📄 serversocket.cpp
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// ServerSocket.cpp : implementation file
//
#include "stdafx.h"
#include "Server.h"
#include "ServerSocket.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CServerSocket
CServerSocket::CServerSocket()
{
}
CServerSocket::~CServerSocket()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CServerSocket, CSocket)
//{{AFX_MSG_MAP(CServerSocket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CServerSocket member functions
void CServerSocket::OnAccept(int nErrorCode)
{
char* buf = "Good morning!";
CSocket t;
SOCKADDR addr;
int len = sizeof(SOCKADDR);
if (Accept(t, &addr, &len)){
int n = t.Send(buf, strlen(buf), 0);
if(m_udp.m_hSocket != NULL)
m_udp.Close();
m_udp.Create(1230, SOCK_STREAM, FD_READ | FD_WRITE);
//m_udp.Bind(&addr,len);// 1230, "");
m_udp.Bind(1230, "10.12.11.74");
}
CSocket::OnAccept(nErrorCode);
}
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