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📄 mc.java

📁 坦克大战类游戏实现坦克的基本功能控制坦克地图行走
💻 JAVA
字号:
import java.io.IOException;
import java.util.Random;

import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.LayerManager;
import javax.microedition.lcdui.game.Sprite;

public class MC extends Canvas implements Runnable 
{
	Image im,im1,im2,im3,im4;
	int[][] map,map2,map3,cs;
	BJ bj,bj2,bj3;
	ZD[] zd,nz;
	Bao []bao;
    int[]a,a1,a2;
    boolean u,d,l,r,over;
    LayerManager lm;
    WJ wj;
    NPC[] npc;
    int cx,cy,t;
    Random r1;
	public boolean tingzhi;

    public MC()
    {
    	this.setFullScreenMode(true);
    	t=500;
    	r1=new Random();
    	cs=new int [][]{{20,30},{20,50},{30,70}};
    	try {
			im=Image .createImage("/map.png");
			im1=Image .createImage("/lantanke.png");
			im2=Image .createImage("/nzd.png");
			im3=Image .createImage("/bao.png");
			im4=Image .createImage("/hongtanke.png");
//			im5=Image .createImage("/start.png");
		} catch (IOException e) {
			// TODO 自动生成 catch 块
			e.printStackTrace();
		}
		map=new int[][]{

				{ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 
					2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 },
					{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 
					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 
					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 
					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 
					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 
					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 
					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 
					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 
					1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 
					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
					0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 },
					{ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 
					2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }
		};
map2=new int[][]{
		{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 
			3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 3, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 
			3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 3, 3, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 
			3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
		};
		
map3=new int[][]{

		{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 4, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 0, 0, 0 },
			{ 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 4, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 0 },
			{ 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0 },
			{ 0, 0, 4, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0 },
			{ 0, 0, 4, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0 },
			{ 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0, 0 },
			{ 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 4, 4, 4, 4, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 
			4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			4, 4, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 4, 4, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 4, 4, 4, 4, 4, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
			{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
      a=new int []{0,1};
      a2=new int []{0,1};
      a1=new int []{0,1,2,3,4,5};
      u=d=l=r=false;
      bj=new BJ(29,28,im,20,20,map);
	  bj2=new BJ(29,28,im,20,20,map2);
	  bj3=new BJ(29,28,im,20,20,map3);
	  wj=new WJ(im1,16,15,20,40,a);
	  zd=new ZD[10];
	  nz=new  ZD[10];
	  npc=new NPC [6];
//	  nbao = new Bao[10] ;
	  bao = new Bao[10] ;
	  for(int i=0;i<6;i++)
	  {
	 npc[i]=new NPC(im4,16,15,20,40,a2);
	
	  }
	
	 for(int i=0;i<10;i++)
	 {
	  nz[i]=new ZD(im2,8,8);
	  zd[i]=new ZD(im2,8,8);
	 }
	 for(int i1=0;i1<10;i1++)
	 {
	 bao[i1]=new Bao(im3,33,29,a1);
	 }
	  cx=0;cy=0;
	  lm=new LayerManager();
	  lm.append(bj3);
	  for(int i=0;i<10;i++)
	  {
	  lm.append(zd[i]);
	  lm.append(bao[i]);
	  }
	  for(int i1=0;i1<10;i1++)
	  {
	 
	  lm.append(bao[i1]);
	  }
	  lm.append(wj);
	  for(int i=0;i<6;i++)
	  {
	  lm.append(npc[i]);
	  }
	  for(int i=0;i<10;i++)
	  {
	  lm.append(nz[i]);
	  }
	  lm.append(bj2);
	  lm.append(bj);
	  (new Thread(this)).start();
	 
	  Thread t=new Thread(this);
		t.start();
    }
	protected void paint(Graphics g) 
	{
		g.setColor(0x000000);
		g.fillRect(0,0,500,500);
//		g.setClip(0,0,240,i);
//		g.drawImage(im4,0,0,0);
//		g.setClip(0,0,500,500);
//		g.drawRegion(im4,0,i,240,20,Sprite.TRANS_MIRROR_ROT180,0,i-20,0);
		lm.paint(g,0,0);

	}

	public void run() 
	{
		while(true)
		{
//			{if(over==false)
//			  {
//				i+=3;
//				if(i<320)
//				{
//					i=0;
//				}
//			
//			  }
//			}
			if(over==false)
			{
				
			t--;
		lm.setViewWindow(cx,cy,240,320);
		wj.move(u,d,l,r,bj,bj2,this);
		 for(int i=0;i<10;i++)
		 {
	     zd[i].move(bj,this);
		nz[i].move(bj,this);
		nz[i].move(bj,this);
		bao[i].upDate();
		 }
	
		for(int i=0;i<6;i++)
		{
		npc[i].move(bj,bj2,wj,nz[i]);
		
		if(zd[i].collidesWith(npc[i],true)==true)
		{
			int nh;
			nz[i].setVisible(false);
			nh=Math.abs(r1.nextInt()%4);
			npc[i].setPosition(cs[nh][0],cs[nh][1]);
			zd[i].destroy();
			for(int i1=0;i1<10;i1++)
			{
			bao[i].create(npc[i].getX()-12,npc[i].getY()-11);
		}
			npc[i].setPosition(30,30);
		}
		if(nz[i].collidesWith(wj,true)==true)
		{
			nz[i].destroy();
			for(int i1=0;i1<10;i1++)
			{
			bao[i].create(wj.getX()-12,wj.getY()-11);
			}
			wj.setPosition(20,30);
		}
		if(nz[i].collidesWith(zd[i],true)==true)
		{
			nz[i].destroy();
			zd[i].destroy();
			for(int i1=0;i1<10;i1++)
			{
			bao[i].create(zd[i].getX(),zd[i].getY());
			}
		
		}
		}
			}
		repaint();
		try {
			Thread.sleep(50);
		} catch (InterruptedException e) {
			// TODO 自动生成 catch 块
			e.printStackTrace();
		}
		}
	}
	public void keyPressed(int k)
	{
		  u=d=l=r=false;
		if(k==-1)
		{
			u=true;
			wj.setFrameSequence(new int[]{0,1});
			wj.m=0;
		}
		if(k==-2)
		{
			d=true;
			wj.setFrameSequence(new int[]{2,3});
			wj.m=1;
		}
		if(k==-3)
		{
			l=true;
			wj.setFrameSequence(new int[]{4,5});
			wj.m=2;
		}
		if(k==-4)
		{
			r=true;
			wj.setFrameSequence(new int[]{6,7});
			wj.m=3;
		}
		if(k==-5)
		{
//			over=true;
			 for(int i=0;i<10;i++)
			 {
			if(zd[i].isVisible()==false);
			{
				zd[i].create(wj.getX()+4,wj.getY()+4,wj.m);
			}
			 }
		}
	}
	public void keyReleased(int k)
	{
		if(k==-1)
		{
			u=false;
			
		}
		if(k==-2)
		{
			d=false;
			
		}
		if(k==-3)
		{
			l=false;
			
		}
		if(k==-4)
		{
			r=false;
			
		}
	}

}

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