📄 mc.java
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import java.io.IOException;
import java.util.Random;
import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.LayerManager;
import javax.microedition.lcdui.game.Sprite;
public class MC extends Canvas implements Runnable
{
Image im,im1,im2,im3,im4;
int[][] map,map2,map3,cs;
BJ bj,bj2,bj3;
ZD[] zd,nz;
Bao []bao;
int[]a,a1,a2;
boolean u,d,l,r,over;
LayerManager lm;
WJ wj;
NPC[] npc;
int cx,cy,t;
Random r1;
public boolean tingzhi;
public MC()
{
this.setFullScreenMode(true);
t=500;
r1=new Random();
cs=new int [][]{{20,30},{20,50},{30,70}};
try {
im=Image .createImage("/map.png");
im1=Image .createImage("/lantanke.png");
im2=Image .createImage("/nzd.png");
im3=Image .createImage("/bao.png");
im4=Image .createImage("/hongtanke.png");
// im5=Image .createImage("/start.png");
} catch (IOException e) {
// TODO 自动生成 catch 块
e.printStackTrace();
}
map=new int[][]{
{ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 },
{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
{ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }
};
map2=new int[][]{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 3, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0,
0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3,
3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 3, 3, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3,
3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
map3=new int[][]{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 4, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 0, 0, 0 },
{ 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 4, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 0 },
{ 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0 },
{ 0, 0, 4, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0 },
{ 0, 0, 4, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0 },
{ 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0, 0 },
{ 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 4, 4, 4, 4, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0,
0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4,
4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
4, 4, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 4, 4, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 4, 4, 4, 4, 4, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
a=new int []{0,1};
a2=new int []{0,1};
a1=new int []{0,1,2,3,4,5};
u=d=l=r=false;
bj=new BJ(29,28,im,20,20,map);
bj2=new BJ(29,28,im,20,20,map2);
bj3=new BJ(29,28,im,20,20,map3);
wj=new WJ(im1,16,15,20,40,a);
zd=new ZD[10];
nz=new ZD[10];
npc=new NPC [6];
// nbao = new Bao[10] ;
bao = new Bao[10] ;
for(int i=0;i<6;i++)
{
npc[i]=new NPC(im4,16,15,20,40,a2);
}
for(int i=0;i<10;i++)
{
nz[i]=new ZD(im2,8,8);
zd[i]=new ZD(im2,8,8);
}
for(int i1=0;i1<10;i1++)
{
bao[i1]=new Bao(im3,33,29,a1);
}
cx=0;cy=0;
lm=new LayerManager();
lm.append(bj3);
for(int i=0;i<10;i++)
{
lm.append(zd[i]);
lm.append(bao[i]);
}
for(int i1=0;i1<10;i1++)
{
lm.append(bao[i1]);
}
lm.append(wj);
for(int i=0;i<6;i++)
{
lm.append(npc[i]);
}
for(int i=0;i<10;i++)
{
lm.append(nz[i]);
}
lm.append(bj2);
lm.append(bj);
(new Thread(this)).start();
Thread t=new Thread(this);
t.start();
}
protected void paint(Graphics g)
{
g.setColor(0x000000);
g.fillRect(0,0,500,500);
// g.setClip(0,0,240,i);
// g.drawImage(im4,0,0,0);
// g.setClip(0,0,500,500);
// g.drawRegion(im4,0,i,240,20,Sprite.TRANS_MIRROR_ROT180,0,i-20,0);
lm.paint(g,0,0);
}
public void run()
{
while(true)
{
// {if(over==false)
// {
// i+=3;
// if(i<320)
// {
// i=0;
// }
//
// }
// }
if(over==false)
{
t--;
lm.setViewWindow(cx,cy,240,320);
wj.move(u,d,l,r,bj,bj2,this);
for(int i=0;i<10;i++)
{
zd[i].move(bj,this);
nz[i].move(bj,this);
nz[i].move(bj,this);
bao[i].upDate();
}
for(int i=0;i<6;i++)
{
npc[i].move(bj,bj2,wj,nz[i]);
if(zd[i].collidesWith(npc[i],true)==true)
{
int nh;
nz[i].setVisible(false);
nh=Math.abs(r1.nextInt()%4);
npc[i].setPosition(cs[nh][0],cs[nh][1]);
zd[i].destroy();
for(int i1=0;i1<10;i1++)
{
bao[i].create(npc[i].getX()-12,npc[i].getY()-11);
}
npc[i].setPosition(30,30);
}
if(nz[i].collidesWith(wj,true)==true)
{
nz[i].destroy();
for(int i1=0;i1<10;i1++)
{
bao[i].create(wj.getX()-12,wj.getY()-11);
}
wj.setPosition(20,30);
}
if(nz[i].collidesWith(zd[i],true)==true)
{
nz[i].destroy();
zd[i].destroy();
for(int i1=0;i1<10;i1++)
{
bao[i].create(zd[i].getX(),zd[i].getY());
}
}
}
}
repaint();
try {
Thread.sleep(50);
} catch (InterruptedException e) {
// TODO 自动生成 catch 块
e.printStackTrace();
}
}
}
public void keyPressed(int k)
{
u=d=l=r=false;
if(k==-1)
{
u=true;
wj.setFrameSequence(new int[]{0,1});
wj.m=0;
}
if(k==-2)
{
d=true;
wj.setFrameSequence(new int[]{2,3});
wj.m=1;
}
if(k==-3)
{
l=true;
wj.setFrameSequence(new int[]{4,5});
wj.m=2;
}
if(k==-4)
{
r=true;
wj.setFrameSequence(new int[]{6,7});
wj.m=3;
}
if(k==-5)
{
// over=true;
for(int i=0;i<10;i++)
{
if(zd[i].isVisible()==false);
{
zd[i].create(wj.getX()+4,wj.getY()+4,wj.m);
}
}
}
}
public void keyReleased(int k)
{
if(k==-1)
{
u=false;
}
if(k==-2)
{
d=false;
}
if(k==-3)
{
l=false;
}
if(k==-4)
{
r=false;
}
}
}
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减小字号
Ctrl + -