📄 chess.java
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//移动将、帅
else if (Man == 30 || Man == 31)
{
rule.willRule(Man,play[Man],play,me);
}
//是否走棋错误(是否在原地没有动)
if (Ex == play[Man].getX() && Ey == play[Man].getY())
{
text.setText(" 黑棋走棋");
chessPlayClick=1;
}
else
{
text.setText(" 红棋走棋");
chessPlayClick=2;
}
}//else if
//当前没有操作(停止闪烁)
chessManClick=false;
}//if
//单击棋子
else
{
//第一次单击棋子(闪烁棋子)
if (!chessManClick)
{
for (int i=0;i<32;i++)
{
//被单击的棋子
if (me.getSource().equals(play[i]))
{
//告诉线程让该棋子闪烁
Man=i;
//开始闪烁
chessManClick=true;
break;
}
}//for
}//if
//第二次单击棋子(吃棋子)
else if (chessManClick)
{
//当前没有操作(停止闪烁)
chessManClick=false;
for (i=0;i<32;i++)
{
//找到被吃的棋子
if (me.getSource().equals(play[i]))
{
//该红棋吃棋的时候
if (chessPlayClick == 2 && play[Man].getName().charAt(1) == '2')
{
Ex = play[Man].getX();
Ey = play[Man].getY();
//卒、兵吃规则
if (Man > 15 && Man < 26)
{
rule.armsRule(play[Man],play[i]);
}
//炮吃规则
else if (Man > 25 && Man < 30)
{
rule.cannonRule(0,play[Man],play[i],play,me);
}
//车吃规则
else if (Man >=0 && Man < 4)
{
rule.cannonRule(1,play[Man],play[i],play,me);
}
//马吃规则
else if (Man > 3 && Man < 8)
{
rule.horseRule(play[Man],play[i],play,me);
}
//相、象吃规则
else if (Man > 7 && Man < 12)
{
rule.elephantRule(play[Man],play[i],play);
}
//士、仕吃棋规则
else if (Man > 11 && Man < 16)
{
rule.chapRule(Man,play[Man],play[i],play);
}
//将、帅吃棋规则
else if (Man == 30 || Man == 31)
{
rule.willRule(Man,play[Man],play[i],play);
play[Man].setVisible(true);
}
//是否走棋错误(是否在原地没有动)
if (Ex == play[Man].getX() && Ey == play[Man].getY())
{
text.setText(" 红棋走棋");
chessPlayClick=2;
break;
}
else
{
text.setText(" 黑棋走棋");
chessPlayClick=1;
break;
}
}//if
//该黑棋吃棋的时候
else if (chessPlayClick == 1 && play[Man].getName().charAt(1) == '1')
{
Ex = play[Man].getX();
Ey = play[Man].getY();
//卒、兵吃规则
if (Man > 15 && Man < 26)
{
rule.armsRule(play[Man],play[i]);
}
//炮吃规则
else if (Man > 25 && Man < 30)
{
rule.cannonRule(0,play[Man],play[i],play,me);
}
//车吃规则
else if (Man >=0 && Man < 4)
{
rule.cannonRule(1,play[Man],play[i],play,me);
}
//马吃规则
else if (Man > 3 && Man < 8)
{
rule.horseRule(play[Man],play[i],play,me);
}
//相、象吃规则
else if (Man > 7 && Man < 12)
{
rule.elephantRule(play[Man],play[i],play);
}
//士、仕吃棋规则
else if (Man > 11 && Man < 16)
{
rule.chapRule(Man,play[Man],play[i],play);
}
//将、帅吃棋规则
else if (Man == 30 || Man == 31)
{
rule.willRule(Man,play[Man],play[i],play);
play[Man].setVisible(true);
}
//是否走棋错误(是否在原地没有动)
if (Ex == play[Man].getX() && Ey == play[Man].getY())
{
text.setText(" 黑棋走棋");
chessPlayClick=1;
break;
}
else
{
text.setText(" 红棋走棋");
chessPlayClick=2;
break;
}
}//else if
}//if
}//for
//是否胜利
if (!play[31].isVisible())
{
JOptionPane.showConfirmDialog(this,"黑棋胜利","玩家一胜利",JOptionPane.DEFAULT_OPTION,JOptionPane.WARNING_MESSAGE);
//双方都不可以在走棋了
chessPlayClick=3;
text.setText(" 黑棋胜利");
}//if
else if (!play[30].isVisible())
{
JOptionPane.showConfirmDialog(this,"红棋胜利","玩家二胜利",JOptionPane.DEFAULT_OPTION,JOptionPane.WARNING_MESSAGE);
chessPlayClick=3;
text.setText(" 红棋胜利");
}//else if
}//else
}//else
}
public void mousePressed(MouseEvent me){}
public void mouseReleased(MouseEvent me){}
public void mouseEntered(MouseEvent me){}
public void mouseExited(MouseEvent me){}
/*单击按扭*********************************/
public void actionPerformed(ActionEvent ae)
{
//重新开始
if (ae.getSource().equals(anew))
{
int i,k;
//重新排列每个棋子的位置
//车
for (i=0,k=10;i<2;i++,k+=385)
{
play[i].setBounds(k,10,40,40);
}
//马
for (i=4,k=60;i<6;i++,k+=285)
{
play[i].setBounds(k,10,40,40);
}
//相
for (i=8,k=105;i<10;i++,k+=195)
{
play[i].setBounds(k,10,40,40);
}
//士
for (i=12,k=155;i<14;i++,k+=95)
{
play[i].setBounds(k,10,40,40);
}
//卒
for (i=16,k=10;i<21;i++,k+=96.5)
{
play[i].setBounds(k,160,40,40);
}
//炮
for (i=26,k=60;i<28;i++,k+=289)
{
play[i].setBounds(k,110,40,40);
}
//将
play[30].setBounds(205,10,40,40);
//红色棋子
//车
for (i=2,k=10;i<4;i++,k+=385)
{
play[i].setBounds(k,450,40,40);
}
//马
for (i=6,k=60;i<8;i++,k+=285)
{
play[i].setBounds(k,450,40,40);
}
//相
for (i=10,k=105;i<12;i++,k+=195)
{
play[i].setBounds(k,450,40,40);
}
//士
for (i=14,k=155;i<16;i++,k+=95)
{
play[i].setBounds(k,450,40,40);
}
//兵
for (i=21,k=10;i<26;i++,k+=96.5)
{
play[i].setBounds(k,300,40,40);
}
//炮
for (i=28,k=60;i<30;i++,k+=289)
{
play[i].setBounds(k,350,40,40);
}
//帅
play[31].setBounds(205,450,40,40);
chessPlayClick = 2;
text.setText(" 红棋走棋");
for (i=0;i<32;i++)
{
play[i].setVisible(true);
}
for (i=0;i<Var.size();i++)
{
Var.remove(i);
}
}
//悔棋
else if (ae.getSource().equals(repent))
{
try
{
//获得setVisible属性值
String S = (String)Var.get(Var.size()-4);
//获得X坐标
int x = Integer.parseInt((String)Var.get(Var.size()-3));
//获得Y坐标
int y = Integer.parseInt((String)Var.get(Var.size()-2));
//获得索引
int M = Integer.parseInt((String)Var.get(Var.size()-1));
//赋给棋子
play[M].setVisible(true);
play[M].setBounds(x,y,40,40);
if (play[M].getName().charAt(1) == '1')
{
text.setText(" 黑棋走棋");
chessPlayClick = 1;
}
else
{
text.setText(" 红棋走棋");
chessPlayClick = 2;
}
//删除用过的坐标
Var.remove(Var.size()-4);
Var.remove(Var.size()-3);
Var.remove(Var.size()-2);
Var.remove(Var.size()-1);
//停止旗子闪烁
chessManClick=false;
}
catch(Exception e){}
}
//打开棋局
else if (ae.getSource().equals(showOpen))
{
try
{
//打开对话框
JFileChooser jfcOpen = new JFileChooser("打开棋局");
int v=jfcOpen.showOpenDialog(this);
if (v != JFileChooser.CANCEL_OPTION)
{
//删除集合所有信息
Var.removeAllElements();
FileVar.removeAllElements();
//打开文件获得所有数据
FileInputStream fileIn = new FileInputStream(jfcOpen.getSelectedFile());
ObjectInputStream objIn = new ObjectInputStream(fileIn);
FileVar = (Vector)objIn.readObject();
fileIn.close();
objIn.close();
//集合内容对应棋子坐标
int k=0;
for (int i=0;i<32;i++)
{
play[i].setBounds(((Integer)FileVar.get(k)).intValue(),((Integer)FileVar.get(k+1)).intValue(),40,40);
//被吃掉的棋子不显示
if (!((Boolean)FileVar.elementAt(k+2)).booleanValue())
{
play[i].setVisible(false);
}
k+=3;
}
//当前该哪方棋子走棋
if (((String)FileVar.lastElement()).toString().equals(" 红棋走棋"))
{
text.setText(((String)FileVar.lastElement()).toString());
chessPlayClick = 2;
}
else if (((String)FileVar.lastElement()).toString().equals(" 黑棋走棋"))
{
text.setText(((String)FileVar.lastElement()).toString());
chessPlayClick = 1;
}
else if (((String)FileVar.lastElement()).toString().substring(5).equals("利"))
{
text.setText(((String)FileVar.lastElement()).toString());
chessPlayClick = 3;
}
}
}
catch(Exception e)
{
System.out.println("ERROR ShowOpen");
}
}
//保存当前棋局
else if (ae.getSource().equals(showSave))
{
try
{
//保存对话框
JFileChooser jfcSave = new JFileChooser("保存当前棋局");
int v=jfcSave.showSaveDialog(this);
if (v != JFileChooser.CANCEL_OPTION)
{
FileVar.removeAllElements();
//保存所有棋子的坐标和是否可见
for (int i=0;i<32;i++)
{
FileVar.addElement(new Integer(play[i].getX()));
FileVar.addElement(new Integer(play[i].getY()));
FileVar.addElement(new Boolean(play[i].isVisible()));
}
//保存当前该哪方吃棋
FileVar.add(text.getText());
//保存到文件
FileOutputStream fileOut = new FileOutputStream(jfcSave.getSelectedFile());
ObjectOutputStream objOut = new ObjectOutputStream(fileOut);
objOut.writeObject(FileVar);
objOut.close();
fileOut.close();
}
}
catch(Exception e)
{
System.out.println("ERROR ShowSave");
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