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/////////////////////////////////////////////////////////////////////
// Modify any class.
/////////////////////////////////////////////////////////////////////
// 1) to load bitmap from resource file
CBitmap bitmap;
bitmap.LoadBitmap(IDB_WZD);
// 2) to draw that bitmap to a device context
CDC dcComp;
dcComp.CreateCompatibleDC(pDC);
dcComp.SelectObject(&bitmap);
BITMAP bmInfo;
bitmap.GetObject(sizeof(bmInfo),&bmInfo);
pDC->BitBlt(0,0,bmInfo.bmWidth,bmInfo.bmHeight, &dcComp, 0,0,SRCCOPY);
// 3) to load bitmap directly from a file
CBitmap bitmap;
HBITMAP hbitmap = (HBITMAP)LoadImage(
NULL, // handle of the instance that contains the image
"Wzd2.bmp", // name or identifier of image
IMAGE_BITMAP, // type of image-- can also be IMAGE_CURSOR or IMAGE_ICON
0,0, // desired width and height
LR_LOADFROMFILE); // load flags-- with LR_LOADTRANSPARENT makes transparent to bkgrnd
bitmap.Attach(hbitmap);
// 4) draw as before
/////////////////////////////////////////////////////////////////////
// From: Visual C++ MFC Programming by Example by John E. Swanke
// Copyright (C) 1998 jeswanke. All rights reserved.
/////////////////////////////////////////////////////////////////////
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