📄 wzddlg.cpp
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// WzdDlg.cpp : implementation file
//
#include "stdafx.h"
#include "wzd.h"
#include "WzdDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CWzdDialog dialog
CWzdDialog::CWzdDialog(CWnd* pParent /*=NULL*/)
: CDialog(CWzdDialog::IDD, pParent)
{
//{{AFX_DATA_INIT(CWzdDialog)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CWzdDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CWzdDialog)
DDX_Control(pDX, IDC_WZD_ANIMATE, m_ctrlAnimate);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CWzdDialog, CDialog)
//{{AFX_MSG_MAP(CWzdDialog)
ON_BN_CLICKED(IDC_STOP_BUTTON, OnStopButton)
ON_BN_CLICKED(IDC_STRT_BUTTON, OnStrtButton)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWzdDialog message handlers
BOOL CWzdDialog::OnInitDialog()
{
CDialog::OnInitDialog();
m_ctrlAnimate.ShowWindow(SW_HIDE);
m_ctrlAnimate.Open(IDR_FILECOPY);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CWzdDialog::OnStrtButton()
{
m_ctrlAnimate.ShowWindow(SW_SHOW);
m_ctrlAnimate.Play(0,-1,-1);
}
void CWzdDialog::OnStopButton()
{
m_ctrlAnimate.ShowWindow(SW_HIDE);
m_ctrlAnimate.Stop();
}
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