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📄 locale::script.3

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.\" Automatically generated by Pod::Man 2.16 (Pod::Simple 3.05).\".\" Standard preamble:.\" ========================================================================.de Sh \" Subsection heading.br.if t .Sp.ne 5.PP\fB\\$1\fR.PP...de Sp \" Vertical space (when we can't use .PP).if t .sp .5v.if n .sp...de Vb \" Begin verbatim text.ft CW.nf.ne \\$1...de Ve \" End verbatim text.ft R.fi...\" Set up some character translations and predefined strings.  \*(-- will.\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left.\" double quote, and \*(R" will give a right double quote.  \*(C+ will.\" give a nicer C++.  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Always turn off hyphenation; it makes.\" way too many mistakes in technical documents..if n .ad l.nh.SH "NAME"Locale::Script \- ISO codes for script identification (ISO 15924).SH "SYNOPSIS".IX Header "SYNOPSIS".Vb 2\&    use Locale::Script;\&    use Locale::Constants;\&    \&    $script  = code2script(\*(Aqph\*(Aq);                       # \*(AqPhoenician\*(Aq\&    $code    = script2code(\*(AqTibetan\*(Aq);                  # \*(Aqbo\*(Aq\&    $code3   = script2code(\*(AqTibetan\*(Aq,\&                           LOCALE_CODE_ALPHA_3);        # \*(Aqbod\*(Aq\&    $codeN   = script2code(\*(AqTibetan\*(Aq,\&                           LOCALE_CODE_ALPHA_NUMERIC);  # 330\&    \&    @codes   = all_script_codes();\&    @scripts = all_script_names();.Ve.SH "DESCRIPTION".IX Header "DESCRIPTION"The \f(CW\*(C`Locale::Script\*(C'\fR module provides access to the \s-1ISO\s0codes for identifying scripts, as defined in \s-1ISO\s0 15924.For example, Egyptian hieroglyphs are denoted by the two-lettercode 'eg', the three-letter code 'egy', and the numeric code 050..PPYou can either access the codes via the conversion routines(described below), or with the two functions which return listsof all script codes or all script names..PPThere are three different code sets you can use for identifyingscripts:.IP "\fBalpha\-2\fR" 4.IX Item "alpha-2"Two letter codes, such as 'bo' for Tibetan.This code set is identified with the symbol \f(CW\*(C`LOCALE_CODE_ALPHA_2\*(C'\fR..IP "\fBalpha\-3\fR" 4.IX Item "alpha-3"Three letter codes, such as 'ell' for Greek.This code set is identified with the symbol \f(CW\*(C`LOCALE_CODE_ALPHA_3\*(C'\fR..IP "\fBnumeric\fR" 4.IX Item "numeric"Numeric codes, such as 410 for Hiragana.This code set is identified with the symbol \f(CW\*(C`LOCALE_CODE_NUMERIC\*(C'\fR..PPAll of the routines take an optional additional argumentwhich specifies the code set to use.If not specified, it defaults to the two-letter codes.This is partly for backwards compatibility (previous versionsof Locale modules only supported the alpha\-2 codes), andpartly because they are the most widely used codes..PPThe alpha\-2 and alpha\-3 codes are not case-dependent,so you can use '\s-1BO\s0', 'Bo', 'bO' or 'bo' for Tibetan.When a code is returned by one of the functions inthis module, it will always be lower-case..Sh "\s-1SPECIAL\s0 \s-1CODES\s0".IX Subsection "SPECIAL CODES"The standard defines various special codes..IP "\(bu" 4The standard reserves codes in the ranges \fBqa\fR \- \fBqt\fR,\&\fBqaa\fR \- \fBqat\fR, and \fB900\fR \- \fB919\fR, for private use..IP "\(bu" 4\&\fBzx\fR, \fBzxx\fR, and \fB997\fR, are the codes for unwritten languages..IP "\(bu" 4\&\fBzy\fR, \fBzyy\fR, and \fB998\fR, are the codes for an undetermined script..IP "\(bu" 4\&\fBzz\fR, \fBzzz\fR, and \fB999\fR, are the codes for an uncoded script..PPThe private codes are not recognised by Locale::Script,but the others are..SH "CONVERSION ROUTINES".IX Header "CONVERSION ROUTINES"There are three conversion routines: \f(CW\*(C`code2script()\*(C'\fR, \f(CW\*(C`script2code()\*(C'\fR,and \f(CW\*(C`script_code2code()\*(C'\fR..IP "code2script( \s-1CODE\s0, [ \s-1CODESET\s0 ] )" 4.IX Item "code2script( CODE, [ CODESET ] )"This function takes a script code and returns a stringwhich contains the name of the script identified.If the code is not a valid script code, as defined by \s-1ISO\s0 15924,then \f(CW\*(C`undef\*(C'\fR will be returned:.Sp.Vb 1\&    $script = code2script(\*(Aqcy\*(Aq);   # Cyrillic.Ve.IP "script2code( \s-1STRING\s0, [ \s-1CODESET\s0 ] )" 4.IX Item "script2code( STRING, [ CODESET ] )"This function takes a script name and returns the correspondingscript code, if such exists.If the argument could not be identified as a script name,then \f(CW\*(C`undef\*(C'\fR will be returned:.Sp.Vb 2\&    $code = script2code(\*(AqGothic\*(Aq, LOCALE_CODE_ALPHA_3);\&    # $code will now be \*(Aqgth\*(Aq.Ve.SpThe case of the script name is not important.See the section \*(L"\s-1KNOWN\s0 \s-1BUGS\s0 \s-1AND\s0 \s-1LIMITATIONS\s0\*(R" below..IP "script_code2code( \s-1CODE\s0, \s-1CODESET\s0, \s-1CODESET\s0 )" 4.IX Item "script_code2code( CODE, CODESET, CODESET )"This function takes a script code from one code set,and returns the corresponding code from another code set..Sp.Vb 3\&    $alpha2 = script_code2code(\*(Aqjwi\*(Aq,\&                 LOCALE_CODE_ALPHA_3 => LOCALE_CODE_ALPHA_2);\&    # $alpha2 will now be \*(Aqjw\*(Aq (Javanese).Ve.SpIf the code passed is not a valid script code inthe first code set, or if there isn't a code for thecorresponding script in the second code set,then \f(CW\*(C`undef\*(C'\fR will be returned..SH "QUERY ROUTINES".IX Header "QUERY ROUTINES"There are two function which can be used to obtain a list of all codes,or all script names:.ie n .IP """all_script_codes ( [ CODESET ] )""" 4.el .IP "\f(CWall_script_codes ( [ CODESET ] )\fR" 4.IX Item "all_script_codes ( [ CODESET ] )"Returns a list of all two-letter script codes.The codes are guaranteed to be all lower-case,and not in any particular order..ie n .IP """all_script_names ( [ CODESET ] )""" 4.el .IP "\f(CWall_script_names ( [ CODESET ] )\fR" 4.IX Item "all_script_names ( [ CODESET ] )"Returns a list of all script names for which there is a correspondingscript code in the specified code set.The names are capitalised, and not returned in any particular order..SH "EXAMPLES".IX Header "EXAMPLES"The following example illustrates use of the \f(CW\*(C`code2script()\*(C'\fR function.The user is prompted for a script code, and then told the correspondingscript name:.PP.Vb 1\&    $| = 1;   # turn off buffering\&    \&    print "Enter script code: ";\&    chop($code = <STDIN>);\&    $script = code2script($code, LOCALE_CODE_ALPHA_2);\&    if (defined $script)\&    {\&        print "$code = $script\en";\&    }\&    else\&    {\&        print "\*(Aq$code\*(Aq is not a valid script code!\en";\&    }.Ve.SH "KNOWN BUGS AND LIMITATIONS".IX Header "KNOWN BUGS AND LIMITATIONS".IP "\(bu" 4When using \f(CW\*(C`script2code()\*(C'\fR, the script name must currently appearexactly as it does in the source of the module. For example,.Sp.Vb 1\&    script2code(\*(AqEgyptian hieroglyphs\*(Aq).Ve.Spwill return \fBeg\fR, as expected. But the following will all return \f(CW\*(C`undef\*(C'\fR:.Sp.Vb 2\&    script2code(\*(Aqhieroglyphs\*(Aq)\&    script2code(\*(AqEgyptian Hieroglypics\*(Aq).Ve.SpIf there's need for it, a future version could have variantsfor script names..IP "\(bu" 4In the current implementation, all data is read in when themodule is loaded, and then held in memory.A lazy implementation would be more memory friendly..SH "SEE ALSO".IX Header "SEE ALSO".IP "Locale::Language" 4.IX Item "Locale::Language"\&\s-1ISO\s0 two letter codes for identification of language (\s-1ISO\s0 639)..IP "Locale::Currency" 4.IX Item "Locale::Currency"\&\s-1ISO\s0 three letter codes for identification of currenciesand funds (\s-1ISO\s0 4217)..IP "Locale::Country" 4.IX Item "Locale::Country"\&\s-1ISO\s0 three letter codes for identification of countries (\s-1ISO\s0 3166).IP "\s-1ISO\s0 15924" 4.IX Item "ISO 15924"The \s-1ISO\s0 standard which defines these codes..IP "http://www.evertype.com/standards/iso15924/" 4.IX Item "http://www.evertype.com/standards/iso15924/"Home page for \s-1ISO\s0 15924..SH "AUTHOR".IX Header "AUTHOR"Neil Bowers <neil@bowers.com>.SH "COPYRIGHT".IX Header "COPYRIGHT"Copyright (c) 2002\-2004 Neil Bowers..PPThis module is free software; you can redistribute it and/ormodify it under the same terms as Perl itself.

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