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📄 metaltheme.java

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/* * @(#)MetalTheme.java	1.29 06/07/12 * * Copyright 2006 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */ package javax.swing.plaf.metal;import javax.swing.plaf.*;import javax.swing.*;/** * {@code MetalTheme} provides the color palette and fonts used by * the Java Look and Feel. * <p> * {@code MetalTheme} is abstract, see {@code DefaultMetalTheme} and * {@code OceanTheme} for concrete implementations. * <p> * {@code MetalLookAndFeel} maintains the current theme that the * the {@code ComponentUI} implementations for metal use. Refer to * {@link MetalLookAndFeel#setCurrentTheme * MetalLookAndFeel.setCurrentTheme(MetalTheme)} for details on changing  * the current theme. * <p> * {@code MetalTheme} provides a number of public methods for getting * colors. These methods are implemented in terms of a * handful of protected abstract methods. A subclass need only override  * the protected abstract methods ({@code getPrimary1}, * {@code getPrimary2}, {@code getPrimary3}, {@code getSecondary1}, * {@code getSecondary2}, and {@code getSecondary3}); although a subclass * may override the other public methods for more control over the set of * colors that are used. * <p> * Concrete implementations of {@code MetalTheme} must return {@code non-null} * values from all methods. While the behavior of returning {@code null} is * not specified, returning {@code null} will result in incorrect behavior. * <p> * It is strongly recommended that subclasses return completely opaque colors. * To do otherwise may result in rendering problems, such as visual garbage. * * @see DefaultMetalTheme * @see OceanTheme * @see MetalLookAndFeel#setCurrentTheme * * @version 1.29 07/12/06 * @author Steve Wilson */public abstract class MetalTheme {    // Contants identifying the various Fonts that are Theme can support    static final int CONTROL_TEXT_FONT = 0;    static final int SYSTEM_TEXT_FONT = 1;    static final int USER_TEXT_FONT = 2;    static final int MENU_TEXT_FONT = 3;    static final int WINDOW_TITLE_FONT = 4;    static final int SUB_TEXT_FONT = 5;    static ColorUIResource white = new ColorUIResource( 255, 255, 255 );    private static ColorUIResource black = new ColorUIResource( 0, 0, 0 );    /**     * Returns the name of this theme.     *     * @return the name of this theme     */    public abstract String getName();    /**     * Returns the primary 1 color.     *     * @return the primary 1 color     */    protected abstract ColorUIResource getPrimary1();  // these are blue in Metal Default Theme    /**     * Returns the primary 2 color.     *     * @return the primary 2 color     */    protected abstract ColorUIResource getPrimary2();    /**     * Returns the primary 3 color.     *     * @return the primary 3 color     */    protected abstract ColorUIResource getPrimary3();    /**     * Returns the secondary 1 color.     *     * @return the secondary 1 color     */    protected abstract ColorUIResource getSecondary1();  // these are gray in Metal Default Theme    /**     * Returns the secondary 2 color.     *     * @return the secondary 2 color     */    protected abstract ColorUIResource getSecondary2();    /**     * Returns the secondary 3 color.     *     * @return the secondary 3 color     */    protected abstract ColorUIResource getSecondary3();    /**     * Returns the control text font.     *     * @return the control text font     */    public abstract FontUIResource getControlTextFont();    /**     * Returns the system text font.     *     * @return the system text font     */    public abstract FontUIResource getSystemTextFont();    /**     * Returns the user text font.     *     * @return the user text font     */    public abstract FontUIResource getUserTextFont();    /**     * Returns the menu text font.     *     * @return the menu text font     */    public abstract FontUIResource getMenuTextFont();    /**     * Returns the window title font.     *     * @return the window title font     */    public abstract FontUIResource getWindowTitleFont();    /**     * Returns the sub-text font.     *     * @return the sub-text font     */    public abstract FontUIResource getSubTextFont();    /**     * Returns the white color. This returns opaque white     * ({@code 0xFFFFFFFF}).     *     * @return the white color     */    protected ColorUIResource getWhite() { return white; }    /**     * Returns the black color. This returns opaque black     * ({@code 0xFF000000}).     *     * @return the black color     */    protected ColorUIResource getBlack() { return black; }    /**     * Returns the focus color. This returns the value of     * {@code getPrimary2()}.     *     * @return the focus color     */    public ColorUIResource getFocusColor() { return getPrimary2(); }    /**     * Returns the desktop color. This returns the value of     * {@code getPrimary2()}.     *     * @return the desktop color     */    public  ColorUIResource getDesktopColor() { return getPrimary2(); }    /**     * Returns the control color. This returns the value of     * {@code getSecondary3()}.     *     * @return the control color     */    public ColorUIResource getControl() { return getSecondary3(); }      /**     * Returns the control shadow color. This returns     * the value of {@code getSecondary2()}.     *     * @return the control shadow color     */    public ColorUIResource getControlShadow() { return getSecondary2(); }      /**     * Returns the control dark shadow color. This returns     * the value of {@code getSecondary1()}.     *     * @return the control dark shadow color     */    public ColorUIResource getControlDarkShadow() { return getSecondary1(); }      /**     * Returns the control info color. This returns     * the value of {@code getBlack()}.     *     * @return the control info color     */    public ColorUIResource getControlInfo() { return getBlack(); }     /**     * Returns the control highlight color. This returns     * the value of {@code getWhite()}.     *     * @return the control highlight color     */    public ColorUIResource getControlHighlight() { return getWhite(); }      /**     * Returns the control disabled color. This returns     * the value of {@code getSecondary2()}.     *     * @return the control disabled color     */    public ColorUIResource getControlDisabled() { return getSecondary2(); }      /**     * Returns the primary control color. This returns     * the value of {@code getPrimary3()}.     *     * @return the primary control color     */    public ColorUIResource getPrimaryControl() { return getPrimary3(); }      /**     * Returns the primary control shadow color. This returns     * the value of {@code getPrimary2()}.     *     * @return the primary control shadow color     */    public ColorUIResource getPrimaryControlShadow() { return getPrimary2(); }      /**     * Returns the primary control dark shadow color. This      * returns the value of {@code getPrimary1()}.     *     * @return the primary control dark shadow color     */    public ColorUIResource getPrimaryControlDarkShadow() { return getPrimary1(); }      /**     * Returns the primary control info color. This      * returns the value of {@code getBlack()}.     *     * @return the primary control info color     */    public ColorUIResource getPrimaryControlInfo() { return getBlack(); }     /**     * Returns the primary control highlight color. This      * returns the value of {@code getWhite()}.     *     * @return the primary control highlight color     */    public ColorUIResource getPrimaryControlHighlight() { return getWhite(); }      /**     * Returns the system text color. This returns the value of     * {@code getBlack()}.     *     * @return the system text color     */    public ColorUIResource getSystemTextColor() { return getBlack(); }    /**     * Returns the control text color. This returns the value of     * {@code getControlInfo()}.     *     * @return the control text color     */    public ColorUIResource getControlTextColor() { return getControlInfo(); }      /**     * Returns the inactive control text color. This returns the value of     * {@code getControlDisabled()}.     *     * @return the inactive control text color     */    public ColorUIResource getInactiveControlTextColor() { return getControlDisabled(); }      /**     * Returns the inactive system text color. This returns the value of     * {@code getSecondary2()}.     *     * @return the inactive system text color     */    public ColorUIResource getInactiveSystemTextColor() { return getSecondary2(); }    /**     * Returns the user text color. This returns the value of     * {@code getBlack()}.     *     * @return the user text color     */    public ColorUIResource getUserTextColor() { return getBlack(); }    /**     * Returns the text highlight color. This returns the value of     * {@code getPrimary3()}.     *     * @return the text highlight color     */    public ColorUIResource getTextHighlightColor() { return getPrimary3(); }    /**     * Returns the highlighted text color. This returns the value of     * {@code getControlTextColor()}.     *     * @return the highlighted text color     */    public ColorUIResource getHighlightedTextColor() { return getControlTextColor(); }    /**     * Returns the window background color. This returns the value of     * {@code getWhite()}.     *     * @return the window background color     */    public ColorUIResource getWindowBackground() { return getWhite(); }    /**     * Returns the window title background color. This returns the value of     * {@code getPrimary3()}.     *     * @return the window title background color     */    public ColorUIResource getWindowTitleBackground() { return getPrimary3(); }    /**     * Returns the window title foreground color. This returns the value of     * {@code getBlack()}.     *     * @return the window title foreground color     */    public ColorUIResource getWindowTitleForeground() { return getBlack(); }      /**     * Returns the window title inactive background color. This     * returns the value of {@code getSecondary3()}.     *     * @return the window title inactive background color     */    public ColorUIResource getWindowTitleInactiveBackground() { return getSecondary3(); }    /**     * Returns the window title inactive foreground color. This     * returns the value of {@code getBlack()}.     *     * @return the window title inactive foreground color     */    public ColorUIResource getWindowTitleInactiveForeground() { return getBlack(); }    /**     * Returns the menu background color. This     * returns the value of {@code getSecondary3()}.     *     * @return the menu background color     */    public ColorUIResource getMenuBackground() { return getSecondary3(); }    /**     * Returns the menu foreground color. This     * returns the value of {@code getBlack()}.     *     * @return the menu foreground color     */    public ColorUIResource getMenuForeground() { return  getBlack(); }    /**     * Returns the menu selected background color. This     * returns the value of {@code getPrimary2()}.     *     * @return the menu selected background color     */    public ColorUIResource getMenuSelectedBackground() { return getPrimary2(); }    /**     * Returns the menu selected foreground color. This     * returns the value of {@code getBlack()}.     *     * @return the menu selected foreground color     */    public ColorUIResource getMenuSelectedForeground() { return getBlack(); }    /**     * Returns the menu disabled foreground color. This     * returns the value of {@code getSecondary2()}.     *     * @return the menu disabled foreground color     */    public ColorUIResource getMenuDisabledForeground() { return getSecondary2(); }    /**     * Returns the separator background color. This     * returns the value of {@code getWhite()}.     *     * @return the separator background color     */    public ColorUIResource getSeparatorBackground() { return getWhite(); }    /**     * Returns the separator foreground color. This     * returns the value of {@code getPrimary1()}.     *     * @return the separator foreground color     */    public ColorUIResource getSeparatorForeground() { return getPrimary1(); }    /**     * Returns the accelerator foreground color. This     * returns the value of {@code getPrimary1()}.     *     * @return the accelerator foreground color     */    public ColorUIResource getAcceleratorForeground() { return getPrimary1(); }    /**     * Returns the accelerator selected foreground color. This     * returns the value of {@code getBlack()}.     *     * @return the accelerator selected foreground color     */    public ColorUIResource getAcceleratorSelectedForeground() { return getBlack(); }    /**     * Adds values specific to this theme to the defaults table. This method     * is invoked when the look and feel defaults are obtained from     * {@code MetalLookAndFeel}.     * <p>     * This implementation does nothing; it is provided for subclasses     * that wish to customize the defaults table.     *     * @param table the {@code UIDefaults} to add the values to     *     * @see MetalLookAndFeel#getDefaults     */    public void addCustomEntriesToTable(UIDefaults table) {}    /**     * This is invoked when a MetalLookAndFeel is installed and about to     * start using this theme. When we can add API this should be nuked     * in favor of DefaultMetalTheme overriding addCustomEntriesToTable.     */    void install() {    }    /**     * Returns true if this is a theme provided by the core platform.     */    boolean isSystemTheme() {        return false;    }}

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