(iBitmap);
	_LIT(KMBMFILE,"\\system\\apps\\textimagesound\\textimagesound.mbm");
	TFileName file(KMBMFILE);
	User::LeaveIfError (CompleteWithAppPath (file));
	User::LeaveIfError(iBitmap->Load(file,EMbmTextimagesoundMusicstop));
	CleanupStack::Pop(iBitmap);
	DrawNow();
}

void CTextImageSoundContainer2::Play()
{
	if(iBitmap)
	{
	delete iBitmap;
	iBitmap = NULL;
	}
	iBitmap=new(ELeave)CFbsBitmap();	
	CleanupStack::PushL(iBitmap);
	_LIT(KMBMFILE,"\\system\\apps\\textimagesound\\textimagesound.mbm");
	TFileName file(KMBMFILE);
	User::LeaveIfError (CompleteWithAppPath (file));
	User::LeaveIfError(iBitmap->Load(file,EMbmTextimagesoundMusicstart));
	CleanupStack::Pop(iBitmap);
	DrawNow();
	iSound->PlayL();
}
void CTextImageSoundContainer2::Stop()
{
	iSound->StopL();
}
// End of File  

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