📄 normaltexteditorcontainer.cpp
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/*
* ============================================================================
* Name : CNormalTextEditorContainer from NormalTextEditorContainer.h
* Part of : NormalTextEditor
* Created : 2006-4-7 by hewei
* Implementation notes:
* Initial content was generated by Series 60 AppWizard.
* Version :
* Copyright: myself
* ============================================================================
*/
// INCLUDE FILES
#include "NormalTextEditorContainer.h"
#include <barsread.h>
#include <eikenv.h>
#include <normaltexteditor.rsg>
// ================= MEMBER FUNCTIONS =======================
// ---------------------------------------------------------
// CNormalTextEditorContainer::ConstructL(const TRect& aRect)
// EPOC two phased constructor
// ---------------------------------------------------------
//
void CNormalTextEditorContainer::ConstructL(const TRect& aRect)
{
CreateWindowL();
iEditor=new(ELeave)CEikEdwin;
iEditor->SetContainerWindowL(*this);
TResourceReader reader;
iEikonEnv->CreateResourceReaderLC(reader,R_PLAIN_TEXT_EDITOR);
iEditor->ConstructFromResourceL(reader);
CleanupStack::PopAndDestroy();
iEditor->SetFocus(ETrue);
SetRect(aRect);
ActivateL();
}
// Destructor
CNormalTextEditorContainer::~CNormalTextEditorContainer()
{
delete iEditor;
}
// ---------------------------------------------------------
// CNormalTextEditorContainer::SizeChanged()
// Called by framework when the view size is changed
// ---------------------------------------------------------
//
void CNormalTextEditorContainer::SizeChanged()
{
}
// ---------------------------------------------------------
// CNormalTextEditorContainer::CountComponentControls() const
// ---------------------------------------------------------
//
TInt CNormalTextEditorContainer::CountComponentControls() const
{
return 1; // return nbr of controls inside this container
}
// ---------------------------------------------------------
// CNormalTextEditorContainer::ComponentControl(TInt aIndex) const
// ---------------------------------------------------------
//
CCoeControl* CNormalTextEditorContainer::ComponentControl(TInt aIndex) const
{
switch ( aIndex )
{
case 0:
return iEditor;
default:
return NULL;
}
}
// ---------------------------------------------------------
// CNormalTextEditorContainer::Draw(const TRect& aRect) const
// ---------------------------------------------------------
//
void CNormalTextEditorContainer::Draw(const TRect& aRect) const
{
CWindowGc& gc = SystemGc();
gc.Clear(aRect);
}
// ---------------------------------------------------------
// CNormalTextEditorContainer::HandleControlEventL(
// CCoeControl* aControl,TCoeEvent aEventType)
// ---------------------------------------------------------
//
void CNormalTextEditorContainer::HandleControlEventL(
CCoeControl* /*aControl*/,TCoeEvent /*aEventType*/)
{
// TODO: Add your control event handler code here
}
TKeyResponse CNormalTextEditorContainer::OfferKeyEventL(const TKeyEvent& aKeyEvent,TEventCode& aType)
{
if(iEditor)
return iEditor->OfferKeyEventL(aKeyEvent,aType);
else
return CCoeControl::OfferKeyEventL(aKeyEvent,aType);
}
// End of File
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