📄 simul.h
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// file simul.h
// simulated pointers
#ifndef SimSpace_
#define SimSpace_
#include <stdlib.h>
#include <iostream.h>
#include <stdlib.h>
#include "snode.h"
#include "xcept.h"
template <class T> class SimChain;
template <class T>
class SimSpace {
friend SimChain<T>;
public:
SimSpace(int MaxSpaceSize = 100);
~SimSpace() {delete [] node;}
int Allocate(); // allocate a node
void Deallocate(int& i); // deallocate node i
private:
int NumberOfNodes, first;
SimNode<T> *node; // array of nodes
};
template<class T>
SimSpace<T>::SimSpace(int MaxSpaceSize)
{// Constructor.
NumberOfNodes = MaxSpaceSize;
node = new SimNode<T> [NumberOfNodes];
// initialize available space list
// create a chain of nodes
for (int i = 0; i < NumberOfNodes-1; i++)
node[i].link = i+1;
// last node of chain
node[NumberOfNodes-1].link = -1;
// first node of chain
first = 0;
}
template<class T>
int SimSpace<T>::Allocate()
{// Allocate a free node.
if (first == -1) throw NoMem();
int i = first; // allocate first node
first = node[i].link; // first points to next
// free node
return i;
}
template<class T>
void SimSpace<T>::Deallocate(int& i)
{// Free node i.
// make i first node on avail list
node[i].link = first;
first = i;
i = -1;
}
#endif
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