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/////////////////////////////////////////////////////////////////////
// Modify any class.
/////////////////////////////////////////////////////////////////////
// 1) define a new windows message
#define WM_WZD_MESSAGE WM_USER+1
// 2) define a message map macro for this new message
#define ON_WZD_MESSAGE() \
{WM_WZD_MESSAGE, 0, 0, 0, AfxSig_vW, (AFX_PMSG)(AFX_PMSGW)(void \
(AFX_MSG_CALL CWnd::*)(CWnd *))&OnWzdMessage},
// NOTE: other values for AfxSig_vW are in AFXMSG_.H
// NOTE: you could also use the generic ON_MESSAGE macro
// 3) send the custom window message
AfxGetMainWnd()->SendMessage(WM_WZD_MESSAGE,(UINT)this);
// 4) define the message handler in the class's include file
//{{AFX_MSG(CMainFrame)
//}}AFX_MSG
afx_msg void OnWzdMessage(CWnd *pWnd); <<<<
DECLARE_MESSAGE_MAP()
// 5) add the handler to the class's message map.
BEGIN_MESSAGE_MAP(CMainFrame, CMDIFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
//}}AFX_MSG_MAP
ON_WZD_MESSAGE()
END_MESSAGE_MAP()
// 6) implement the message handler
void CMainFrame::OnWzdMessage(CWnd *pWnd)
{
pWnd;
}
/////////////////////////////////////////////////////////////////////
// From: Visual C++ MFC Programming by Example by John E. Swanke
// Copyright (C) 1998 jeswanke. All rights reserved.
/////////////////////////////////////////////////////////////////////
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