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📄 script.pod

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=head1 NAMELocale::Script - ISO codes for script identification (ISO 15924)=head1 SYNOPSIS    use Locale::Script;    use Locale::Constants;        $script  = code2script('ph');                       # 'Phoenician'    $code    = script2code('Tibetan');                  # 'bo'    $code3   = script2code('Tibetan',                           LOCALE_CODE_ALPHA_3);        # 'bod'    $codeN   = script2code('Tibetan',                           LOCALE_CODE_ALPHA_NUMERIC);  # 330        @codes   = all_script_codes();    @scripts = all_script_names();    =head1 DESCRIPTIONThe C<Locale::Script> module provides access to the ISOcodes for identifying scripts, as defined in ISO 15924.For example, Egyptian hieroglyphs are denoted by the two-lettercode 'eg', the three-letter code 'egy', and the numeric code 050.You can either access the codes via the conversion routines(described below), or with the two functions which return listsof all script codes or all script names.There are three different code sets you can use for identifyingscripts:=over 4=item B<alpha-2>Two letter codes, such as 'bo' for Tibetan.This code set is identified with the symbol C<LOCALE_CODE_ALPHA_2>.=item B<alpha-3>Three letter codes, such as 'ell' for Greek.This code set is identified with the symbol C<LOCALE_CODE_ALPHA_3>.=item B<numeric>Numeric codes, such as 410 for Hiragana.This code set is identified with the symbol C<LOCALE_CODE_NUMERIC>.=backAll of the routines take an optional additional argumentwhich specifies the code set to use.If not specified, it defaults to the two-letter codes.This is partly for backwards compatibility (previous versionsof Locale modules only supported the alpha-2 codes), andpartly because they are the most widely used codes.The alpha-2 and alpha-3 codes are not case-dependent,so you can use 'BO', 'Bo', 'bO' or 'bo' for Tibetan.When a code is returned by one of the functions inthis module, it will always be lower-case.=head2 SPECIAL CODESThe standard defines various special codes.=over 4=item *The standard reserves codes in the ranges B<qa> - B<qt>,B<qaa> - B<qat>, and B<900> - B<919>, for private use.=item *B<zx>, B<zxx>, and B<997>, are the codes for unwritten languages.=item *B<zy>, B<zyy>, and B<998>, are the codes for an undetermined script.=item *B<zz>, B<zzz>, and B<999>, are the codes for an uncoded script.=backThe private codes are not recognised by Locale::Script,but the others are.=head1 CONVERSION ROUTINESThere are three conversion routines: C<code2script()>, C<script2code()>,and C<script_code2code()>.=over 4=item code2script( CODE, [ CODESET ] )This function takes a script code and returns a stringwhich contains the name of the script identified.If the code is not a valid script code, as defined by ISO 15924,then C<undef> will be returned:    $script = code2script('cy');   # Cyrillic=item script2code( STRING, [ CODESET ] )This function takes a script name and returns the correspondingscript code, if such exists.If the argument could not be identified as a script name,then C<undef> will be returned:    $code = script2code('Gothic', LOCALE_CODE_ALPHA_3);    # $code will now be 'gth'The case of the script name is not important.See the section L<KNOWN BUGS AND LIMITATIONS> below.=item script_code2code( CODE, CODESET, CODESET )This function takes a script code from one code set,and returns the corresponding code from another code set.    $alpha2 = script_code2code('jwi',		 LOCALE_CODE_ALPHA_3 => LOCALE_CODE_ALPHA_2);    # $alpha2 will now be 'jw' (Javanese)If the code passed is not a valid script code inthe first code set, or if there isn't a code for thecorresponding script in the second code set,then C<undef> will be returned.=back=head1 QUERY ROUTINESThere are two function which can be used to obtain a list of all codes,or all script names:=over 4=item C<all_script_codes ( [ CODESET ] )>Returns a list of all two-letter script codes.The codes are guaranteed to be all lower-case,and not in any particular order.=item C<all_script_names ( [ CODESET ] )>Returns a list of all script names for which there is a correspondingscript code in the specified code set.The names are capitalised, and not returned in any particular order.=back=head1 EXAMPLESThe following example illustrates use of the C<code2script()> function.The user is prompted for a script code, and then told the correspondingscript name:    $| = 1;   # turn off buffering        print "Enter script code: ";    chop($code = <STDIN>);    $script = code2script($code, LOCALE_CODE_ALPHA_2);    if (defined $script)    {        print "$code = $script\n";    }    else    {        print "'$code' is not a valid script code!\n";    }=head1 KNOWN BUGS AND LIMITATIONS=over 4=item *When using C<script2code()>, the script name must currently appearexactly as it does in the source of the module. For example,    script2code('Egyptian hieroglyphs')will return B<eg>, as expected. But the following will all return C<undef>:    script2code('hieroglyphs')    script2code('Egyptian Hieroglypics')If there's need for it, a future version could have variantsfor script names.=item *In the current implementation, all data is read in when themodule is loaded, and then held in memory.A lazy implementation would be more memory friendly.=back=head1 SEE ALSO=over 4=item Locale::LanguageISO two letter codes for identification of language (ISO 639).=item Locale::CurrencyISO three letter codes for identification of currenciesand funds (ISO 4217).=item Locale::CountryISO three letter codes for identification of countries (ISO 3166)=item ISO 15924The ISO standard which defines these codes.=item http://www.evertype.com/standards/iso15924/Home page for ISO 15924.=back=head1 AUTHORNeil Bowers E<lt>neil@bowers.comE<gt>=head1 COPYRIGHTCopyright (c) 2002-2004 Neil Bowers.This module is free software; you can redistribute it and/ormodify it under the same terms as Perl itself.=cut

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