📄 addtocollectiondlg.cpp
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// AddToCollectionDlg.cpp : implementation file
//
#include "stdafx.h"
#include "DiamondReader.h"
#include "AddToCollectionDlg.h"
#include "helper.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAddToCollectionDlg dialog
CAddToCollectionDlg::CAddToCollectionDlg(CWnd* pParent /*=NULL*/)
: CDialog(CAddToCollectionDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CAddToCollectionDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
CAddToCollectionDlg::CAddToCollectionDlg(DirNode *root,DirNode **select,CWnd* pParent )
: CDialog(CAddToCollectionDlg::IDD, pParent)
{
result = select;
this->root = root;
}
void CAddToCollectionDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAddToCollectionDlg)
DDX_Control(pDX, IDC_TREE1, m_tree);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAddToCollectionDlg, CDialog)
//{{AFX_MSG_MAP(CAddToCollectionDlg)
ON_BN_CLICKED(IDC_CANCLE, OnCancle)
ON_BN_CLICKED(IDC_OK, OnOk)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAddToCollectionDlg message handlers
void CAddToCollectionDlg::OnCancle()
{
// TODO: Add your control notification handler code here
EndDialog(1);
}
void CAddToCollectionDlg::OnOk()
{
// TODO: Add your control notification handler code here
HTREEITEM h = m_tree.GetSelectedItem();
if (h)
{
*result = (DirNode*)m_tree.GetItemData(h);
EndDialog(0);
}
}
void CAddToCollectionDlg::makeTree(MyTreeNode *root,HTREEITEM treeRoot){
if(!root||root->type){
return;
}
DirNode *dir = (DirNode*)root;
HTREEITEM h = this->m_tree.InsertItem(root->name,treeRoot,TVI_FIRST);
this->m_tree.SetItemData(h,(DWORD)dir);
MyTreeNode *firstChild = dir->firstChild;
while (firstChild)
{
makeTree(firstChild,h);
firstChild = firstChild->nextSubling;
}
}
BOOL CAddToCollectionDlg::OnInitDialog()
{
CDialog::OnInitDialog();
CRect rect;
GetClientRect(&rect);
rect.bottom = rect.bottom-30;
this->makeTree(root);
return TRUE;
}
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