📄 wzddoc.cpp
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// WzdDoc.cpp : implementation of the CWzdDoc class
//
#include "stdafx.h"
#include "Wzd.h"
#include "WzdDoc.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CWzdDoc
IMPLEMENT_DYNCREATE(CWzdDoc, CDocument)
BEGIN_MESSAGE_MAP(CWzdDoc, CDocument)
//{{AFX_MSG_MAP(CWzdDoc)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWzdDoc construction/destruction
CWzdDoc::CWzdDoc()
{
// TODO: add one-time construction code here
}
CWzdDoc::~CWzdDoc()
{
}
BOOL CWzdDoc::OnNewDocument()
{
if (!CDocument::OnNewDocument())
return FALSE;
/////////////////////
// List of Classes //
/////////////////////
CWzdInfo info;
CWzdInfo info1("first",1);
CWzdInfo info2("new",1);
CWzdInfo info3("newer",1);
// add to class list
m_WzdList.AddTail(info1);
m_WzdList.AddHead(info2);
m_WzdList.AddHead(info3);
// iterate the class list
for (POSITION pos=m_WzdList.GetHeadPosition();pos;)
{
info=m_WzdList.GetNext(pos);
/////
}
// find 2nd element in list
pos=m_WzdList.FindIndex(1);
// remove from class list
info=m_WzdList.GetAt(pos);
m_WzdList.RemoveAt(pos);
// destroy list of classes and their objects
m_WzdList.RemoveAll(); // or just let it deconstruct itself
/////////////////////////
// List of Pointers /////
/////////////////////////
CWzdInfo *pInfo;
// add to list of pointers
m_WzdPtrList.AddTail(new CWzdInfo("eight",10));
m_WzdPtrList.AddHead(new CWzdInfo("nine",14));
m_WzdPtrList.AddHead(new CWzdInfo("ten",14));
// iterate the pointer list
for (pos=m_WzdPtrList.GetHeadPosition();pos;)
{
CWzdInfo *pInfo=m_WzdPtrList.GetNext(pos);
/////
}
// find 2nd element in list
pos=m_WzdPtrList.FindIndex(1);
// remove from class list
pInfo=m_WzdPtrList.GetAt(pos);
m_WzdPtrList.RemoveAt(pos);
// (make sure you delete this object at some point)
delete pInfo;
// destroy a list of pointers and the objects they point to
while (!m_WzdPtrList.IsEmpty())
{
delete m_WzdPtrList.RemoveHead();
}
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CWzdDoc serialization
void CWzdDoc::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
// TODO: add storing code here
}
else
{
// TODO: add loading code here
}
}
/////////////////////////////////////////////////////////////////////////////
// CWzdDoc diagnostics
#ifdef _DEBUG
void CWzdDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CWzdDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CWzdDoc commands
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