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📄 queue-timing.eps

📁 RESIN 3.2 最新源码
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}bd/max {	2 copy lt	{exch pop}{pop}ifelse}bd/sh2{		/Coords load aload pop 		3 index 3 index translate							3 -1 roll sub		3 1 roll exch 		sub					2 copy	dup mul exch dup mul add sqrt		dup	scale  	atan			rotate				/Function load setupFunEval				clippath {pathbbox}stopped {0 0 0 0}if newpath 		/ymax xs	/xmax xs	/ymin xs	/xmin xs	currentdict/Extend known	{		/Extend load 0 get		{				0/Function load FunEval sc				xmin ymin xmin abs ymax ymin sub rectfill		}if	}if		/Nsteps/Function load/Size get 0 get 1 sub store	/dx 1 Nsteps div store	gsave		/di ymax ymin sub store		/Function load				0 1 Nsteps		{			1 index FunEval sc			0 ymin dx di rectfill			dx 0 translate		}for		pop		grestore		currentdict/Extend known	{		/Extend load 1 get		{				Nsteps/Function load FunEval sc				1 ymin xmax 1 sub abs ymax ymin sub rectfill		}if	}if}bd/shp	{		4 copy		dup 0 gt{		0 exch a1 a0 arc	}{		pop 0 moveto	}ifelse	dup 0 gt{		0 exch a0 a1 arcn	}{		pop 0 lineto	}ifelse		fill		dup 0 gt{		0 exch a0 a1 arc	}{		pop 0 moveto	}ifelse	dup 0 gt{		0 exch a1 a0 arcn	}{		pop 0 lineto	}ifelse		fill}bd/calcmaxs{			xmin dup mul ymin dup mul add sqrt			xmax dup mul ymin dup mul add sqrt			xmin dup mul ymax dup mul add sqrt			xmax dup mul ymax dup mul add sqrt			max max max								}bd/sh3{		/Coords load aload pop 		5 index 5 index translate		3 -1 roll 6 -1 roll sub			3 -1 roll 5 -1 roll sub			2 copy dup mul exch dup mul add sqrt	/dx xs							2 copy 0 ne exch 0 ne or	{				exch atan rotate		}{		pop pop	}ifelse		/r2 xs	/r1 xs	/Function load 	dup/Size get 0 get 1 sub		/Nsteps xs			setupFunEval								dx r2 add r1 lt{				0 	}{		dx r1 add r2 le		{ 			1		}{ 			r1 r2 eq			{					2			}{ 				3			}ifelse				}ifelse	}ifelse	/sh3tp xs			clippath {pathbbox}stopped {0 0 0 0}if 	newpath 		/ymax xs	/xmax xs	/ymin xs	/xmin xs		dx dup mul r2 r1 sub dup mul sub dup 0 gt	{		sqrt r2 r1 sub atan		/a0 exch 180 exch sub store 		/a1 a0 neg store 	}{		pop		/a0 0 store		/a1 360 store			}ifelse			currentdict/Extend known	{		/Extend load 0 get r1 0 gt and			{				0/Function load FunEval sc																{ 				{						dx 0 r1 360 0 arcn					xmin ymin moveto					xmax ymin lineto					xmax ymax lineto					xmin ymax lineto					xmin ymin lineto					eofill						}				{						r1 0 gt{0 0 r1 0 360 arc fill}if				}				{																									0 r1 xmin abs r1 add neg r1 shp				}				{															r2 r1 gt{													0 r1						r1 neg r2 r1 sub div dx mul							0							shp						}{																									0 r1 calcmaxs							dup												r2 add dx mul dx r1 r2 sub sub div						neg										exch 1 index							abs exch sub						shp					}ifelse				} 			}sh3tp get exec			}if	}if		/d0 0 store	/r0 r1 store	/di dx Nsteps div store	/ri r2 r1 sub Nsteps div store 	/Function load 	0 1 Nsteps	{			1 index FunEval sc		d0 di add r0 ri add d0 r0 shp		{				d0 0 r0 a1 a0 arc		d0 di add 0 r0 ri add a0 a1 arcn		fill						d0 0 r0 a0 a1 arc		d0 di add 0 r0 ri add a1 a0 arcn		fill		}pop						/d0 d0 di add store		/r0 r0 ri add store	}for	pop			currentdict/Extend known	{		/Extend load 1 get r2 0 gt and			{				Nsteps/Function load FunEval sc																{ 				{					dx 0 r2 0 360 arc fill				} 				{					dx 0 r2 360 0 arcn					xmin ymin moveto					xmax ymin lineto					xmax ymax lineto					xmin ymax lineto					xmin ymin lineto					eofill						} 				{																xmax abs r1 add r1 dx r1 shp				}					{									r2 r1 gt{																								calcmaxs dup													r1 add dx mul dx r2 r1 sub sub div							exch 1 index							exch sub						dx r2						shp					}{													r1 neg r2 r1 sub div dx mul							0								dx 								r2								shp					}ifelse				}			}						sh3tp get exec			}if	}if}bd/sh		{		begin		/ShadingType load dup dup 2 eq exch 3 eq or		{	

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