📄 wzddlg.cpp
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// WzdDlg.cpp : implementation file
//
#include "stdafx.h"
#include "wzd.h"
#include "WzdDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CWzdDialog dialog
CWzdDialog::CWzdDialog(CWnd* pParent /*=NULL*/)
: CDialog(CWzdDialog::IDD, pParent)
{
//{{AFX_DATA_INIT(CWzdDialog)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CWzdDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CWzdDialog)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CWzdDialog, CDialog)
//{{AFX_MSG_MAP(CWzdDialog)
ON_BN_CLICKED(IDC_WZD_BUTTON1, OnWzdButton1)
ON_BN_CLICKED(IDC_WZD_BUTTON2, OnWzdButton2)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWzdDialog message handlers
BOOL CWzdDialog::OnInitDialog()
{
CDialog::OnInitDialog();
m_bitmap.LoadBitmapEx(IDB_WZD_BUTTON,TRUE);
((CButton *)GetDlgItem(IDC_WZD_BUTTON1))->SetBitmap(m_bitmap);
m_bitmapButton2.AutoLoad(IDC_WZD_BUTTON2,this);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CWzdDialog::OnWzdButton1()
{
// TODO: Add your control notification handler code here
}
void CWzdDialog::OnWzdButton2()
{
// TODO: Add your control notification handler code here
}
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