📄 anetwork.h
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// file adjgraph.h
#ifndef AdjacencyGraph_
#define AdjacencyGraph_
#include<iostream.h>
template<class type>
class AdjacencyGraph {
public:
AdjacencyGraph(int Vertices = 10);
~AdjacencyGraph();
int Exist(int i, int j);
int Add(int i, int j);
int Delete(int i, int j);
int Degree(int i);
int Edges() {return e;}
void Print();
private:
int n; //number of vertices
int e; //number of edges
type **a;
};
template<class type>
AdjacencyGraph<type>::AdjacencyGraph(int Vertices)
{
n = Vertices; e = 0;
a = new type *[n+1];
for (int i = 1; i <= n; i++)
a[i] = new type[n+1];
if (!a[n]) {cerr << "Out Of Memory" << endl;
exit(1);}
for (i = 1; i <= n; i++)
for (int j = 1; j <= n; j++)
a[i][j] = 0;
}
template<class type>
AdjacencyGraph<type>::~AdjacencyGraph()
{
for (int i = 1; i <= n; i++) delete [] a[i];
delete [] a;
}
template<class type>
int AdjacencyGraph<type>::Exist(int i, int j)
{//does edge (i, j) exist?
if (i < 1 || i > n || a[i][j] == 0)
return 0;
return 1;
}
template<class type>
int AdjacencyGraph<type>::Add(int i, int j)
{
if (i < 1 || i > n || i == j || a[i][j]) return 0;
a[i][j] = a[j][i] = 1;
e++;
return 1;
}
template<class type>
int AdjacencyGraph<type>::Delete(int i, int j)
{
if (i < 1 || i > n || a[i][j] == 0)
return 0;
e--;
a[i][j] = a[j][i] = 0;
return 1;
}
template<class type>
int AdjacencyGraph<type>::Degree(int i)
{
if (i < 1 || i > n) return 0;
type sum = 0;
for (int j = 1; j <= n; j++) sum += a[i][j];
return sum;
}
template<class type>
void AdjacencyGraph<type>::Print()
{
for (int i = 1; i <= n; i++) {
for (int j = 1; j <= n; j++) cout << a[i][j];
cout << endl;}
}
#endif
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