📄 stdafx.cpp
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// stdafx.cpp : source file that includes just the standard includes
// waterwall.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file
#pragma comment( lib, "kernel32.lib" )
#pragma comment( lib, "user32.lib" )
#pragma comment( lib, "gdi32.lib" )
#pragma comment( lib, "Advapi32.lib" )
#pragma comment( lib, "opengl32.lib" ) // Search For OpenGL32.lib While Linking
#pragma comment( lib, "glu32.lib" ) // Search For GLu32.lib While Linking
#pragma comment( lib, "glaux.lib" ) // Search For GLaux.lib While Linking
#pragma comment( lib, "cxcore.lib" ) // Search For cxcore.lib While Linking
#pragma comment( lib, "cv.lib" ) // Search For cv.lib While Linking
#pragma comment( lib, "highgui.lib" ) // Search For highgui.lib While Linking
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